Fix create physical bone when up vector is collinear to child rest origin

This commit is contained in:
Julien Nguyen 2021-04-29 22:56:07 +02:00
parent df491d2f1c
commit 234637ab79

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@ -416,8 +416,14 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
bone_shape->set_transform(capsule_transform);
/// Get an up vector not collinear with child rest origin
Vector3 up = Vector3(0, 1, 0);
if (up.cross(child_rest.origin).is_equal_approx(Vector3())) {
up = Vector3(0, 0, 1);
}
Transform3D body_transform;
body_transform.basis = Basis::looking_at(child_rest.origin);
body_transform.basis = Basis::looking_at(child_rest.origin, up);
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
Transform3D joint_transform;