Remove unnecessary namespaces in generated PropertyDefVal files.
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1 changed files with 1 additions and 5 deletions
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@ -78,10 +78,6 @@ namespace Godot.SourceGenerators
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var source = new StringBuilder();
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source.Append("using Godot;\n");
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source.Append("using Godot.NativeInterop;\n");
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source.Append("\n");
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if (hasNamespace)
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{
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source.Append("namespace ");
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@ -281,7 +277,7 @@ namespace Godot.SourceGenerators
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{
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source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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string dictionaryType = "System.Collections.Generic.Dictionary<StringName, object>";
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string dictionaryType = "System.Collections.Generic.Dictionary<Godot.StringName, object>";
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source.Append("#if TOOLS\n");
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source.Append(" internal new static ");
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