Improve the documentation of GLTFDocument's append methods
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1 changed files with 4 additions and 4 deletions
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@ -15,7 +15,7 @@
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<param index="2" name="state" type="GLTFState" />
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<param index="2" name="state" type="GLTFState" />
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<param index="3" name="flags" type="int" default="0" />
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<param index="3" name="flags" type="int" default="0" />
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<description>
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<description>
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Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
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Takes a [PackedByteArray] defining a GLTF and imports the data to the given [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
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[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
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</description>
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</description>
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</method>
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</method>
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@ -26,7 +26,7 @@
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<param index="2" name="flags" type="int" default="0" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="3" name="base_path" type="String" default="""" />
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<param index="3" name="base_path" type="String" default="""" />
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<description>
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<description>
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Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
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Takes a path to a GLTF file and imports the data at that file path to the given [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
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[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
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</description>
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</description>
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</method>
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</method>
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@ -36,14 +36,14 @@
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<param index="1" name="state" type="GLTFState" />
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<param index="1" name="state" type="GLTFState" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="2" name="flags" type="int" default="0" />
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<description>
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<description>
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Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
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Takes a Godot Engine scene node and exports it and its descendants to the given [GLTFState] object through the [param state] parameter.
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</description>
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</description>
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</method>
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</method>
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<method name="generate_buffer">
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<method name="generate_buffer">
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<return type="PackedByteArray" />
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<return type="PackedByteArray" />
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<param index="0" name="state" type="GLTFState" />
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<param index="0" name="state" type="GLTFState" />
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<description>
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<description>
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Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray].
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Takes a [GLTFState] object through the [param state] parameter and returns a GLTF [PackedByteArray].
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</description>
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</description>
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</method>
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</method>
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<method name="generate_scene">
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<method name="generate_scene">
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