Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix

Fix for regression in SkeletonIK code
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Rémi Verschelde 2021-03-18 23:45:37 +01:00 committed by GitHub
commit 217d9d1b30
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@ -268,6 +268,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
}
// Update the initial root transform
p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone);
p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin;
make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
if (p_use_magnet && p_task->chain.middle_chain_item) {