Added 'Select Current' option when user is prompted to select main scene after clicking play

This commit is contained in:
Eric M 2021-07-07 00:10:07 +10:00
parent d31cf83bb3
commit 2296b57739
2 changed files with 28 additions and 0 deletions

View file

@ -3874,6 +3874,21 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons
return nullptr;
}
void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_name) {
if (p_custom_action_name == "select_current") {
Node *scene = editor_data.get_edited_scene_root();
if (!scene) {
show_accept(TTR("There is no defined scene to run."), TTR("OK"));
return;
}
pick_main_scene->hide();
current_option = SETTINGS_PICK_MAIN_SCENE;
_dialog_action(scene->get_filename());
}
}
Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
@ -4668,6 +4683,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
current_option = -1;
pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
pick_main_scene->popup_centered();
if (editor_data.get_edited_scene_root()) {
select_current_scene_button->set_disabled(false);
select_current_scene_button->grab_focus();
} else {
select_current_scene_button->set_disabled(true);
}
return false;
}
@ -6944,6 +6967,8 @@ EditorNode::EditorNode() {
gui_base->add_child(pick_main_scene);
pick_main_scene->get_ok_button()->set_text(TTR("Select"));
pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
for (int i = 0; i < _init_callbacks.size(); i++) {
_init_callbacks[i]();

View file

@ -301,6 +301,7 @@ private:
ConfirmationDialog *save_confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *pick_main_scene;
Button *select_current_scene_button;
AcceptDialog *accept;
EditorAbout *about;
AcceptDialog *warning;
@ -663,6 +664,8 @@ private:
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
void _pick_main_scene_custom_action(const String &p_custom_action_name);
protected:
void _notification(int p_what);