Remove preprocessor directives from macro arguments
Preprocessor directives within macro arguments lead to undefined behavior, and VC++ actually rejects them as compiler errors.
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e2785fbded
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1f6d766332
1 changed files with 5 additions and 5 deletions
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@ -365,14 +365,14 @@ GodotSharpBuilds::GodotSharpBuilds() {
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// Build tool settings
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// Build tool settings
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EditorSettings *ed_settings = EditorSettings::get_singleton();
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EditorSettings *ed_settings = EditorSettings::get_singleton();
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EDITOR_DEF("mono/builds/build_tool",
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#ifdef WINDOWS_ENABLED
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#ifdef WINDOWS_ENABLED
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// TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
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// TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
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MSBUILD
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EDITOR_DEF("mono/builds/build_tool", MSBUILD);
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#else
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#else
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MSBUILD_MONO
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EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
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#endif
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#endif
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);
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ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
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ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
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#ifdef WINDOWS_ENABLED
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#ifdef WINDOWS_ENABLED
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"MSBuild (Mono),MSBuild (System)"
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"MSBuild (Mono),MSBuild (System)"
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