Remove unnecessary namespaces in generated PropertyDefVal files.

This commit is contained in:
R. Alex Hofer 2022-11-27 22:06:29 -05:00
parent 4a82d71d73
commit 215022c507

View file

@ -78,10 +78,6 @@ namespace Godot.SourceGenerators
var source = new StringBuilder();
source.Append("using Godot;\n");
source.Append("using Godot.NativeInterop;\n");
source.Append("\n");
if (hasNamespace)
{
source.Append("namespace ");
@ -281,7 +277,7 @@ namespace Godot.SourceGenerators
{
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
string dictionaryType = "System.Collections.Generic.Dictionary<StringName, object>";
string dictionaryType = "System.Collections.Generic.Dictionary<Godot.StringName, object>";
source.Append("#if TOOLS\n");
source.Append(" internal new static ");