AnimationTree: set value track property per frame, not per track.
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7d89a8b748
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2272824ee2
1 changed files with 5 additions and 10 deletions
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@ -816,16 +816,9 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
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if (a->value_track_is_continuous(tr.local_track)) {
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Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
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Variant::blend(tr.track->value,value,blend,tr.track->value);
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tr.track->object->set(tr.track->property,tr.track->value);
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} else {
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List<int> indices;
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a->value_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
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for(List<int>::Element *E=indices.front();E;E=E->next()) {
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Variant value = a->track_get_key_value(tr.local_track,E->get());
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tr.track->object->set(tr.track->property,value);
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}
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int index = a->track_find_key(tr.local_track,anim_list->time+anim_list->step);
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tr.track->value = a->track_get_key_value(tr.local_track, index);
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}
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} break;
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case Animation::TYPE_METHOD: { ///< Call any method on a specific node.
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@ -857,8 +850,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
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if (!t.object)
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continue;
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if(t.property) // value track; was applied in step 2
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if(t.property) { // value track
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t.object->set(t.property,t.value);
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continue;
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}
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Transform xform;
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xform.basis=t.rot;
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