Initial iCloud implementation, supporting key value pairs
This commit is contained in:
parent
4773c19e60
commit
1fe5cc8e1d
7 changed files with 462 additions and 0 deletions
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@ -12,6 +12,7 @@ iphone_lib = [
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'view_controller.mm',
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'game_center.mm',
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'in_app_store.mm',
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'icloud.mm',
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'Appirater.m',
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]
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@ -26,6 +26,7 @@ def get_opts():
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('IPHONESDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/${IOS_SDK_VERSION}.sdk/'),
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('game_center', 'Support for game center', 'yes'),
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('store_kit', 'Support for in-app store', 'yes'),
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('icloud', 'Support for icloud backups', 'yes'),
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('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
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('ios_appirater', 'Enable Appirater', 'no'),
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('ios_exceptions', 'Use exceptions when compiling on playbook', 'yes'),
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@ -108,6 +109,9 @@ def configure(env):
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if env['store_kit'] == 'yes':
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env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED'])
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env.Append(LINKFLAGS=['-framework', 'StoreKit'])
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if env['icloud'] == 'yes':
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env.Append(CPPFLAGS=['-DICLOUD_ENABLED'])
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env.Append(CPPPATH = ['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers'])
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66
platform/iphone/icloud.h
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66
platform/iphone/icloud.h
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@ -0,0 +1,66 @@
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/*************************************************************************/
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/* icloud.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef ICLOUD_ENABLED
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#ifndef ICLOUD_H
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#define ICLOUD_H
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#include "core/object.h"
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class ICloud : public Object {
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OBJ_TYPE(ICloud, Object);
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static ICloud* instance;
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static void _bind_methods();
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List<Variant> pending_events;
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public:
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Error remove_key(Variant p_param);
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Variant set_key_values(Variant p_param);
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Variant get_key_value(Variant p_param);
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Error synchronize_key_values();
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Variant get_all_key_values();
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int get_pending_event_count();
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Variant pop_pending_event();
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static ICloud* get_singleton();
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ICloud();
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~ICloud();
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};
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#endif
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#endif
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379
platform/iphone/icloud.mm
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379
platform/iphone/icloud.mm
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@ -0,0 +1,379 @@
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/*************************************************************************/
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/* icloud.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef ICLOUD_ENABLED
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#include "icloud.h"
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extern "C" {
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#import <Foundation/Foundation.h>
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#import "app_delegate.h"
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};
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ICloud* ICloud::instance = NULL;
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void ICloud::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("remove_key"),&ICloud::remove_key);
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ObjectTypeDB::bind_method(_MD("set_key_values"),&ICloud::set_key_values);
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ObjectTypeDB::bind_method(_MD("get_key_value"),&ICloud::get_key_value);
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ObjectTypeDB::bind_method(_MD("synchronize_key_values"),&ICloud::synchronize_key_values);
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ObjectTypeDB::bind_method(_MD("get_all_key_values"),&ICloud::get_all_key_values);
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ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&ICloud::get_pending_event_count);
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ObjectTypeDB::bind_method(_MD("pop_pending_event"),&ICloud::pop_pending_event);
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};
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int ICloud::get_pending_event_count() {
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return pending_events.size();
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};
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Variant ICloud::pop_pending_event() {
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Variant front = pending_events.front()->get();
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pending_events.pop_front();
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return front;
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};
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ICloud* ICloud::get_singleton() {
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return instance;
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};
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//convert from apple's abstract type to godot's abstract type....
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Variant nsobject_to_variant(NSObject* object) {
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if ([object isKindOfClass:[NSString class]]) {
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const char* str = [(NSString*)object UTF8String];
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return String::utf8(str != NULL ? str : "");
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}
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else if ([object isKindOfClass:[NSData class]]) {
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ByteArray ret;
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NSData* data = (NSData*)object;
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if ([data length] > 0) {
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ret.resize([data length]);
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{
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ByteArray::Write w = ret.write();
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copymem(w.ptr(), [data bytes], [data length]);
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}
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}
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return ret;
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}
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else if ([object isKindOfClass:[NSArray class]]) {
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Array result;
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NSArray* array = (NSArray*)object;
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for (unsigned int i = 0; i < [array count]; ++i) {
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NSObject* value = [array objectAtIndex:i];
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result.push_back(nsobject_to_variant(value));
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}
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return result;
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}
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else if ([object isKindOfClass:[NSDictionary class]]) {
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Dictionary result;
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NSDictionary* dic = (NSDictionary*)object;
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NSArray* keys = [dic allKeys];
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int count = [keys count];
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for (int i=0; i < count; ++i) {
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NSObject* k = [ keys objectAtIndex:i];
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NSObject* v = [dic objectForKey:k];
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result[nsobject_to_variant(k)] = nsobject_to_variant(v);
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}
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return result;
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}
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else if ([object isKindOfClass:[NSNumber class]]) {
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//Every type except numbers can reliably identify its type. The following is comparing to the *internal* representation, which isn't guaranteed to match the type that was used to create it, and is not advised, particularly when dealing with potential platform differences (ie, 32/64 bit)
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//To avoid errors, we'll cast as broadly as possible, and only return int or float.
