From 77939c6e2e2a54fbd4d74c14f35afbeae1863884 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sun, 6 Oct 2019 21:18:18 -0700 Subject: [PATCH] add canvas background mode to GLES2 --- drivers/gles2/rasterizer_scene_gles2.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 61bcfff4193..96c9f4776b7 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -3303,6 +3303,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const reflection_probe_count = 0; } + if (env && env->bg_mode == VS::ENV_BG_CANVAS) { + // If using canvas background, copy 2d to screen copy texture + // TODO: When GLES2 renders to current_rt->mip_maps[], this copy will no longer be needed + _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->copy_screen_effect.fbo); + } + // render list stuff render_list.clear(); @@ -3439,8 +3445,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const clear_color = Color(0.0, 1.0, 0.0, 1.0); } } break; + case VS::ENV_BG_CANVAS: { + // use screen copy as background + _copy_texture_to_buffer(storage->frame.current_rt->copy_screen_effect.color, current_fb); + } break; default: { - // FIXME: implement other background modes } break; } }