Fix font preview text color on light background
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58712e96ae
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1fb59d13c2
5 changed files with 16 additions and 2 deletions
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@ -94,6 +94,10 @@ struct Color {
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void invert();
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Color inverted() const;
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_FORCE_INLINE_ float get_luminance() const {
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return 0.2126 * r + 0.7152 * g + 0.0722 * b;
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}
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_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
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Color res = *this;
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@ -1644,6 +1644,7 @@ static void _register_variant_builtin_methods() {
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bind_method(Color, lightened, sarray("amount"), varray());
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bind_method(Color, darkened, sarray("amount"), varray());
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bind_method(Color, blend, sarray("over"), varray());
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bind_method(Color, get_luminance, sarray(), varray());
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bind_method(Color, is_equal_approx, sarray("to"), varray());
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@ -178,6 +178,13 @@
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<description>
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</description>
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</method>
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<method name="get_luminance" qualifiers="const">
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<return type="float" />
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<description>
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Returns the luminance of the color in the [code][0.0, 1.0][/code] range.
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This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
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</description>
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</method>
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<method name="get_named_color" qualifiers="static">
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<return type="Color" />
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<argument index="0" name="idx" type="int" />
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@ -1190,7 +1190,7 @@ bool EditorSettings::is_dark_theme() {
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int LIGHT_COLOR = 2;
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Color base_color = get("interface/theme/base_color");
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int icon_font_color_setting = get("interface/theme/icon_and_font_color");
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return (icon_font_color_setting == AUTO_COLOR && ((base_color.r + base_color.g + base_color.b) / 3.0) < 0.5) || icon_font_color_setting == LIGHT_COLOR;
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return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR;
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}
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void EditorSettings::list_text_editor_themes() {
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@ -851,7 +851,9 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
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Ref<Font> font = sampled_font;
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font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(1, 1, 1));
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const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
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const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
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font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
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RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
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