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//bool, char, int, uint, longlong -> int
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//float, double -> float
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NSNumber* num = (NSNumber*)object;
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if(strcmp([num objCType], @encode(BOOL)) == 0) {
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return Variant((int)[num boolValue]);
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}
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else if(strcmp([num objCType], @encode(char)) == 0) {
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return Variant((int)[num charValue]);
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}
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else if(strcmp([num objCType], @encode(int)) == 0) {
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return Variant([num intValue]);
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}
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else if(strcmp([num objCType], @encode(unsigned int)) == 0) {
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return Variant((int)[num unsignedIntValue]);
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}
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else if(strcmp([num objCType], @encode(long long)) == 0) {
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return Variant((int)[num longValue]);
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}
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else if(strcmp([num objCType], @encode(float)) == 0) {
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return Variant([num floatValue]);
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}
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else if(strcmp([num objCType], @encode(double)) == 0) {
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return Variant((float)[num doubleValue]);
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}
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}
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else if ([object isKindOfClass:[NSDate class]]) {
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//this is a type that icloud supports...but how did you submit it in the first place?
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//I guess this is a type that *might* show up, if you were, say, trying to make your game
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//compatible with existing cloud data written by another engine's version of your game
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WARN_PRINT("NSDate unsupported, returning null Variant")
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return Variant();
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}
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else if ([object isKindOfClass:[NSNull class]] or object == nil) {
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return Variant();
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}
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else {
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WARN_PRINT("Trying to convert unknown NSObject type to Variant");
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return Variant();
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}
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}
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NSObject* variant_to_nsobject(Variant v) {
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if (v.get_type() == Variant::STRING) {
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return [[[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()] autorelease];
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}
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else if (v.get_type() == Variant::REAL) {
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return [NSNumber numberWithDouble:(double)v];
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}
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else if (v.get_type() == Variant::INT) {
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return [NSNumber numberWithLongLong:(long)(int)v];
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}
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else if (v.get_type() == Variant::BOOL) {
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return [NSNumber numberWithBool:BOOL((bool)v)];
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}
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else if (v.get_type() == Variant::DICTIONARY) {
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NSMutableDictionary* result = [[[NSMutableDictionary alloc] init] autorelease];
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Dictionary dic = v;
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Array keys = dic.keys();
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for (unsigned int i = 0; i < keys.size(); ++i) {
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NSString* key = [[[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()] autorelease];
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NSObject* value = variant_to_nsobject(dic[keys[i]]);
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if (key == NULL || value == NULL) {
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return NULL;
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}
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[result setObject:value forKey:key];
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}
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return result;
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}
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else if (v.get_type() == Variant::ARRAY) {
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NSMutableArray* result = [[[NSMutableArray alloc] init] autorelease];
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Array arr = v;
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for (unsigned int i = 0; i < arr.size(); ++i) {
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NSObject* value = variant_to_nsobject(arr[i]);
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if (value == NULL) {
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//trying to add something unsupported to the array. cancel the whole array
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return NULL;
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}
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[result addObject:value];
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}
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return result;
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}
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else if (v.get_type() == Variant::RAW_ARRAY) {
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ByteArray arr = v;
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ByteArray::Read r = arr.read();
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NSData* result = [NSData dataWithBytes:r.ptr() length:arr.size()];
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return result;
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}
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WARN_PRINT(String("Could not add unsupported type to iCloud: '" + Variant::get_type_name(v.get_type())+"'").utf8().get_data());
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return NULL;
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}
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Error ICloud::remove_key(Variant p_param) {
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String param = p_param;
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NSString* key = [[[NSString alloc] initWithUTF8String:param.utf8().get_data()] autorelease];
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NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
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if (![[store dictionaryRepresentation] objectForKey:key]) {
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return ERR_INVALID_PARAMETER;
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}
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[store removeObjectForKey:key];
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return OK;
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}
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//return an array of the keys that could not be set
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Variant ICloud::set_key_values(Variant p_params) {
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Dictionary params = p_params;
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Array keys = params.keys();
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Array error_keys;
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for (unsigned int i = 0; i < keys.size(); ++i) {
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String variant_key = keys[i];
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Variant variant_value = params[variant_key];
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NSString* key = [[[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()] autorelease];
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if (key == NULL) {
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error_keys.push_back(variant_key);
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continue;
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}
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NSObject* value = variant_to_nsobject(variant_value);
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if (value == NULL) {
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error_keys.push_back(variant_key);
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continue;
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}
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NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
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[store setObject:value forKey:key];
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}
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return error_keys;
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}
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Variant ICloud::get_key_value(Variant p_param) {
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String param = p_param;
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NSString* key = [[[NSString alloc] initWithUTF8String:param.utf8().get_data()] autorelease];
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NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
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if (![[store dictionaryRepresentation] objectForKey:key]) {
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return Variant();
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}
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Variant result = nsobject_to_variant([[store dictionaryRepresentation] objectForKey:key]);
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return result;
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}
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Variant ICloud::get_all_key_values() {
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Dictionary result;
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NSUbiquitousKeyValueStore* store = [NSUbiquitousKeyValueStore defaultStore];
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NSDictionary* store_dictionary = [store dictionaryRepresentation];
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NSArray* keys = [store_dictionary allKeys];
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int count = [keys count];
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for (int i=0; i < count; ++i) {
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NSString* k = [ keys objectAtIndex:i];
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NSObject* v = [store_dictionary objectForKey:k];
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const char* str = [k UTF8String];
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if (str != NULL) {
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result[String::utf8(str)] = nsobject_to_variant(v);
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}
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}
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return result;
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}
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Error ICloud::synchronize_key_values() {
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NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
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BOOL result = [store synchronize];
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if (result == YES) {
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return OK;
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}
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else {
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return FAILED;
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}
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}
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/*
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Error ICloud::initial_sync() {
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//you sometimes have to write something to the store to get it to download new data. go apple!
