Merge pull request #59193 from UltraTimon/inputeventkey-tests
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tests/core/input/test_input_event_key.h
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tests/core/input/test_input_event_key.h
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/*************************************************************************/
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/* test_input_event_key.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_INPUT_EVENT_KEY_H
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#define TEST_INPUT_EVENT_KEY_H
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#include "core/input/input_event.h"
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#include "core/os/keyboard.h"
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#include "tests/test_macros.h"
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namespace TestInputEventKey {
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TEST_CASE("[InputEventKey] Key correctly registers being pressed") {
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InputEventKey key;
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key.set_pressed(true);
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CHECK(key.is_pressed() == true);
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key.set_pressed(false);
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CHECK(key.is_pressed() == false);
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}
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TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode") {
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InputEventKey key;
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key.set_keycode(Key::ENTER);
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CHECK(key.get_keycode() == Key::ENTER);
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CHECK(key.get_keycode() != Key::PAUSE);
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key.set_physical_keycode(Key::BACKSPACE);
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CHECK(key.get_physical_keycode() == Key::BACKSPACE);
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CHECK(key.get_physical_keycode() != Key::PAUSE);
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}
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TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode with modifiers") {
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InputEventKey key;
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key.set_keycode(Key::ENTER);
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key.set_ctrl_pressed(true);
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CHECK(key.get_keycode_with_modifiers() == (Key::ENTER | KeyModifierMask::CTRL));
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CHECK(key.get_keycode_with_modifiers() != (Key::ENTER | KeyModifierMask::SHIFT));
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CHECK(key.get_keycode_with_modifiers() != Key::ENTER);
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key.set_physical_keycode(Key::SPACE);
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key.set_ctrl_pressed(true);
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CHECK(key.get_physical_keycode_with_modifiers() == (Key::SPACE | KeyModifierMask::CTRL));
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CHECK(key.get_physical_keycode_with_modifiers() != (Key::SPACE | KeyModifierMask::SHIFT));
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CHECK(key.get_physical_keycode_with_modifiers() != Key::SPACE);
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}
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TEST_CASE("[InputEventKey] Key correctly stores and retrieves unicode") {
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InputEventKey key;
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key.set_unicode('x');
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CHECK(key.get_unicode() == 'x');
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CHECK(key.get_unicode() != 'y');
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}
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TEST_CASE("[InputEventKey] Key correctly stores and checks echo") {
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InputEventKey key;
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key.set_echo(true);
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CHECK(key.is_echo() == true);
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key.set_echo(false);
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CHECK(key.is_echo() == false);
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}
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TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
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InputEventKey none_key;
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// These next three tests test the functionality of getting a key that is set to None
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// as text. These cases are a bit weird, since None has no textual representation
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// (find_keycode_name(Key::NONE) results in a nullptr). Thus, these tests look weird
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// with only (Physical) or a lonely modifier with (Physical) but (as far as I
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// understand the code, that is intended behaviour.
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// Key is None without a physical key.
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none_key.set_keycode(Key::NONE);
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CHECK(none_key.as_text() == " (Physical)");
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// Key is none and has modifiers.
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none_key.set_ctrl_pressed(true);
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CHECK(none_key.as_text() == "Ctrl+ (Physical)");
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// Key is None WITH a physical key AND modifiers.
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none_key.set_physical_keycode(Key::ENTER);
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CHECK(none_key.as_text() == "Ctrl+Enter (Physical)");
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InputEventKey none_key2;
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// Key is None without modifers with a physical key.
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none_key2.set_keycode(Key::NONE);
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none_key2.set_physical_keycode(Key::ENTER);
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CHECK(none_key2.as_text() == "Enter (Physical)");
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InputEventKey key;
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// Key has keycode.
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key.set_keycode(Key::SPACE);
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CHECK(key.as_text() != "");
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CHECK(key.as_text() == "Space");
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// Key has keycode and modifiers.
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key.set_ctrl_pressed(true);
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CHECK(key.as_text() != "Space");
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CHECK(key.as_text() == "Ctrl+Space");
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// Since the keycode is set to Key::NONE upon initialization of the
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// InputEventKey and you can only update it with another Key, the keycode
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// cannot be empty, so the kc.is_empty() case cannot be tested.
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}
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TEST_CASE("[InputEventKey] Key correctly converts its state to a string representation") {
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InputEventKey none_key;
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// Set physical to true.
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CHECK(none_key.to_string() == "InputEventKey: keycode=0 (), mods=none, physical=true, pressed=false, echo=false");
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// Set physical key to Escape.
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none_key.set_physical_keycode(Key::ESCAPE);
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CHECK(none_key.to_string() == "InputEventKey: keycode=16777217 (Escape), mods=none, physical=true, pressed=false, echo=false");
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InputEventKey key;
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// Set physical to None, set keycode to Space.
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key.set_keycode(Key::SPACE);
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CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=false, echo=false");
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// Set pressed to true.
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key.set_pressed(true);
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CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=false");
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// set echo to true.
