Fix typo in occlusion culling warning method name

This commit is contained in:
Hugo Locurcio 2022-05-23 09:34:28 +02:00
parent 603de7a055
commit 209d7eb7ea
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GPG key ID: 39E8F8BE30B0A49C

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@ -161,31 +161,31 @@ public:
static RendererSceneOcclusionCull *get_singleton() { return singleton; }
void _print_warining() {
WARN_PRINT_ONCE("Occlusion culling is disabled at build time.");
void _print_warning() {
WARN_PRINT_ONCE("Occlusion culling is disabled at build-time.");
}
virtual bool is_occluder(RID p_rid) { return false; }
virtual RID occluder_allocate() { return RID(); }
virtual void occluder_initialize(RID p_occluder) {}
virtual void free_occluder(RID p_occluder) { _print_warining(); }
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warining(); }
virtual void free_occluder(RID p_occluder) { _print_warning(); }
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warning(); }
virtual void add_scenario(RID p_scenario) {}
virtual void remove_scenario(RID p_scenario) {}
virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warining(); }
virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); }
virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warning(); }
virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warning(); }
virtual void add_buffer(RID p_buffer) { _print_warining(); }
virtual void remove_buffer(RID p_buffer) { _print_warining(); }
virtual void add_buffer(RID p_buffer) { _print_warning(); }
virtual void remove_buffer(RID p_buffer) { _print_warning(); }
virtual HZBuffer *buffer_get_ptr(RID p_buffer) {
return nullptr;
}
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); }
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); }
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warning(); }
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warning(); }
virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
virtual RID buffer_get_debug_texture(RID p_buffer) {
_print_warining();
_print_warning();
return RID();
}