fix broken 2D light blending, addresses #49922

This commit is contained in:
Miguel Gonzalez Sanchez 2022-09-24 20:13:12 +01:00
parent f74491fdee
commit 2047be4516
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@ -595,6 +595,8 @@ void main() {
color = vec4(0.0); //invisible by default due to using light mask
}
vec4 original_color = color;
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
#else
@ -636,6 +638,8 @@ void main() {
);
}
light_color.rgb *= original_color.rgb;
light_blend_compute(light_base, light_color, color.rgb);
}
@ -732,6 +736,8 @@ void main() {
);
}
light_color.rgb *= original_color.rgb;
light_blend_compute(light_base, light_color, color.rgb);
}
#endif