Allow editor commands to have multiple default commands
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2 changed files with 11 additions and 0 deletions
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@ -357,3 +357,13 @@ Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name
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EditorCommandPalette::get_singleton()->add_shortcut_command(p_command_name, p_path, shortcut);
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return shortcut;
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}
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Ref<Shortcut> ED_SHORTCUT_ARRAY_AND_COMMAND(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, String p_command_name) {
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if (p_command_name.is_empty()) {
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p_command_name = p_name;
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}
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Ref<Shortcut> shortcut = ED_SHORTCUT_ARRAY(p_path, p_name, p_keycodes);
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EditorCommandPalette::get_singleton()->add_shortcut_command(p_command_name, p_path, shortcut);
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return shortcut;
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}
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@ -105,5 +105,6 @@ public:
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};
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Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
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Ref<Shortcut> ED_SHORTCUT_ARRAY_AND_COMMAND(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, String p_command = "");
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#endif // EDITOR_COMMAND_PALETTE_H
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