Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
This commit is contained in:
commit
243c8e0b40
2 changed files with 17 additions and 9 deletions
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@ -330,6 +330,7 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_
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void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
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void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
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if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
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Skeleton3D *skeleton = get_parent_skeleton();
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if (skeleton) {
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if (skeleton) {
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String names("--,");
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String names("--,");
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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@ -400,13 +401,13 @@ void SkeletonIK3D::_bind_methods() {
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void SkeletonIK3D::_notification(int p_what) {
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void SkeletonIK3D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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skeleton = Object::cast_to<Skeleton3D>(get_parent());
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skeleton_ref = Object::cast_to<Skeleton3D>(get_parent());
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set_process_priority(1);
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set_process_priority(1);
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reload_chain();
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reload_chain();
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} break;
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (target_node_override) {
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if (target_node_override_ref) {
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reload_goal();
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reload_goal();
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}
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}
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_solve_chain();
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_solve_chain();
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@ -463,7 +464,7 @@ const Transform3D &SkeletonIK3D::get_target_transform() const {
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void SkeletonIK3D::set_target_node(const NodePath &p_node) {
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void SkeletonIK3D::set_target_node(const NodePath &p_node) {
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target_node_path_override = p_node;
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target_node_path_override = p_node;
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target_node_override = nullptr;
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target_node_override_ref = Variant();
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reload_goal();
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reload_goal();
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}
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}
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@ -503,6 +504,10 @@ void SkeletonIK3D::set_max_iterations(int p_iterations) {
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max_iterations = p_iterations;
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max_iterations = p_iterations;
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}
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}
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Skeleton3D *SkeletonIK3D::get_parent_skeleton() const {
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return cast_to<Skeleton3D>(skeleton_ref.get_validated_object());
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}
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bool SkeletonIK3D::is_running() {
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bool SkeletonIK3D::is_running() {
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return is_processing_internal();
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return is_processing_internal();
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}
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}
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@ -511,7 +516,7 @@ void SkeletonIK3D::start(bool p_one_time) {
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if (p_one_time) {
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if (p_one_time) {
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set_process_internal(false);
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set_process_internal(false);
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if (target_node_override) {
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if (target_node_override_ref) {
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reload_goal();
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reload_goal();
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}
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}
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@ -523,16 +528,18 @@ void SkeletonIK3D::start(bool p_one_time) {
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void SkeletonIK3D::stop() {
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void SkeletonIK3D::stop() {
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set_process_internal(false);
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set_process_internal(false);
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Skeleton3D *skeleton = get_parent_skeleton();
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if (skeleton) {
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if (skeleton) {
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skeleton->clear_bones_global_pose_override();
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skeleton->clear_bones_global_pose_override();
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}
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}
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}
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}
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Transform3D SkeletonIK3D::_get_target_transform() {
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Transform3D SkeletonIK3D::_get_target_transform() {
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if (!target_node_override && !target_node_path_override.is_empty()) {
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if (!target_node_override_ref && !target_node_path_override.is_empty()) {
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target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
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target_node_override_ref = Object::cast_to<Node3D>(get_node(target_node_path_override));
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}
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}
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Node3D *target_node_override = cast_to<Node3D>(target_node_override_ref.get_validated_object());
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if (target_node_override && target_node_override->is_inside_tree()) {
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if (target_node_override && target_node_override->is_inside_tree()) {
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return target_node_override->get_global_transform();
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return target_node_override->get_global_transform();
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} else {
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} else {
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@ -544,6 +551,7 @@ void SkeletonIK3D::reload_chain() {
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FabrikInverseKinematic::free_task(task);
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FabrikInverseKinematic::free_task(task);
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task = nullptr;
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task = nullptr;
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Skeleton3D *skeleton = get_parent_skeleton();
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if (!skeleton) {
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if (!skeleton) {
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return;
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return;
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}
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}
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@ -132,8 +132,8 @@ class SkeletonIK3D : public Node {
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real_t min_distance = 0.01;
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real_t min_distance = 0.01;
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int max_iterations = 10;
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int max_iterations = 10;
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Skeleton3D *skeleton = nullptr;
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Variant skeleton_ref = Variant();
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Node3D *target_node_override = nullptr;
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Variant target_node_override_ref = Variant();
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FabrikInverseKinematic::Task *task = nullptr;
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FabrikInverseKinematic::Task *task = nullptr;
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protected:
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protected:
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@ -176,7 +176,7 @@ public:
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void set_max_iterations(int p_iterations);
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void set_max_iterations(int p_iterations);
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int get_max_iterations() const { return max_iterations; }
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int get_max_iterations() const { return max_iterations; }
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Skeleton3D *get_parent_skeleton() const { return skeleton; }
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Skeleton3D *get_parent_skeleton() const;
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bool is_running();
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bool is_running();
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