Merge pull request #34994 from fire/loop-32678
Use cycle and loop hint flags in glTF2.
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commit
1fe56e2bfb
2 changed files with 10 additions and 1 deletions
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@ -2329,7 +2329,11 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
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Array samplers = d["samplers"];
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if (d.has("name")) {
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animation.name = _sanitize_scene_name(d["name"]);
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String name = d["name"];
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if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
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animation.loop = true;
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}
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animation.name = _sanitize_scene_name(name);
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}
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for (int j = 0; j < channels.size(); j++) {
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@ -2735,6 +2739,10 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
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animation.instance();
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animation->set_name(name);
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if (anim.loop) {
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animation->set_loop(true);
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}
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float length = 0;
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for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
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@ -262,6 +262,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
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};
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struct GLTFAnimation {
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bool loop = false;
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enum Interpolation {
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INTERP_LINEAR,
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