From 1fa02bdb9e05f52941c971407a4d911d57490eb5 Mon Sep 17 00:00:00 2001 From: Bogdan Inculet Date: Sun, 13 Oct 2024 17:35:29 +0300 Subject: [PATCH] Better explanation for the replication interval and delta interval in the MultiplayerSynchronizer node --- modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml index c2d879962cc..ed0afe5c6f6 100644 --- a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +++ b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml @@ -53,7 +53,7 @@ - Time interval between delta synchronizations. When set to [code]0.0[/code] (the default), delta synchronizations happen every network process frame. + Time interval between delta synchronizations. Used when the replication is set to [code]On Change[/code]. A value of [code]0.0[/code] (the default) means that delta synchronizations happen every network process frame. Whether synchronization should be visible to all peers by default. See [method set_visibility_for] and [method add_visibility_filter] for ways of configuring fine-grained visibility options. @@ -62,7 +62,7 @@ Resource containing which properties to synchronize. - Time interval between synchronizations. When set to [code]0.0[/code] (the default), synchronizations happen every network process frame. + Time interval between synchronizations. Used when the replication is set to [code]Always[/code]. A value of [code]0.0[/code] (the default) means that synchronizations happen every network process frame. Node path that replicated properties are relative to.