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NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
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if ([store boolForKey:@"isb"])
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{
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[store setBool:NO forKey:@"isb"];
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}
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else
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{
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[store setBool:YES forKey:@"isb"];
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}
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return synchronize();
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}
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*/
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ICloud::ICloud() {
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ERR_FAIL_COND(instance != NULL);
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instance = this;
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//connected = false;
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[
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//[NSNotificationCenter defaultCenter] addObserverForName: @"notify"
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[NSNotificationCenter defaultCenter] addObserverForName: NSUbiquitousKeyValueStoreDidChangeExternallyNotification
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object: [NSUbiquitousKeyValueStore defaultStore]
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queue: nil
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usingBlock: ^ (NSNotification * notification) {
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NSDictionary* userInfo = [notification userInfo];
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NSInteger change = [[userInfo objectForKey:NSUbiquitousKeyValueStoreChangeReasonKey] integerValue];
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Dictionary ret;
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ret["type"] = "key_value_changed";
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//StringArray result_keys;
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//Array result_values;
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Dictionary keyValues;
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String reason = "";
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if (change == NSUbiquitousKeyValueStoreServerChange) {
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reason = "server";
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}
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else if (change == NSUbiquitousKeyValueStoreInitialSyncChange) {
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reason = "initial_sync";
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}
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else if (change == NSUbiquitousKeyValueStoreQuotaViolationChange) {
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reason = "quota_violation";
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}
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else if (change == NSUbiquitousKeyValueStoreAccountChange) {
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reason = "account";
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}
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ret["reason"] = reason;
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NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
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NSArray * keys = [userInfo objectForKey:NSUbiquitousKeyValueStoreChangedKeysKey];
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for (NSString* key in keys) {
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const char* str = [key UTF8String];
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if (str == NULL) {
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continue;
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}
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NSObject* object = [store objectForKey:key];
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//figure out what kind of object it is
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Variant value = nsobject_to_variant(object);
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keyValues[String::utf8(str)] = value;
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}
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|
||||
ret["changed_values"] = keyValues;
|
||||
pending_events.push_back(ret);
|
||||
}
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
ICloud::~ICloud() {
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -160,6 +160,12 @@ void OSIPhone::initialize(const VideoMode& p_desired,int p_video_driver,int p_au
|
|||
store_kit = memnew(InAppStore);
|
||||
Globals::get_singleton()->add_singleton(Globals::Singleton("InAppStore", store_kit));
|
||||
#endif
|
||||
|
||||
#ifdef ICLOUD_ENABLED
|
||||
icloud = memnew(ICloud);
|
||||
Globals::get_singleton()->add_singleton(Globals::Singleton("ICloud", icloud));
|
||||
//icloud->connect();
|
||||
#endif
|
||||
};
|
||||
|
||||
MainLoop *OSIPhone::get_main_loop() const {
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
|
||||
#include "game_center.h"
|
||||
#include "in_app_store.h"
|
||||
#include "icloud.h"
|
||||
|
||||
class AudioDriverIphone;
|
||||
class RasterizerGLES2;
|
||||
|
@ -88,6 +89,9 @@ private:
|
|||
#ifdef STOREKIT_ENABLED
|
||||
InAppStore* store_kit;
|
||||
#endif
|
||||
#ifdef ICLOUD_ENABLED
|
||||
ICloud* icloud;
|
||||
#endif
|
||||
|
||||
MainLoop *main_loop;
|
||||
|
||||
|
|
|
@ -129,10 +129,12 @@ int add_cmdline(int p_argc, char** p_args) {
|
|||
return YES;
|
||||
}
|
||||
|
||||
#ifdef GAME_CENTER_ENABLED
|
||||
- (void) gameCenterViewControllerDidFinish:(GKGameCenterViewController*) gameCenterViewController {
|
||||
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
|
||||
GameCenter::get_singleton()->game_center_closed();
|
||||
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
|
||||
}
|
||||
#endif
|
||||
|
||||
@end
|
||||
|
|
Loading…
Reference in a new issue