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key.set_echo(true);
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CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=true");
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// Press Ctrl and Alt.
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key.set_ctrl_pressed(true);
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key.set_alt_pressed(true);
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CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Alt, physical=false, pressed=true, echo=true");
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}
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TEST_CASE("[InputEventKey] Key is correctly converted to reference") {
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InputEventKey base_key;
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Ref<InputEventKey> key_ref = base_key.create_reference(Key::ENTER);
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CHECK(key_ref->get_keycode() == Key::ENTER);
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}
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TEST_CASE("[InputEventKey] Keys are correctly matched based on action") {
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bool pressed = false;
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float strength, raw_strength = 0.0;
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InputEventKey key;
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// Nullptr.
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CHECK_MESSAGE(key.action_match(nullptr, false, 0.0f, &pressed, &strength, &raw_strength) == false, "nullptr as key reference should result in false");
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// Match on keycode.
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key.set_keycode(Key::SPACE);
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Ref<InputEventKey> match = key.create_reference(Key::SPACE);
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Ref<InputEventKey> no_match = key.create_reference(Key::ENTER);
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CHECK(key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength) == true);
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CHECK(key.action_match(no_match, false, 0.0f, &pressed, &strength, &raw_strength) == false);
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// Check that values are correctly transferred to the pointers.
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CHECK(pressed == false);
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CHECK(strength < 0.5);
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CHECK(raw_strength < 0.5);
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match->set_pressed(true);
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key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength);
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CHECK(pressed == true);
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CHECK(strength > 0.5);
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CHECK(raw_strength > 0.5);
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// Tests when keycode is None: Then you rely on physical keycode.
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InputEventKey none_key;
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none_key.set_physical_keycode(Key::SPACE);
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Ref<InputEventKey> match_none = none_key.create_reference(Key::NONE);
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match_none->set_physical_keycode(Key::SPACE);
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Ref<InputEventKey> no_match_none = none_key.create_reference(Key::NONE);
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no_match_none->set_physical_keycode(Key::ENTER);
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CHECK(none_key.action_match(match_none, false, 0.0f, &pressed, &strength, &raw_strength) == true);
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CHECK(none_key.action_match(no_match_none, false, 0.0f, &pressed, &strength, &raw_strength) == false);
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// Test exact match.
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InputEventKey key2, ref_key;
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key2.set_keycode(Key::SPACE);
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Ref<InputEventKey> match2 = ref_key.create_reference(Key::SPACE);
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// Now both press Ctrl and Shift.
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key2.set_ctrl_pressed(true);
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key2.set_shift_pressed(true);
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match2->set_ctrl_pressed(true);
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match2->set_shift_pressed(true);
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// Now they should match.
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bool exact_match = true;
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CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == true);
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// Modify matching key such that it does no longer match in terms of modifiers: Shift
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// is no longer pressed.
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match2->set_shift_pressed(false);
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CHECK(match2->is_shift_pressed() == false);
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CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == false);
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}
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TEST_CASE("[IsMatch] Keys are correctly matched") {
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// Key with NONE as keycode.
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InputEventKey key;
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key.set_keycode(Key::NONE);
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key.set_physical_keycode(Key::SPACE);
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// Nullptr.
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CHECK(key.is_match(nullptr, false) == false);
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Ref<InputEventKey> none_ref = key.create_reference(Key::NONE);
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none_ref->set_physical_keycode(Key::SPACE);
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CHECK(key.is_match(none_ref, false) == true);
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none_ref->set_physical_keycode(Key::ENTER);
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CHECK(key.is_match(none_ref, false) == false);
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none_ref->set_physical_keycode(Key::SPACE);
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key.set_ctrl_pressed(true);
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none_ref->set_ctrl_pressed(false);
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CHECK(key.is_match(none_ref, true) == false);
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none_ref->set_ctrl_pressed(true);
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CHECK(key.is_match(none_ref, true) == true);
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// Ref with actual keycode.
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InputEventKey key2;
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key2.set_keycode(Key::SPACE);
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Ref<InputEventKey> match = key2.create_reference(Key::SPACE);
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Ref<InputEventKey> no_match = key2.create_reference(Key::ENTER);
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CHECK(key2.is_match(match, false) == true);
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CHECK(key2.is_match(no_match, false) == false);
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// Now the keycode is the same, but the modifiers differ.
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no_match->set_keycode(Key::SPACE);
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key2.set_ctrl_pressed(true);
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match->set_ctrl_pressed(true);
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no_match->set_shift_pressed(true);
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CHECK(key2.is_match(match, true) == true);
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CHECK(key2.is_match(no_match, true) == false);
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}
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} // namespace TestInputEventKey
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#endif // TEST_INPUT_EVENT_KEY_H
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@ -30,6 +30,7 @@
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#include "test_main.h"
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#include "tests/core/input/test_input_event_key.h"
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#include "tests/core/input/test_shortcut.h"
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#include "tests/core/io/test_config_file.h"
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#include "tests/core/io/test_file_access.h"
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