Merge pull request #36215 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.1) - 2nd batch
This commit is contained in:
commit
245ecb6684
155 changed files with 11669 additions and 6826 deletions
17
.travis.yml
17
.travis.yml
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@ -72,12 +72,20 @@ matrix:
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env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra werror=yes"
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os: osx
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compiler: clang
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addons:
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homebrew:
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packages:
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- scons
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- name: iOS export template (debug, Clang)
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stage: build
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env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
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os: osx
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compiler: clang
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addons:
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homebrew:
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packages:
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- scons
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- name: Linux headless editor (release_debug, GCC 9, testing project exporting and script running)
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stage: build
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@ -109,16 +117,17 @@ before_install:
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fi
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install:
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- pip install --user scons;
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- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
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pyenv global 3.7.1 system;
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pip3 install --user scons;
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fi
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- scons --version
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- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
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export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64;
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export PATH=/usr/lib/jvm/java-8-openjdk-amd64/jre/bin:${PATH};
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java -version;
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misc/travis/android-tools-linux.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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export PATH=${PATH}:/Users/travis/Library/Python/2.7/bin;
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fi
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before_script:
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- if [ "$PLATFORM" = "android" ]; then
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@ -255,6 +255,22 @@ Error ConfigFile::_internal_load(const String &p_path, FileAccess *f) {
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VariantParser::StreamFile stream;
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stream.f = f;
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Error err = _parse(p_path, &stream);
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memdelete(f);
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return err;
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}
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Error ConfigFile::parse(const String &p_data) {
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VariantParser::StreamString stream;
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stream.s = p_data;
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return _parse("<string>", &stream);
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}
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Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream) {
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String assign;
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Variant value;
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VariantParser::Tag next_tag;
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@ -270,13 +286,11 @@ Error ConfigFile::_internal_load(const String &p_path, FileAccess *f) {
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next_tag.fields.clear();
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next_tag.name = String();
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Error err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
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Error err = VariantParser::parse_tag_assign_eof(p_stream, lines, error_text, next_tag, assign, value, NULL, true);
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if (err == ERR_FILE_EOF) {
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memdelete(f);
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return OK;
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} else if (err != OK) {
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ERR_PRINTS("ConfgFile::load - " + p_path + ":" + itos(lines) + " error: " + error_text + ".");
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memdelete(f);
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ERR_PRINT("ConfgFile - " + p_path + ":" + itos(lines) + " error: " + error_text + ".");
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return err;
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}
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@ -286,6 +300,8 @@ Error ConfigFile::_internal_load(const String &p_path, FileAccess *f) {
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section = next_tag.name;
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}
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}
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return OK;
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}
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void ConfigFile::_bind_methods() {
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@ -303,6 +319,7 @@ void ConfigFile::_bind_methods() {
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ClassDB::bind_method(D_METHOD("erase_section_key", "section", "key"), &ConfigFile::erase_section_key);
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ClassDB::bind_method(D_METHOD("load", "path"), &ConfigFile::load);
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ClassDB::bind_method(D_METHOD("parse", "data"), &ConfigFile::parse);
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ClassDB::bind_method(D_METHOD("save", "path"), &ConfigFile::save);
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ClassDB::bind_method(D_METHOD("load_encrypted", "path", "key"), &ConfigFile::load_encrypted);
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@ -34,6 +34,7 @@
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#include "core/ordered_hash_map.h"
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#include "core/os/file_access.h"
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#include "core/reference.h"
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#include "core/variant_parser.h"
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class ConfigFile : public Reference {
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@ -46,6 +47,8 @@ class ConfigFile : public Reference {
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Error _internal_load(const String &p_path, FileAccess *f);
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Error _internal_save(FileAccess *file);
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Error _parse(const String &p_path, VariantParser::Stream *p_stream);
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protected:
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static void _bind_methods();
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@ -64,6 +67,7 @@ public:
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Error save(const String &p_path);
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Error load(const String &p_path);
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Error parse(const String &p_data);
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Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
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Error load_encrypted_pass(const String &p_path, const String &p_pass);
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@ -63,6 +63,10 @@ Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {
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f = p_base;
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cmode = (Compression::Mode)f->get_32();
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block_size = f->get_32();
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if (block_size == 0) {
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f = NULL; // Let the caller to handle the FileAccess object if failed to open as compressed file.
