From 203beb69a958b35d48637333d3579195408efd28 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 20 May 2021 11:25:47 +0200 Subject: [PATCH] [Doc] Remove reference to UNIX sockets in StreamPeer. That class can be used as a base to implement them, but there is no actual implementation for it in Godot. (cherry picked from commit e858f7c2ead49cee8689fc03546e6f505f0fd17a) --- doc/classes/StreamPeer.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index f889163ea91..35aab29ddf0 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -4,7 +4,7 @@ Abstraction and base class for stream-based protocols. - StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings. + StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings.