diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index a76b3b5d12f..3dc00a5e859 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -4,6 +4,7 @@
Skeleton for 2D characters and animated objects.
+ Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html
@@ -15,19 +16,21 @@
+ Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
- Returns the amount of bones in the skeleton.
+ Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
+ Returns the [RID] of a Skeleton2D instance.