Reset collider on ray node
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@ -217,6 +217,8 @@ void RayCast::_update_raycast_state() {
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against_shape = rr.shape;
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against_shape = rr.shape;
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} else {
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} else {
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collided = false;
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collided = false;
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against = 0;
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against_shape = 0;
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}
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}
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}
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}
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