From 225fbe0a9075c026a1a41d954b1dab8a2269d6cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 20 Jun 2016 08:31:42 +0200 Subject: [PATCH] isim: Sync with iphone files list Should fix broken build due to Appirater. --- platform/isim/SCsub | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/platform/isim/SCsub b/platform/isim/SCsub index 2bd65cb49bd..8a46565e7e9 100644 --- a/platform/isim/SCsub +++ b/platform/isim/SCsub @@ -12,22 +12,25 @@ iphone_lib = [ '#platform/iphone/view_controller.mm', '#platform/iphone/game_center.mm', '#platform/iphone/in_app_store.mm', - '#platform/iphone/Appirater.m', + '#platform/iphone/icloud.mm', + #'#platform/iphone/Appirater.m', + '#platform/iphone/ios.mm', ] - #env.Depends('#core/math/vector3.h', 'vector3_psp.h') #iphone_lib = env.Library('iphone', iphone_lib) env_ios = env.Clone(); + if env['ios_gles22_override'] == "yes": env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE']) -if env['ios_appirater'] == "yes": - env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) +#if env['ios_appirater'] == "yes": +# env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) + obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')