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ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Can't open compressed file '" + p_base->get_path() + "' with block size 0, it is corrupted.");
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}
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read_total = f->get_32();
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int bc = (read_total / block_size) + 1;
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int acc_ofs = f->get_position() + bc * 4;
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@ -125,13 +129,11 @@ Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
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char rmagic[5];
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f->get_buffer((uint8_t *)rmagic, 4);
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rmagic[4] = 0;
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if (magic != rmagic) {
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if (magic != rmagic || open_after_magic(f) != OK) {
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memdelete(f);
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f = NULL;
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return ERR_FILE_UNRECOGNIZED;
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}
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open_after_magic(f);
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}
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return OK;
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@ -836,15 +836,20 @@ void ResourceInteractiveLoaderBinary::open(FileAccess *p_f) {
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uint8_t header[4];
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f->get_buffer(header, 4);
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if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
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//compressed
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// Compressed.
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FileAccessCompressed *fac = memnew(FileAccessCompressed);
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fac->open_after_magic(f);
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error = fac->open_after_magic(f);
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if (error != OK) {
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memdelete(fac);
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f->close();
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ERR_FAIL_MSG("Failed to open binary resource file: " + local_path + ".");
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}
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f = fac;
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} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
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//not normal
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// Not normal.
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error = ERR_FILE_UNRECOGNIZED;
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f->close();
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ERR_FAIL_MSG("Unrecognized binary resource file: " + local_path + ".");
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}
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@ -919,6 +924,7 @@ void ResourceInteractiveLoaderBinary::open(FileAccess *p_f) {
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if (f->eof_reached()) {
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error = ERR_FILE_CORRUPT;
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f->close();
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ERR_FAIL_MSG("Premature end of file (EOF): " + local_path + ".");
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}
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}
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@ -931,14 +937,20 @@ String ResourceInteractiveLoaderBinary::recognize(FileAccess *p_f) {
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uint8_t header[4];
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f->get_buffer(header, 4);
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if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
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//compressed
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// Compressed.
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FileAccessCompressed *fac = memnew(FileAccessCompressed);
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fac->open_after_magic(f);
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error = fac->open_after_magic(f);
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if (error != OK) {
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memdelete(fac);
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f->close();
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return "";
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}
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f = fac;
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} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
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//not normal
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// Not normal.
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error = ERR_FILE_UNRECOGNIZED;
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f->close();
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return "";
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}
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@ -1055,14 +1067,19 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
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uint8_t header[4];
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f->get_buffer(header, 4);
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if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
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//compressed
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// Compressed.
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FileAccessCompressed *fac = memnew(FileAccessCompressed);
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fac->open_after_magic(f);
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Error err = fac->open_after_magic(f);
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if (err != OK) {
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memdelete(fac);
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memdelete(f);
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ERR_FAIL_V_MSG(err, "Cannot open file '" + p_path + "'.");
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}
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f = fac;
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FileAccessCompressed *facw = memnew(FileAccessCompressed);
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facw->configure("RSCC");
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Error err = facw->_open(p_path + ".depren", FileAccess::WRITE);
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err = facw->_open(p_path + ".depren", FileAccess::WRITE);
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if (err) {
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memdelete(fac);
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memdelete(facw);
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@ -1072,9 +1089,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
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fw = facw;
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} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
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//not normal
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//error=ERR_FILE_UNRECOGNIZED;
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// Not normal.
