Fix copy/paste/duplicate for particle mode in visual shaders
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parent
075a8baa36
commit
1fee310a9a
1 changed files with 9 additions and 9 deletions
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@ -1426,7 +1426,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
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group_node->set_size(size);
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GraphNode *gn = nullptr;
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if (edit_type->get_selected() == p_type) { // check - otherwise the error will be emitted
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if (type == p_type) {
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Node *node2 = graph->get_node(itos(p_node));
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gn = Object::cast_to<GraphNode>(node2);
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if (!gn) {
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@ -1462,7 +1462,7 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in
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return;
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}
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undo_redo->create_action(TTR("Resize VisualShader node"), UndoRedo::MERGE_ENDS);
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undo_redo->create_action(TTR("Resize VisualShader Node"), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size);
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undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size());
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undo_redo->commit_action();
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@ -2331,7 +2331,7 @@ void VisualShaderEditor::_clear_buffer() {
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}
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void VisualShaderEditor::_duplicate_nodes() {
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int type = edit_type->get_selected();
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int type = get_current_shader_type();
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List<int> nodes;
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Set<int> excluded;
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@ -2342,13 +2342,13 @@ void VisualShaderEditor::_duplicate_nodes() {
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return;
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}
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undo_redo->create_action(TTR("Duplicate Nodes"));
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undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
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_dup_paste_nodes(type, type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
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}
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void VisualShaderEditor::_copy_nodes() {
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copy_type = edit_type->get_selected();
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copy_type = get_current_shader_type();
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_clear_buffer();
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@ -2360,9 +2360,7 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
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return;
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}
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int type = edit_type->get_selected();
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undo_redo->create_action(TTR("Paste Nodes"));
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int type = get_current_shader_type();
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float scale = graph->get_zoom();
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@ -2373,6 +2371,8 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
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mpos = graph->get_local_mouse_position();
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}
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undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
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_dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + mpos / scale - selection_center), false);
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_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
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@ -2795,7 +2795,7 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
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graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
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graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes));
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graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes));
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graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes), varray(false, Point2()));
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graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
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graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
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graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
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