Documented soft body pinning methods
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@ -37,6 +37,20 @@
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Returns an individual bit on the collision mask.
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</description>
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</method>
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<method name="get_point_transform">
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<return type="Vector3" />
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<argument index="0" name="point_index" type="int" />
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<description>
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Returns local translation of a vertex in the surface array.
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</description>
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</method>
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<method name="is_point_pinned" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="point_index" type="int" />
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<description>
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Returns [code]true[/code] if vertex is set to pinned.
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</description>
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</method>
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<method name="remove_collision_exception_with">
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<return type="void" />
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<argument index="0" name="body" type="Node" />
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@ -60,6 +74,15 @@
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Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
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</description>
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</method>
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<method name="set_point_pinned">
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<return type="void" />
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<argument index="0" name="point_index" type="int" />
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<argument index="1" name="pinned" type="bool" />
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<argument index="2" name="attachment_path" type="NodePath" default="NodePath("")" />
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<description>
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Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [code]attachment_path[/code] can define a [Spatial] the pinned vertex will be attached to.
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</description>
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</method>
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</methods>
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<members>
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<member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness" default="0.5">
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