Merge pull request #6741 from Faless/network_no_spoof
Better checks for Multiplayer API, prevent packet source spoofing.
This commit is contained in:
commit
20773733ca
1 changed files with 6 additions and 1 deletions
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@ -208,6 +208,9 @@ void NetworkedMultiplayerENet::poll(){
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//some config message
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//some config message
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ERR_CONTINUE( event.packet->dataLength < 8);
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ERR_CONTINUE( event.packet->dataLength < 8);
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// Only server can send config messages
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ERR_CONTINUE( server );
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int msg = decode_uint32(&event.packet->data[0]);
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int msg = decode_uint32(&event.packet->data[0]);
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int id = decode_uint32(&event.packet->data[4]);
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int id = decode_uint32(&event.packet->data[4]);
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@ -231,7 +234,7 @@ void NetworkedMultiplayerENet::poll(){
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Packet packet;
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Packet packet;
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packet.packet = event.packet;
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packet.packet = event.packet;
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int *id = (int*)event.peer -> data;
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uint32_t *id = (uint32_t*)event.peer->data;
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ERR_CONTINUE(event.packet->dataLength<12)
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ERR_CONTINUE(event.packet->dataLength<12)
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@ -243,6 +246,8 @@ void NetworkedMultiplayerENet::poll(){
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packet.from=source;
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packet.from=source;
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if (server) {
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if (server) {
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// Someone is cheating and trying to fake the source!
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ERR_CONTINUE(source!=*id);
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packet.from=*id;
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packet.from=*id;
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