Fix is_playing() method in AnimatedSprite3D

This commit is contained in:
Lewis Pollard 2020-11-15 19:10:19 +00:00 committed by Lewis Pollard
parent ff4ca81d0b
commit 2450173495

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@ -1037,7 +1037,7 @@ void AnimatedSprite3D::stop() {
}
bool AnimatedSprite3D::is_playing() const {
return is_processing();
return playing;
}
void AnimatedSprite3D::_reset_timeout() {