Merge pull request #21653 from piratesephiroth/master
fix 2d stop_on_slope (issue #21595)
This commit is contained in:
commit
1fb47046bb
1 changed files with 4 additions and 12 deletions
|
@ -1279,7 +1279,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
|
|||
colliders.push_back(collision);
|
||||
motion = collision.remainder;
|
||||
|
||||
bool is_on_slope = false;
|
||||
if (p_floor_direction == Vector2()) {
|
||||
//all is a wall
|
||||
on_wall = true;
|
||||
|
@ -1291,7 +1290,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
|
|||
floor_velocity = collision.collider_vel;
|
||||
|
||||
if (p_stop_on_slope) {
|
||||
if (Vector2() == lv_n + p_floor_direction) {
|
||||
if (Vector2() == lv_n + p_floor_direction && collision.travel.length() < 1) {
|
||||
Transform2D gt = get_global_transform();
|
||||
gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
|
||||
set_global_transform(gt);
|
||||
|
@ -1299,8 +1298,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
|
|||
}
|
||||
}
|
||||
|
||||
is_on_slope = true;
|
||||
|
||||
} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
|
||||
on_ceiling = true;
|
||||
} else {
|
||||
|
@ -1308,14 +1305,9 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
|
|||
}
|
||||
}
|
||||
|
||||
if (p_stop_on_slope && is_on_slope) {
|
||||
motion = motion.slide(p_floor_direction);
|
||||
lv = lv.slide(p_floor_direction);
|
||||
} else {
|
||||
Vector2 n = collision.normal;
|
||||
motion = motion.slide(n);
|
||||
lv = lv.slide(n);
|
||||
}
|
||||
Vector2 n = collision.normal;
|
||||
motion = motion.slide(n);
|
||||
lv = lv.slide(n);
|
||||
}
|
||||
|
||||
if (p_stop_on_slope)
|
||||
|
|
Loading…
Reference in a new issue