diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index f17f6293bc1..45b587246fe 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1068,7 +1068,7 @@
- Sets the variables to be used with the "screen space ambient occlusion" post-process effect. See [Environment] for more details.
+ Sets the variables to be used with the screen-space ambient occlusion (SSAO) post-process effect. See [Environment] for more details.
@@ -1080,6 +1080,19 @@
+ Sets the quality level of the screen-space ambient occlusion (SSAO) post-process effect. See [Environment] for more details.
+
+
+
+
+
+
+
+
+
+
+
+ Sets the quality level of the screen-space indirect lighting (SSIL) post-process effect. See [Environment] for more details.
@@ -4131,19 +4144,34 @@
- Lowest quality of screen space ambient occlusion.
+ Lowest quality of screen-space ambient occlusion.
- Low quality screen space ambient occlusion.
+ Low quality screen-space ambient occlusion.
- Medium quality screen space ambient occlusion.
+ Medium quality screen-space ambient occlusion.
- High quality screen space ambient occlusion.
+ High quality screen-space ambient occlusion.
- Highest quality screen space ambient occlusion. Uses the adaptive setting which can be dynamically adjusted to smoothly balance performance and visual quality.
+ Highest quality screen-space ambient occlusion. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
+
+
+ Lowest quality of screen-space indirect lighting.
+
+
+ Low quality screen-space indirect lighting.
+
+
+ High quality screen-space indirect lighting.
+
+
+ High quality screen-space indirect lighting.
+
+
+ Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 1db9593473c..41841d241c2 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2325,6 +2325,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
@@ -2376,6 +2377,12 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
+
BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index d36784dbab2..ada50292fc2 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1608,6 +1608,7 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSILQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);