GodotCylinderShape3D::get_supports: delete dead code
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1 changed files with 0 additions and 23 deletions
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@ -735,29 +735,6 @@ void GodotCylinderShape3D::get_supports(const Vector3 &p_normal, int p_max, Vect
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r_amount = 1;
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r_type = FEATURE_POINT;
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r_supports[0] = get_support(p_normal);
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return;
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Vector3 n = p_normal;
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real_t h = n.y * Math::sqrt(0.25 * height * height + radius * radius);
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if (Math::abs(h) > 1.0) {
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// Top or bottom surface.
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n.y = (n.y > 0.0) ? height * 0.5 : -height * 0.5;
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} else {
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// Lateral surface.
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n.y = height * 0.5 * h;
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}
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real_t s = Math::sqrt(n.x * n.x + n.z * n.z);
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if (Math::is_zero_approx(s)) {
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n.x = 0.0;
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n.z = 0.0;
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} else {
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real_t scaled_radius = radius / s;
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n.x = n.x * scaled_radius;
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n.z = n.z * scaled_radius;
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}
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r_supports[0] = n;
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}
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}
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