Merge pull request #6995 from mateka/issue-6934
Option for detaching script from node (#6934).
This commit is contained in:
commit
20dd5a62cf
2 changed files with 39 additions and 3 deletions
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@ -86,6 +86,9 @@ void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
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else if (ED_IS_SHORTCUT("scene_tree/load_script", p_event)) {
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_tool_selected(TOOL_LOAD_SCRIPT);
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}
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else if(ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) {
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_tool_selected(TOOL_CLEAR_SCRIPT);
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}
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else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
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_tool_selected(TOOL_MOVE_UP);
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}
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@ -414,6 +417,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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} break;
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case TOOL_CLEAR_SCRIPT: {
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Node *selected = scene_tree->get_selected();
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if(!selected)
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break;
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Ref<Script> existing = selected->get_script();
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if(existing.is_valid()) {
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const RefPtr empty;
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selected->set_script(empty);
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}
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} break;
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case TOOL_MOVE_UP:
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case TOOL_MOVE_DOWN: {
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@ -709,6 +724,7 @@ void SceneTreeDock::_notification(int p_what) {
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button_instance->set_icon(get_icon("Instance","EditorIcons"));
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button_create_script->set_icon(get_icon("Script","EditorIcons"));
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button_load_script->set_icon(get_icon("Script", "EditorIcons"));
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button_clear_script->set_icon(get_icon("Remove", "EditorIcons"));
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filter_icon->set_texture(get_icon("Zoom","EditorIcons"));
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@ -1338,12 +1354,21 @@ void SceneTreeDock::_selection_changed() {
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_tool_selected(TOOL_MULTI_EDIT);
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}
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if (selection_size==1 && EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) {
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button_create_script->show();
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button_load_script->show();
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if (selection_size==1) {
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if(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) {
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button_create_script->show();
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button_load_script->show();
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button_clear_script->hide();
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}
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else {
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button_create_script->hide();
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button_load_script->hide();
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button_clear_script->show();
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}
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} else {
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button_create_script->hide();
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button_load_script->hide();
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button_clear_script->hide();
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}
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//tool_buttons[TOOL_MULTI_EDIT]->set_disabled(EditorNode::get_singleton()->get_editor_selection()->get_selection().size()<2);
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@ -1825,6 +1850,7 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
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menu->add_separator();
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menu->add_icon_shortcut(get_icon("Script", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_script"), TOOL_CREATE_SCRIPT);
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menu->add_icon_shortcut(get_icon("Script", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/load_script"), TOOL_LOAD_SCRIPT);
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menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
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menu->add_separator();
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}
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@ -1938,6 +1964,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
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ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
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ED_SHORTCUT("scene_tree/add_script", TTR("Add Script"));
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ED_SHORTCUT("scene_tree/load_script", TTR("Load Script"));
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ED_SHORTCUT("scene_tree/clear_script", TTR("Clear Script"));
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ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
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ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
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ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"),KEY_MASK_CMD | KEY_D);
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@ -1987,6 +2014,13 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
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filter_hbc->add_child(tb);
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button_load_script = tb;
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tb = memnew(ToolButton);
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tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
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tb->set_tooltip(TTR("Clear a script for the selected node."));
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tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
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filter_hbc->add_child(tb);
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button_clear_script = tb;
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scene_tree = memnew( SceneTreeEditor(false,true,true ));
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vbc->add_child(scene_tree);
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@ -60,6 +60,7 @@ class SceneTreeDock : public VBoxContainer {
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TOOL_GROUP,
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TOOL_CREATE_SCRIPT,
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TOOL_LOAD_SCRIPT,
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TOOL_CLEAR_SCRIPT,
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TOOL_MOVE_UP,
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TOOL_MOVE_DOWN,
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TOOL_DUPLICATE,
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@ -82,6 +83,7 @@ class SceneTreeDock : public VBoxContainer {
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ToolButton *button_instance;
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ToolButton *button_create_script;
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ToolButton *button_load_script;
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ToolButton *button_clear_script;
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SceneTreeEditor *scene_tree;
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