Add GDScript template to RichTextEffect

This commit is contained in:
RedMser 2022-09-29 15:38:55 +02:00 committed by Yuri Sizov
parent 3db40355a0
commit 2330ffb5a1
2 changed files with 19 additions and 0 deletions

View file

@ -0,0 +1,17 @@
# meta-description: Base template for rich text effects
@tool
class_name _CLASS_
extends _BASE_
# To use this effect:
# - Enable BBCode on a RichTextLabel.
# - Register this effect on the label.
# - Use [_CLASS_ param=2.0]hello[/_CLASS_] in text.
var bbcode := "_CLASS_"
func _process_custom_fx(char_fx: CharFXTransform) -> bool:
var param: float = char_fx.env.get("param", 1.0)
return true

View file

@ -73,9 +73,11 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri
.replace(": String", "")
.replace(": Array[String]", "")
.replace(": float", "")
.replace(": CharFXTransform", "")
.replace(":=", "=")
.replace(" -> String", "")
.replace(" -> int", "")
.replace(" -> bool", "")
.replace(" -> void", "");
}