Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
This commit is contained in:
parent
6527f2e684
commit
209cb3830c
11 changed files with 190 additions and 10 deletions
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@ -3364,6 +3364,8 @@ void EditorNode::register_editor_types() {
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ClassDB::register_virtual_class<EditorInterface>();
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ClassDB::register_class<EditorExportPlugin>();
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ClassDB::register_class<EditorResourceConversionPlugin>();
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ClassDB::register_class<EditorSceneImporter>();
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// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
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ClassDB::register_class<EditorScenePostImport>();
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@ -581,6 +581,15 @@ void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporte
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EditorExport::get_singleton()->remove_export_plugin(p_exporter);
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}
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void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
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ResourceImporterScene::get_singleton()->add_importer(p_importer);
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}
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void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
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ResourceImporterScene::get_singleton()->remove_importer(p_importer);
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}
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void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
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if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
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@ -636,6 +645,8 @@ void EditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
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ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
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ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
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ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin);
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ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
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ClassDB::bind_method(D_METHOD("add_export_plugin", "exporter"), &EditorPlugin::add_export_plugin);
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ClassDB::bind_method(D_METHOD("remove_export_plugin", "exporter"), &EditorPlugin::remove_export_plugin);
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ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
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@ -35,6 +35,7 @@
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#include "scene/gui/tool_button.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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#include "editor/import/resource_importer_scene.h"
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#include "undo_redo.h"
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/**
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@ -200,6 +201,9 @@ public:
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void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
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void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
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void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
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void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
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EditorPlugin();
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virtual ~EditorPlugin();
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};
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@ -1979,7 +1979,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
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return state.scene;
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}
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Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) {
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Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps) {
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ColladaImport state;
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@ -40,7 +40,7 @@ public:
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps);
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EditorSceneImporterCollada();
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};
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@ -2106,7 +2106,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
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return scene;
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}
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Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, uint32_t p_flags) {
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Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return Ref<Animation>();
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}
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@ -296,7 +296,7 @@ public:
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps);
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EditorSceneImporterGLTF();
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};
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@ -426,7 +426,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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return scene;
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}
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Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags) {
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Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return Ref<Animation>();
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}
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@ -40,7 +40,7 @@ public:
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps);
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EditorOBJImporter();
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};
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@ -47,6 +47,94 @@
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/sphere_shape.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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if (get_script_instance()) {
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return get_script_instance()->call("_get_import_flags");
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}
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ERR_FAIL_V(0);
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}
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void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
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if (get_script_instance()) {
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Array arr= get_script_instance()->call("_get_extensions");
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for(int i=0;i<arr.size();i++) {
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r_extensions->push_back(arr[i]);
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}
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return;
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}
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ERR_FAIL();
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}
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Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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if (get_script_instance()) {
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return get_script_instance()->call("_import_scene",p_path,p_flags,p_bake_fps);
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}
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ERR_FAIL_V(NULL);
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}
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Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps) {
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if (get_script_instance()) {
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return get_script_instance()->call("_import_animation",p_path,p_flags);
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}
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ERR_FAIL_V(NULL);
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}
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//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
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//and you want to load the resulting file
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Node* EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this,p_path,p_flags,p_bake_fps);
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}
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Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this,p_path,p_flags,p_bake_fps);
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}
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void EditorSceneImporter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("import_scene_from_other_importer","path","flags","bake_fps"),&EditorSceneImporter::import_scene_from_other_importer);
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ClassDB::bind_method(D_METHOD("import_animation_from_other_importer","path","flags","bake_fps"),&EditorSceneImporter::import_animation_from_other_importer);
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
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BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions"));
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MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene",PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
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mi.return_val.class_name="Node";
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BIND_VMETHOD(mi);
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mi = MethodInfo(Variant::OBJECT, "_import_animation",PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
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mi.return_val.class_name="Animation";
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BIND_VMETHOD(mi);
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BIND_CONSTANT( IMPORT_SCENE );
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BIND_CONSTANT( IMPORT_ANIMATION );
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BIND_CONSTANT( IMPORT_ANIMATION_DETECT_LOOP );
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BIND_CONSTANT( IMPORT_ANIMATION_OPTIMIZE );
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BIND_CONSTANT( IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS );
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BIND_CONSTANT( IMPORT_ANIMATION_KEEP_VALUE_TRACKS );
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BIND_CONSTANT( IMPORT_GENERATE_TANGENT_ARRAYS );
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BIND_CONSTANT( IMPORT_FAIL_ON_MISSING_DEPENDENCIES );
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BIND_CONSTANT( IMPORT_MATERIALS_IN_INSTANCES );
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BIND_CONSTANT( IMPORT_USE_COMPRESSION );
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}
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/////////////////////////////////
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void EditorScenePostImport::_bind_methods() {
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BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene")));
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@ -1083,6 +1171,70 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
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Node *n = p_node->get_child(i);
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_replace_owner(n, p_scene, p_new_owner);
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}
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}
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Node* ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<EditorSceneImporter> importer;
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String ext = p_path.get_extension().to_lower();
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for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
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if (E->get().ptr()==p_exception)
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continue;
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List<String> extensions;
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E->get()->get_extensions(&extensions);
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for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
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if (F->get().to_lower() == ext) {
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importer = E->get();
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break;
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}
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}
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if (importer.is_valid())
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break;
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}
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ERR_FAIL_COND_V(!importer.is_valid(),NULL);
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List<String> missing;
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Error err;
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return importer->import_scene(p_path,p_flags,p_bake_fps,&missing,&err);
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}
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Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<EditorSceneImporter> importer;
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String ext = p_path.get_extension().to_lower();
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for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
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if (E->get().ptr()==p_exception)
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continue;
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List<String> extensions;
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E->get()->get_extensions(&extensions);
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for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
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if (F->get().to_lower() == ext) {
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importer = E->get();
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break;
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}
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}
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if (importer.is_valid())
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break;
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}
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ERR_FAIL_COND_V(!importer.is_valid(),NULL);
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return importer->import_animation(p_path,p_flags,p_bake_fps);
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}
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Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
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@ -40,7 +40,13 @@ class Material;
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class EditorSceneImporter : public Reference {
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GDCLASS(EditorSceneImporter, Reference);
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protected:
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static void _bind_methods();
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Node* import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
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Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
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public:
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enum ImportFlags {
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IMPORT_SCENE = 1,
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@ -56,10 +62,11 @@ public:
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};
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virtual uint32_t get_import_flags() const = 0;
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virtual void get_extensions(List<String> *r_extensions) const = 0;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) = 0;
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags) = 0;
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps);
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EditorSceneImporter() {}
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};
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@ -114,6 +121,7 @@ public:
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const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; }
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void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
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void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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@ -139,6 +147,9 @@ public:
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
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Node* import_scene_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps);
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Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps);
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ResourceImporterScene();
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};
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