Fix is_playing() method in AnimatedSprite3D
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@ -1037,7 +1037,7 @@ void AnimatedSprite3D::stop() {
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}
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}
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bool AnimatedSprite3D::is_playing() const {
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bool AnimatedSprite3D::is_playing() const {
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return is_processing();
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return playing;
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}
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}
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void AnimatedSprite3D::_reset_timeout() {
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void AnimatedSprite3D::_reset_timeout() {
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