[DOCS] - Complete Engine docs

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David Saltares 2017-10-08 15:22:02 +01:00
parent bd10a00240
commit 23a2e2a2a9

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Engine" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Access to basic engine properties.
</brief_description>
<description>
The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
</description>
<tutorials>
</tutorials>
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<return type="int">
</return>
<description>
Return the total amount of frames drawn.
Returns the total number of frames drawn.
</description>
</method>
<method name="get_frames_per_second" qualifiers="const">
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<return type="int">
</return>
<description>
Return the amount of fixed iterations per second (for fixed process and physics).
Returns the number of fixed iterations per second (for fixed process and physics).
</description>
</method>
<method name="get_main_loop" qualifiers="const">
<return type="MainLoop">
</return>
<description>
Return the main loop object (see [MainLoop] and [SceneTree]).
Returns the main loop object (see [MainLoop] and [SceneTree]).
</description>
</method>
<method name="get_target_fps" qualifiers="const">
<return type="float">
</return>
<description>
Returns the desired frames per second. If the hardware cannot keep up, this setting may not be respected. It defaults to 0, which indicates no limit.
</description>
</method>
<method name="get_time_scale">
<return type="float">
</return>
<description>
Returns how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
</description>
</method>
<method name="get_version_info" qualifiers="const">
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<return type="bool">
</return>
<description>
Returns [code]true[/code] if the editor is running.
</description>
</method>
<method name="is_in_fixed_frame" qualifiers="const">
<method name="is_in_physics_frame" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
</description>
</method>
<method name="set_editor_hint">
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<argument index="0" name="enabled" type="bool">
</argument>
<description>
Sets the running inside the editor hint if [code]enabled[/code] is [code]true[/code].
</description>
</method>
<method name="set_iterations_per_second">
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<argument index="0" name="iterations_per_second" type="int">
</argument>
<description>
Set the amount of fixed iterations per second (for fixed process and physics).
Sets the number of fixed iterations per second (for fixed process and physics).
</description>
</method>
<method name="set_target_fps">
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<argument index="0" name="target_fps" type="int">
</argument>
<description>
Sets the target frames per second.
</description>
</method>
<method name="set_time_scale">
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<argument index="0" name="time_scale" type="float">
</argument>
<description>
Sets the time scale.
</description>
</method>
</methods>