[DOC] Add missing physics_material_override descriptions

This commit is contained in:
Chris Bradfield 2019-10-06 11:54:58 -07:00
parent b71f23169a
commit 2092ebda9c
4 changed files with 10 additions and 0 deletions

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@ -88,6 +88,7 @@
<argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis"> <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis">
</argument> </argument>
<description> <description>
Returns [code]true[/code] if the specified linear or rotational axis is locked.
</description> </description>
</method> </method>
<method name="get_colliding_bodies" qualifiers="const"> <method name="get_colliding_bodies" qualifiers="const">
@ -106,6 +107,7 @@
<argument index="1" name="lock" type="bool"> <argument index="1" name="lock" type="bool">
</argument> </argument>
<description> <description>
Locks the specified linear or rotational axis.
</description> </description>
</method> </method>
<method name="set_axis_velocity"> <method name="set_axis_velocity">
@ -183,6 +185,8 @@
The body mode. See [enum Mode] for possible values. The body mode. See [enum Mode] for possible values.
</member> </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member> </member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.

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@ -169,6 +169,8 @@
The body's mode. See [enum Mode] for possible values. The body's mode. See [enum Mode] for possible values.
</member> </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member> </member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].

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@ -28,6 +28,8 @@
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
</member> </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member> </member>
</members> </members>
<constants> <constants>

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@ -27,6 +27,8 @@
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
</member> </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member> </member>
</members> </members>
<constants> <constants>