Fix that slow mouse wheel scroll has no zoom effect on 2D editor
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, so it should be a Vector2 rather than Vector2i * Fixes #57423
This commit is contained in:
parent
4263f02f28
commit
2080077c9c
1 changed files with 1 additions and 1 deletions
|
@ -37,7 +37,7 @@
|
|||
bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) {
|
||||
Ref<InputEventMouseButton> mb = p_event;
|
||||
if (mb.is_valid()) {
|
||||
Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP));
|
||||
Vector2 scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP));
|
||||
if (scroll_vec != Vector2()) {
|
||||
if (control_scheme == SCROLL_PANS) {
|
||||
if (mb->is_ctrl_pressed()) {
|
||||
|
|
Loading…
Reference in a new issue