Remove preprocessor directives from macro arguments

Preprocessor directives within macro arguments lead to undefined
behavior, and VC++ actually rejects them as compiler errors.
This commit is contained in:
Matthias Hoelzl 2017-11-10 10:04:25 +01:00
parent e2785fbded
commit 1f6d766332

View file

@ -365,14 +365,14 @@ GodotSharpBuilds::GodotSharpBuilds() {
// Build tool settings // Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton(); EditorSettings *ed_settings = EditorSettings::get_singleton();
EDITOR_DEF("mono/builds/build_tool",
#ifdef WINDOWS_ENABLED #ifdef WINDOWS_ENABLED
// TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version // TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
MSBUILD EDITOR_DEF("mono/builds/build_tool", MSBUILD);
#else #else
MSBUILD_MONO EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
#endif #endif
);
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
#ifdef WINDOWS_ENABLED #ifdef WINDOWS_ENABLED
"MSBuild (Mono),MSBuild (System)" "MSBuild (Mono),MSBuild (System)"