Merge pull request #44041 from akien-mga/project-manager-default-gles2
Use GLES2 by default in the project manager
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commit
218d10a6a3
2 changed files with 25 additions and 4 deletions
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@ -52,6 +52,11 @@
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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// Used to test for GLES3 support.
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#ifndef SERVER_ENABLED
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif
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static inline String get_project_key_from_path(const String &dir) {
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return dir.replace("/", "::");
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}
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@ -878,7 +883,14 @@ public:
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rasterizer_container->add_child(rshb);
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rasterizer_button_group.instance();
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bool is_gles3 = OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES3;
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// Enable GLES3 by default as it's the default value for the project setting.
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#ifndef SERVER_ENABLED
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bool gles3_viable = RasterizerGLES3::is_viable() == OK;
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#else
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// Whatever, project manager isn't even used in headless builds.
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bool gles3_viable = false;
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#endif
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Container *rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(SIZE_EXPAND_FILL);
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rshb->add_child(rvb);
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@ -886,9 +898,14 @@ public:
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 3.0"));
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rs_button->set_meta("driver_name", "GLES3");
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rs_button->set_pressed(is_gles3);
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rs_button->set_pressed(gles3_viable);
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// If GLES3 can't be used, don't let users shoot themselves in the foot.
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rs_button->set_disabled(!gles3_viable);
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("Not supported by your GPU drivers."));
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rvb->add_child(l);
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l = memnew(Label);
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l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
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rvb->add_child(l);
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@ -901,7 +918,7 @@ public:
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 2.0"));
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rs_button->set_meta("driver_name", "GLES2");
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rs_button->set_pressed(!is_gles3);
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rs_button->set_pressed(!gles3_viable);
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
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@ -1022,7 +1022,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES2,GLES3"));
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if (video_driver == "") {
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video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
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if (project_manager) {
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video_driver = "GLES2"; // Force GLES2 for maximum compatibility, unless specified from command line.
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} else {
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video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
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}
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}
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GLOBAL_DEF("rendering/quality/driver/fallback_to_gles2", false);
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