Use Callable for Navigation Agent callbacks
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a43db5afa4
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12 changed files with 44 additions and 126 deletions
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@ -41,12 +41,10 @@
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<method name="agent_set_callback">
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<return type="void" />
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<param index="0" name="agent" type="RID" />
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<param index="1" name="object_id" type="int" />
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<param index="2" name="method" type="StringName" />
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<param index="3" name="userdata" type="Variant" default="null" />
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<param index="1" name="callback" type="Callable" />
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<description>
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Sets the callback [param object_id] and [param method] that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be dispatched with a signal to the object just before the physics calculations.
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
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Sets the callback that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be passed as the first parameter just before the physics calculations.
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with an empty [Callable].
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</description>
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</method>
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<method name="agent_set_map">
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@ -41,12 +41,10 @@
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<method name="agent_set_callback">
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<return type="void" />
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<param index="0" name="agent" type="RID" />
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<param index="1" name="object_id" type="int" />
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<param index="2" name="method" type="StringName" />
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<param index="3" name="userdata" type="Variant" default="null" />
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<param index="1" name="callback" type="Callable" />
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<description>
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Sets the callback [param object_id] and [param method] that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be dispatched with a signal to the object just before the physics calculations.
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
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Sets the callback that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be passed as the first parameter just before the physics calculations.
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with an empty [Callable].
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</description>
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</method>
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<method name="agent_set_map">
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@ -81,36 +81,6 @@ using namespace NavigationUtilities;
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} \
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void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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T_1 d_1; \
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T_2 d_2; \
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T_3 d_3; \
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MERGE(F_NAME, _command) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1, \
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T_2 p_d_2, \
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T_3 p_d_3) : \
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d_0(p_d_0), \
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d_1(p_d_1), \
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d_2(p_d_2), \
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d_3(p_d_3) {} \
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virtual void exec(GodotNavigationServer *server) override { \
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server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1, \
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D_2, \
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D_3)); \
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add_command(cmd); \
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} \
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void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
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GodotNavigationServer::GodotNavigationServer() {}
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GodotNavigationServer::~GodotNavigationServer() {
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@ -711,17 +681,17 @@ bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
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return agent->is_map_changed();
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}
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COMMAND_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata) {
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COMMAND_2(agent_set_callback, RID, p_agent, Callable, p_callback) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->set_callback(p_object_id, p_method, p_udata);
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agent->set_callback(p_callback);
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if (agent->get_map()) {
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if (p_object_id == ObjectID()) {
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agent->get_map()->remove_agent_as_controlled(agent);
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} else {
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if (p_callback.is_valid()) {
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agent->get_map()->set_agent_as_controlled(agent);
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} else {
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agent->get_map()->remove_agent_as_controlled(agent);
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}
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}
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}
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@ -946,4 +916,3 @@ int GodotNavigationServer::get_process_info(ProcessInfo p_info) const {
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#undef COMMAND_1
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#undef COMMAND_2
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#undef COMMAND_4
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@ -54,10 +54,6 @@
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virtual void F_NAME(T_0 D_0, T_1 D_1) override; \
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void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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#define COMMAND_4_DEF(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, D_3_DEF) \
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virtual void F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3 = D_3_DEF) override; \
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void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
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class GodotNavigationServer;
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struct SetCommand {
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@ -182,7 +178,7 @@ public:
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COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position);
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COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore);
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virtual bool agent_is_map_changed(RID p_agent) const override;
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COMMAND_4_DEF(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, Variant());
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COMMAND_2(agent_set_callback, RID, p_agent, Callable, p_callback);
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COMMAND_1(free, RID, p_object);
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@ -198,6 +194,5 @@ public:
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#undef COMMAND_1
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#undef COMMAND_2
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#undef COMMAND_4_DEF
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#endif // GODOT_NAVIGATION_SERVER_H
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@ -32,10 +32,6 @@
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#include "nav_map.h"
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RvoAgent::RvoAgent() {
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callback.id = ObjectID();
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}
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void RvoAgent::set_map(NavMap *p_map) {
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map = p_map;
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}
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@ -50,31 +46,25 @@ bool RvoAgent::is_map_changed() {
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}
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}
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void RvoAgent::set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata) {
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callback.id = p_id;
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callback.method = p_method;
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callback.udata = p_udata;
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void RvoAgent::set_callback(Callable p_callback) {
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callback = p_callback;
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}
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bool RvoAgent::has_callback() const {
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return callback.id.is_valid();
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return callback.is_valid();
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}
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void RvoAgent::dispatch_callback() {
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if (callback.id.is_null()) {
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return;
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}
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Object *obj = ObjectDB::get_instance(callback.id);
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if (!obj) {
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callback.id = ObjectID();
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if (!callback.is_valid()) {
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return;
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}
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Callable::CallError responseCallError;
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Vector3 new_velocity = Vector3(agent.newVelocity_.x(), agent.newVelocity_.y(), agent.newVelocity_.z());
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callback.new_velocity = Vector3(agent.newVelocity_.x(), agent.newVelocity_.y(), agent.newVelocity_.z());
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const Variant *vp[2] = { &callback.new_velocity, &callback.udata };
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int argc = (callback.udata.get_type() == Variant::NIL) ? 1 : 2;
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obj->callp(callback.method, vp, argc, responseCallError);
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// Invoke the callback with the new velocity.
