Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list` methods push the script properties to the end of the given list, this prevents the script property from appearing after the script variables.
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1 changed files with 15 additions and 4 deletions
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@ -1585,8 +1585,9 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va
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}
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void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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List<PropertyInfo> props;
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for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
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p_properties->push_front(E.value());
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props.push_front(E.value());
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}
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// Call _get_property_list
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@ -1609,15 +1610,19 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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if (ret) {
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Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
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for (int i = 0, size = array.size(); i < size; i++) {
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p_properties->push_back(PropertyInfo::from_dict(array.get(i)));
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props.push_back(PropertyInfo::from_dict(array.get(i)));
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}
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}
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return;
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break;
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}
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top = top->get_parent_class();
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}
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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p_properties->push_back(E->get());
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}
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}
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Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
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@ -3280,8 +3285,14 @@ Ref<Script> CSharpScript::get_base_script() const {
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}
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void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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List<PropertyInfo> props;
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for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
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p_list->push_front(E.value());
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props.push_front(E.value());
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}
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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