Merge pull request #76279 from TheSecondReal0/buttongroup-unpress

Add an option for ButtonGroups to be unpressed
This commit is contained in:
Rémi Verschelde 2023-04-24 16:46:00 +02:00
commit 1f76ad0286
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GPG key ID: C3336907360768E1
3 changed files with 18 additions and 1 deletions

View file

@ -24,6 +24,9 @@
</method>
</methods>
<members>
<member name="allow_unpress" type="bool" setter="set_allow_unpress" getter="is_allow_unpress" default="false">
If [code]true[/code], it is possible to unpress all buttons in this [ButtonGroup].
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
</members>
<signals>

View file

@ -40,7 +40,7 @@ void BaseButton::_unpress_group() {
return;
}
if (toggle_mode) {
if (toggle_mode && !button_group->is_allow_unpress()) {
status.pressed = true;
}
@ -537,9 +537,20 @@ BaseButton *ButtonGroup::get_pressed_button() {
return nullptr;
}
void ButtonGroup::set_allow_unpress(bool p_enabled) {
allow_unpress = p_enabled;
}
bool ButtonGroup::is_allow_unpress() {
return allow_unpress;
}
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
ClassDB::bind_method(D_METHOD("set_allow_unpress", "enabled"), &ButtonGroup::set_allow_unpress);
ClassDB::bind_method(D_METHOD("is_allow_unpress"), &ButtonGroup::is_allow_unpress);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_unpress"), "set_allow_unpress", "is_allow_unpress");
ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
}

View file

@ -152,6 +152,7 @@ class ButtonGroup : public Resource {
GDCLASS(ButtonGroup, Resource);
friend class BaseButton;
HashSet<BaseButton *> buttons;
bool allow_unpress = false;
protected:
static void _bind_methods();
@ -160,6 +161,8 @@ public:
BaseButton *get_pressed_button();
void get_buttons(List<BaseButton *> *r_buttons);
TypedArray<BaseButton> _get_buttons();
void set_allow_unpress(bool p_enabled);
bool is_allow_unpress();
ButtonGroup();
};