Fix SoftBody gizmo slowness, add ConcaveShape wireframe
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1093c0ff51
commit
216ba4cc8b
4 changed files with 36 additions and 61 deletions
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@ -55,6 +55,7 @@
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#include "scene/3d/visibility_notifier.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/plane_shape.h"
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@ -908,7 +909,6 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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}
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@ -939,8 +939,6 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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p_gizmo->add_lines(points, material, true);
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p_gizmo->add_collision_segments(points);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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Vector<Vector3> handles;
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@ -982,38 +980,14 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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p_gizmo->add_lines(points, material);
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float ra = 16 * Math_PI * 2.0 / 64.0;
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Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
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Vector<Vector3> handles;
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handles.push_back(Vector3(0, 0, -r));
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Vector<Vector3> collision_segments;
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for (int i = 0; i < 64; i++) {
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float ra = i * Math_PI * 2.0 / 64.0;
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float rb = (i + 1) * Math_PI * 2.0 / 64.0;
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Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
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Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
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collision_segments.push_back(Vector3(a.x, a.y, -d));
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collision_segments.push_back(Vector3(b.x, b.y, -d));
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if (i % 16 == 0) {
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collision_segments.push_back(Vector3(a.x, a.y, -d));
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collision_segments.push_back(Vector3());
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}
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if (i == 16) {
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handles.push_back(Vector3(a.x, a.y, -d));
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}
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}
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collision_segments.push_back(Vector3(0, 0, -r));
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collision_segments.push_back(Vector3());
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handles.push_back(Vector3(a.x, a.y, -d));
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p_gizmo->add_handles(handles, get_material("handles"));
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p_gizmo->add_collision_segments(collision_segments);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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}
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}
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@ -1149,7 +1123,6 @@ void AudioStreamPlayer3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo)
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}
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p_gizmo->add_lines(points, material);
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p_gizmo->add_collision_segments(points);
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Vector<Vector3> handles;
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float ha = Math::deg2rad(player->get_emission_angle());
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@ -1344,7 +1317,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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p_gizmo->add_handles(handles, get_material("handles"));
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@ -1387,7 +1359,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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}
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}
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@ -2123,12 +2094,10 @@ void SoftBodySpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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Vector<Vector3> points;
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soft_body->get_mesh()->generate_debug_mesh_indices(points);
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soft_body->get_mesh()->clear_cache();
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Ref<Material> material = get_material("shape_material", p_gizmo);
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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p_gizmo->add_handles(points, get_material("handles"));
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p_gizmo->add_collision_triangles(tm);
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}
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@ -2445,7 +2414,6 @@ void ParticlesGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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Ref<Material> icon = get_material("particles_icon", p_gizmo);
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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if (p_gizmo->is_selected()) {
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Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
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@ -2630,7 +2598,6 @@ void ReflectionProbeGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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p_gizmo->add_collision_segments(lines);
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p_gizmo->add_handles(handles, get_material("handles"));
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}
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@ -2745,7 +2712,6 @@ void GIProbeGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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lines.clear();
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@ -2915,7 +2881,6 @@ void BakedIndirectLightGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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Vector<Vector3> handles;
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@ -3506,6 +3471,14 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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}
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if (Object::cast_to<ConcavePolygonShape>(*s)) {
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Ref<ConcavePolygonShape> cs = s;
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Ref<ArrayMesh> mesh = cs->get_debug_mesh()->duplicate();
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mesh->surface_set_material(0, material);
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p_gizmo->add_mesh(mesh);
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}
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if (Object::cast_to<RayShape>(*s)) {
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Ref<RayShape> rs = s;
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@ -37,11 +37,6 @@
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#include <stdlib.h>
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void Mesh::_clear_triangle_mesh() const {
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triangle_mesh.unref();
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}
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Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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if (triangle_mesh.is_valid())
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@ -111,6 +106,11 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
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if (debug_lines.size() > 0) {
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r_lines = debug_lines;
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return;
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}
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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if (tm.is_null())
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return;
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@ -120,23 +120,25 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
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const int triangles_num = tm->get_triangles().size();
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PoolVector<Vector3> vertices = tm->get_vertices();
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r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
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debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
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PoolVector<int>::Read ind_r = triangle_indices.read();
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PoolVector<Vector3>::Read ver_r = vertices.read();
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for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
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// Triangle line 1
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r_lines.write[j + 0] = ver_r[ind_r[x + 0]];
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r_lines.write[j + 1] = ver_r[ind_r[x + 1]];
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debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
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debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
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// Triangle line 2
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r_lines.write[j + 2] = ver_r[ind_r[x + 1]];
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r_lines.write[j + 3] = ver_r[ind_r[x + 2]];
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debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
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debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
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// Triangle line 3
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r_lines.write[j + 4] = ver_r[ind_r[x + 2]];
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r_lines.write[j + 5] = ver_r[ind_r[x + 0]];
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debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
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debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
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}
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r_lines = debug_lines;
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}
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void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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@ -536,8 +538,9 @@ void Mesh::_bind_methods() {
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BIND_ENUM_CONSTANT(ARRAY_MAX);
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}
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void Mesh::clear_cache() {
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_clear_triangle_mesh();
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void Mesh::clear_cache() const {
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triangle_mesh.unref();
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debug_lines.clear();
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}
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Mesh::Mesh() {
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@ -850,7 +853,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
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_recompute_aabb();
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}
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_clear_triangle_mesh();
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clear_cache();
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_change_notify();
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emit_changed();
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}
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@ -929,7 +932,7 @@ void ArrayMesh::surface_remove(int p_idx) {
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VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
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surfaces.remove(p_idx);
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_clear_triangle_mesh();
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clear_cache();
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_recompute_aabb();
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_change_notify();
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emit_changed();
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@ -1035,7 +1038,7 @@ void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data
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else
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aabb.merge_with(s.aabb);
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_clear_triangle_mesh();
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clear_cache();
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surfaces.push_back(s);
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_change_notify();
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@ -44,11 +44,10 @@ class Mesh : public Resource {
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GDCLASS(Mesh, Resource);
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mutable Ref<TriangleMesh> triangle_mesh; //cached
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mutable Vector<Vector3> debug_lines;
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Size2 lightmap_size_hint;
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protected:
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void _clear_triangle_mesh() const;
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static void _bind_methods();
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public:
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@ -146,7 +145,7 @@ public:
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void set_lightmap_size_hint(const Vector2 &p_size);
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Size2 get_lightmap_size_hint() const;
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void clear_cache();
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void clear_cache() const;
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Mesh();
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};
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@ -89,7 +89,7 @@ void PrimitiveMesh::_update() const {
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pending_request = false;
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_clear_triangle_mesh();
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clear_cache();
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const_cast<PrimitiveMesh *>(this)->emit_changed();
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}
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