Fix copy/paste/duplicate for particle mode in visual shaders

This commit is contained in:
Yuri Roubinsky 2020-10-15 11:23:08 +03:00
parent 075a8baa36
commit 1fee310a9a

View file

@ -1426,7 +1426,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
group_node->set_size(size);
GraphNode *gn = nullptr;
if (edit_type->get_selected() == p_type) { // check - otherwise the error will be emitted
if (type == p_type) {
Node *node2 = graph->get_node(itos(p_node));
gn = Object::cast_to<GraphNode>(node2);
if (!gn) {
@ -1462,7 +1462,7 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in
return;
}
undo_redo->create_action(TTR("Resize VisualShader node"), UndoRedo::MERGE_ENDS);
undo_redo->create_action(TTR("Resize VisualShader Node"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size);
undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size());
undo_redo->commit_action();
@ -2331,7 +2331,7 @@ void VisualShaderEditor::_clear_buffer() {
}
void VisualShaderEditor::_duplicate_nodes() {
int type = edit_type->get_selected();
int type = get_current_shader_type();
List<int> nodes;
Set<int> excluded;
@ -2342,13 +2342,13 @@ void VisualShaderEditor::_duplicate_nodes() {
return;
}
undo_redo->create_action(TTR("Duplicate Nodes"));
undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
_dup_paste_nodes(type, type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
}
void VisualShaderEditor::_copy_nodes() {
copy_type = edit_type->get_selected();
copy_type = get_current_shader_type();
_clear_buffer();
@ -2360,9 +2360,7 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
return;
}
int type = edit_type->get_selected();
undo_redo->create_action(TTR("Paste Nodes"));
int type = get_current_shader_type();
float scale = graph->get_zoom();
@ -2373,6 +2371,8 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
mpos = graph->get_local_mouse_position();
}
undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
_dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + mpos / scale - selection_center), false);
_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
@ -2795,7 +2795,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes));
graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes));
graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes), varray(false, Point2()));
graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));