Fix is_playing() method in AnimatedSprite3D

This commit is contained in:
Lewis Pollard 2020-11-15 19:10:19 +00:00 committed by Lewis Pollard
parent ff4ca81d0b
commit 2450173495

View file

@ -1037,7 +1037,7 @@ void AnimatedSprite3D::stop() {
} }
bool AnimatedSprite3D::is_playing() const { bool AnimatedSprite3D::is_playing() const {
return is_processing(); return playing;
} }
void AnimatedSprite3D::_reset_timeout() { void AnimatedSprite3D::_reset_timeout() {