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Variant args[] = { new_velocity };
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const Variant *args_p[] = { &args[0] };
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Variant return_value;
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Callable::CallError call_error;
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callback.callp(args_p, 1, return_value, call_error);
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}
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@ -39,21 +39,12 @@
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class NavMap;
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class RvoAgent : public NavRid {
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struct AvoidanceComputedCallback {
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ObjectID id;
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StringName method;
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Variant udata;
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Variant new_velocity;
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};
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NavMap *map = nullptr;
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RVO::Agent agent;
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AvoidanceComputedCallback callback;
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Callable callback = Callable();
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uint32_t map_update_id = 0;
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public:
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RvoAgent();
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void set_map(NavMap *p_map);
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NavMap *get_map() {
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return map;
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@ -65,7 +56,7 @@ public:
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bool is_map_changed();
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void set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata = Variant());
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void set_callback(Callable p_callback);
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bool has_callback() const;
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void dispatch_callback();
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@ -205,9 +205,9 @@ NavigationAgent2D::~NavigationAgent2D() {
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void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
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avoidance_enabled = p_enabled;
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if (avoidance_enabled) {
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NavigationServer2D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done");
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NavigationServer2D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent2D::_avoidance_done));
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} else {
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NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
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}
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}
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@ -217,7 +217,8 @@ bool NavigationAgent2D::get_avoidance_enabled() const {
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void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
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// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
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NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
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if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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agent_parent = Object::cast_to<Node2D>(p_agent_parent);
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@ -226,6 +227,7 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
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} else {
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NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
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}
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// create new avoidance callback if enabled
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set_avoidance_enabled(avoidance_enabled);
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} else {
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@ -212,9 +212,9 @@ NavigationAgent3D::~NavigationAgent3D() {
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void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
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avoidance_enabled = p_enabled;
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if (avoidance_enabled) {
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NavigationServer3D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done");
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NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done));
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} else {
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NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
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}
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}
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@ -224,7 +224,8 @@ bool NavigationAgent3D::get_avoidance_enabled() const {
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void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
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// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
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NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
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if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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agent_parent = Object::cast_to<Node3D>(p_agent_parent);
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@ -233,6 +234,7 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
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} else {
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NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
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}
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// create new avoidance callback if enabled
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set_avoidance_enabled(avoidance_enabled);
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} else {
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@ -81,35 +81,12 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr;
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return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
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}
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#define FORWARD_4(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
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NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
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return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
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}
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#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
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NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
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const { \
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return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
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}
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#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
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NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
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const { \
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return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
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}
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#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
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NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
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const { \
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return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
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}
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#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
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NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
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const { \
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return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
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}
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static RID rid_to_rid(const RID d) {
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return d;
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}
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@ -155,18 +132,14 @@ static Transform3D trf2_to_trf3(const Transform2D &d) {
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return Transform3D(b, o);
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}
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static StringName sn_to_sn(const StringName &d) {
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return d;
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}
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static Variant var_to_var(const Variant &d) {
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return d;
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}
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static ObjectID id_to_id(const ObjectID &id) {
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return id;
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}
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static Callable callable_to_callable(const Callable &c) {
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return c;
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}
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static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
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if (d.is_valid()) {
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return d->get_navigation_mesh();
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@ -308,7 +281,7 @@ void NavigationServer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer2D::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer2D::agent_set_callback);
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
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@ -420,7 +393,7 @@ void FORWARD_2(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid
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void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
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void FORWARD_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
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bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
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void FORWARD_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
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void FORWARD_2(agent_set_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable);
|
||||
|
||||
void FORWARD_1(free, RID, p_object, rid_to_rid);
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||||
|
||||
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|
|
@ -223,7 +223,7 @@ public:
|
|||
virtual bool agent_is_map_changed(RID p_agent) const;
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||||
|
||||
/// Callback called at the end of the RVO process
|
||||
virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant());
|
||||
virtual void agent_set_callback(RID p_agent, Callable p_callback);
|
||||
|
||||
virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
|
||||
|
||||
|
|
|
@ -113,7 +113,7 @@ void NavigationServer3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
|
||||
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
|
||||
ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer3D::agent_set_callback);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
|
||||
|
||||
|
|
|
@ -238,7 +238,7 @@ public:
|
|||
virtual bool agent_is_map_changed(RID p_agent) const = 0;
|
||||
|
||||
/// Callback called at the end of the RVO process
|
||||
virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) = 0;
|
||||
virtual void agent_set_callback(RID p_agent, Callable p_callback) = 0;
|
||||
|
||||
/// Destroy the `RID`
|
||||
virtual void free(RID p_object) = 0;
|
||||
|
|
Loading…
Reference in a new issue