[GDScript] Perform update-and-assign operations in place when possible.

This turns two bytecode operations into one by using the assignment
destination directly as the output of the binary operator. This manifests
in operations like `+=`.
This commit is contained in:
Owen Anderson 2023-01-25 00:46:32 -06:00
parent 3ef8d3e4e8
commit 22a0c200c6

View file

@ -1171,8 +1171,18 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE;
if (has_operation) {
// Perform operation.
GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype(), codegen.script));
GDScriptCodeGenerator::Address og_value = _parse_expression(codegen, r_error, assignment->assignee);
if (!has_setter && !assignment->use_conversion_assign) {
// If there's nothing special about the assignment, perform the assignment as part of the operator
gen->write_binary_operator(target, assignment->variant_op, og_value, assigned_value);
if (assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary(); // Pop assigned value if not done before.
}
return GDScriptCodeGenerator::Address();
}
GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype(), codegen.script));
gen->write_binary_operator(op_result, assignment->variant_op, og_value, assigned_value);
to_assign = op_result;