Register and cleanup resource importer singletons in a predictable way
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f2acfb1ffc
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7 changed files with 39 additions and 20 deletions
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@ -6925,8 +6925,7 @@ EditorNode::EditorNode() {
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{
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// Register importers at the beginning, so dialogs are created with the right extensions.
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Ref<ResourceImporterTexture> import_texture;
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import_texture.instantiate();
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Ref<ResourceImporterTexture> import_texture = memnew(ResourceImporterTexture(true));
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ResourceFormatImporter::get_singleton()->add_importer(import_texture);
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Ref<ResourceImporterLayeredTexture> import_cubemap;
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@ -6944,8 +6943,7 @@ EditorNode::EditorNode() {
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import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
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ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
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Ref<ResourceImporterLayeredTexture> import_3d;
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import_3d.instantiate();
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Ref<ResourceImporterLayeredTexture> import_3d = memnew(ResourceImporterLayeredTexture(true));
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import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D);
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ResourceFormatImporter::get_singleton()->add_importer(import_3d);
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@ -6985,12 +6983,10 @@ EditorNode::EditorNode() {
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import_shader_file.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
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Ref<ResourceImporterScene> import_scene;
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import_scene.instantiate();
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Ref<ResourceImporterScene> import_scene = memnew(ResourceImporterScene(false, true));
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ResourceFormatImporter::get_singleton()->add_importer(import_scene);
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Ref<ResourceImporterScene> import_animation;
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import_animation = Ref<ResourceImporterScene>(memnew(ResourceImporterScene(true)));
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Ref<ResourceImporterScene> import_animation = memnew(ResourceImporterScene(true, true));
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ResourceFormatImporter::get_singleton()->add_importer(import_animation);
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{
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@ -474,12 +474,19 @@ bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_p
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ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
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ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
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singleton = this;
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ResourceImporterLayeredTexture::ResourceImporterLayeredTexture(bool p_singleton) {
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// This should only be set through the EditorNode.
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if (p_singleton) {
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singleton = this;
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}
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mode = MODE_CUBEMAP;
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}
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ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
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if (singleton == this) {
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singleton = nullptr;
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}
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}
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void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
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@ -119,7 +119,7 @@ public:
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void set_mode(Mode p_mode) { mode = p_mode; }
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ResourceImporterLayeredTexture();
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ResourceImporterLayeredTexture(bool p_singleton = false);
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~ResourceImporterLayeredTexture();
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};
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@ -2607,15 +2607,28 @@ void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const S
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SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer);
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}
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ResourceImporterScene::ResourceImporterScene(bool p_animation_import) {
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if (p_animation_import) {
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animation_singleton = this;
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} else {
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scene_singleton = this;
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ResourceImporterScene::ResourceImporterScene(bool p_animation_import, bool p_singleton) {
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// This should only be set through the EditorNode.
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if (p_singleton) {
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if (p_animation_import) {
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animation_singleton = this;
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} else {
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scene_singleton = this;
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}
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}
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animation_importer = p_animation_import;
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}
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ResourceImporterScene::~ResourceImporterScene() {
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if (animation_singleton == this) {
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animation_singleton = nullptr;
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}
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if (scene_singleton == this) {
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scene_singleton = nullptr;
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}
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}
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void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) {
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ERR_FAIL_COND(p_importer.is_null());
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if (p_first_priority) {
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@ -296,7 +296,8 @@ public:
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virtual bool can_import_threaded() const override { return false; }
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ResourceImporterScene(bool p_animation_import = false);
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ResourceImporterScene(bool p_animation_import = false, bool p_singleton = false);
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~ResourceImporterScene();
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template <class M>
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static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale);
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@ -789,10 +789,12 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co
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ResourceImporterTexture *ResourceImporterTexture::singleton = nullptr;
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ResourceImporterTexture::ResourceImporterTexture() {
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if (!singleton) {
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ResourceImporterTexture::ResourceImporterTexture(bool p_singleton) {
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// This should only be set through the EditorNode.
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if (p_singleton) {
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singleton = this;
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}
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CompressedTexture2D::request_3d_callback = _texture_reimport_3d;
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CompressedTexture2D::request_roughness_callback = _texture_reimport_roughness;
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CompressedTexture2D::request_normal_callback = _texture_reimport_normal;
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@ -107,7 +107,7 @@ public:
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virtual bool are_import_settings_valid(const String &p_path) const override;
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virtual String get_import_settings_string() const override;
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ResourceImporterTexture();
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ResourceImporterTexture(bool p_singleton = false);
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~ResourceImporterTexture();
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};
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