isim: Sync with iphone files list

Should fix broken build due to Appirater.
This commit is contained in:
Rémi Verschelde 2016-06-20 08:31:42 +02:00
parent 9b2f8afcc2
commit 225fbe0a90

View file

@ -12,22 +12,25 @@ iphone_lib = [
'#platform/iphone/view_controller.mm',
'#platform/iphone/game_center.mm',
'#platform/iphone/in_app_store.mm',
'#platform/iphone/Appirater.m',
'#platform/iphone/icloud.mm',
#'#platform/iphone/Appirater.m',
'#platform/iphone/ios.mm',
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#iphone_lib = env.Library('iphone', iphone_lib)
env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
if env['ios_appirater'] == "yes":
env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
#if env['ios_appirater'] == "yes":
# env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')