Ensure embedded mode works again

Also implemented application in/out notifications in X11.
This commit is contained in:
Juan Linietsky 2020-07-01 09:27:43 -03:00
parent 719609522a
commit 239942cfef
6 changed files with 53 additions and 16 deletions

View file

@ -2339,6 +2339,24 @@ void DisplayServerX11::_send_window_event(const WindowData &wd, WindowEvent p_ev
void DisplayServerX11::process_events() {
_THREAD_SAFE_METHOD_
if (app_focused) {
//verify that one of the windows has focus, else send focus out notification
bool focus_found = false;
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
if (E->get().focused) {
focus_found = true;
}
}
if (!focus_found) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
}
app_focused = false;
}
}
do_mouse_warp = false;
// Is the current mouse mode one where it needs to be grabbed.
@ -2533,12 +2551,12 @@ void DisplayServerX11::process_events() {
break;
case NoExpose:
minimized = true;
windows[window_id].minimized = true;
break;
case VisibilityNotify: {
XVisibilityEvent *visibility = (XVisibilityEvent *)&event;
minimized = (visibility->state == VisibilityFullyObscured);
windows[window_id].minimized = (visibility->state == VisibilityFullyObscured);
} break;
case LeaveNotify: {
if (!mouse_mode_grab) {
@ -2552,10 +2570,8 @@ void DisplayServerX11::process_events() {
}
} break;
case FocusIn:
minimized = false;
window_has_focus = true;
windows[window_id].focused = true;
_send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_IN);
window_focused = true;
if (mouse_mode_grab) {
// Show and update the cursor if confined and the window regained focus.
@ -2582,13 +2598,19 @@ void DisplayServerX11::process_events() {
if (windows[window_id].xic) {
XSetICFocus(windows[window_id].xic);
}
if (!app_focused) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
}
app_focused = true;
}
break;
case FocusOut:
window_has_focus = false;
windows[window_id].focused = false;
Input::get_singleton()->release_pressed_events();
_send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT);
window_focused = false;
if (mouse_mode_grab) {
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
@ -2727,7 +2749,7 @@ void DisplayServerX11::process_events() {
Point2i new_center = pos;
pos = last_mouse_pos + xi.relative_motion;
center = new_center;
do_mouse_warp = window_has_focus; // warp the cursor if we're focused in
do_mouse_warp = windows[window_id].focused; // warp the cursor if we're focused in
}
if (!last_mouse_pos_valid) {
@ -2787,7 +2809,7 @@ void DisplayServerX11::process_events() {
// Don't propagate the motion event unless we have focus
// this is so that the relative motion doesn't get messed up
// after we regain focus.
if (window_has_focus || !mouse_mode_grab) {
if (windows[window_id].focused || !mouse_mode_grab) {
Input::get_singleton()->accumulate_input_event(mm);
}
@ -3764,8 +3786,6 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
requested = None;
window_has_focus = true; // Set focus to true at init
/*if (p_desired.layered) {
set_window_per_pixel_transparency_enabled(true);
}*/

View file

@ -139,6 +139,8 @@ class DisplayServerX11 : public DisplayServer {
bool borderless = false;
bool resize_disabled = false;
Vector2i last_position_before_fs;
bool focused = false;
bool minimized = false;
};
Map<WindowID, WindowData> windows;
@ -164,6 +166,7 @@ class DisplayServerX11 : public DisplayServer {
uint64_t last_click_ms;
int last_click_button_index;
uint32_t last_button_state;
bool app_focused = false;
struct {
int opcode;
@ -195,8 +198,8 @@ class DisplayServerX11 : public DisplayServer {
void _handle_key_event(WindowID p_window, XKeyEvent *p_event, bool p_echo = false);
bool minimized;
bool window_has_focus;
//bool minimized;
//bool window_has_focus;
bool do_mouse_warp;
const char *cursor_theme;
@ -210,7 +213,7 @@ class DisplayServerX11 : public DisplayServer {
bool layered_window;
String rendering_driver;
bool window_focused;
//bool window_focused;
//void set_wm_border(bool p_enabled);
void set_wm_fullscreen(bool p_enabled);
void set_wm_above(bool p_enabled);

View file

@ -2913,6 +2913,10 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
return;
}
if (!_can_consume_input_events()) {
return;
}
if (!is_input_handled()) {
get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
@ -2926,7 +2930,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
if (disable_input) {
if (disable_input || !_can_consume_input_events()) {
return;
}

View file

@ -441,6 +441,8 @@ private:
bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
virtual bool _can_consume_input_events() const { return true; }
protected:
void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated);

View file

@ -874,6 +874,10 @@ void Window::child_controls_changed() {
call_deferred("_update_child_controls");
}
bool Window::_can_consume_input_events() const {
return exclusive_child == nullptr;
}
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_ev.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_ev))) {
return; //avoid joy input on editor
@ -890,10 +894,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (exclusive_child != nullptr) {
exclusive_child->grab_focus();
return; //has an exclusive child, can't get events until child is closed
if (!is_embedding_subwindows()) { //not embedding, no need for event
return;
}
}
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
input(p_ev);
if (!is_input_handled()) {
unhandled_input(p_ev);

View file

@ -130,6 +130,7 @@ private:
void _window_drop_files(const Vector<String> &p_files);
void _rect_changed_callback(const Rect2i &p_callback);
void _event_callback(DisplayServer::WindowEvent p_event);
virtual bool _can_consume_input_events() const;
protected:
Viewport *_get_embedder() const;