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memdelete(f);
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ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unrecognized binary resource file '" + local_path + "'.");
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} else {
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@ -60,6 +60,19 @@ struct Rect2 {
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return true;
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}
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inline bool intersects_touch(const Rect2 &p_rect) const {
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if (position.x > (p_rect.position.x + p_rect.size.width))
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return false;
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if ((position.x + size.width) < p_rect.position.x)
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return false;
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if (position.y > (p_rect.position.y + p_rect.size.height))
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return false;
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if ((position.y + size.height) < p_rect.position.y)
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return false;
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return true;
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}
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inline real_t distance_to(const Vector2 &p_point) const {
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real_t dist = 0.0;
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@ -3324,7 +3324,7 @@ String String::humanize_size(uint64_t p_size) {
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int prefix_idx = 0;
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while (prefix_idx < prefixes.size() && p_size > (_div * 1024)) {
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while (prefix_idx < prefixes.size() - 1 && p_size > (_div * 1024)) {
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_div *= 1024;
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prefix_idx++;
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}
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@ -51,10 +51,16 @@ bool VariantParser::StreamFile::is_eof() const {
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CharType VariantParser::StreamString::get_char() {
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if (pos >= s.length())
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if (pos > s.length()) {
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return 0;
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else
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} else if (pos == s.length()) {
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// You need to try to read again when you have reached the end for EOF to be reported,
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// so this works the same as files (like StreamFile does)
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pos++;
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return 0;
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} else {
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return s[pos++];
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}
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}
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bool VariantParser::StreamString::is_utf8() const {
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|
|
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@ -129,6 +129,16 @@
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<description>
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</description>
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</method>
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<method name="parse">
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<return type="int" enum="Error">
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</return>
|
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<argument index="0" name="data" type="String">
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</argument>
|
||||
<description>
|
||||
Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
|
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Returns one of the [enum Error] code constants ([code]OK[/code] on success).
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</description>
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</method>
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<method name="save">
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<return type="int" enum="Error">
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</return>
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|
|
|
@ -1,8 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="EditorInspector" inherits="ScrollContainer" version="3.2">
|
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<brief_description>
|
||||
A tab used to edit properties of the selected node.
|
||||
</brief_description>
|
||||
<description>
|
||||
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
|
||||
<brief_description>
|
||||
Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
|
||||
FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
|
||||
</brief_description>
|
||||
<description>
|
||||
This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
|
||||
This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
|
||||
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
|
||||
[codeblock]
|
||||
- Smoothing Groups
|
||||
|
|
|
@ -513,32 +513,46 @@
|
|||
</constants>
|
||||
<theme_items>
|
||||
<theme_item name="bg" type="StyleBox">
|
||||
Default [StyleBox] for the [ItemList], i.e. used when the control is not being focused.
|
||||
</theme_item>
|
||||
<theme_item name="bg_focus" type="StyleBox">
|
||||
[StyleBox] used when the [ItemList] is being focused.
|
||||
</theme_item>
|
||||
<theme_item name="cursor" type="StyleBox">
|
||||
[StyleBox] used for the cursor, when the [ItemList] is being focused.
|
||||
</theme_item>
|
||||
<theme_item name="cursor_unfocused" type="StyleBox">
|
||||
[StyleBox] used for the cursor, when the [ItemList] is not being focused.
|
||||
</theme_item>
|
||||
<theme_item name="font" type="Font">
|
||||
[Font] of the item's text.
|
||||
</theme_item>
|
||||
<theme_item name="font_color" type="Color" default="Color( 0.63, 0.63, 0.63, 1 )">
|
||||
Default text [Color] of the item.
|
||||
</theme_item>
|
||||
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
|
||||
Text [Color] used when the item is selected.
|
||||
</theme_item>
|
||||
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
|
||||
[Color] of the guideline. The guideline is a line drawn between each row of items.
|
||||
</theme_item>
|
||||
<theme_item name="hseparation" type="int" default="4">
|
||||
The horizontal spacing between items.
|
||||
</theme_item>
|
||||
<theme_item name="icon_margin" type="int" default="4">
|
||||
The spacing between item's icon and text.
|
||||
</theme_item>
|
||||
<theme_item name="line_separation" type="int" default="2">
|
||||
The vertical spacing between each line of text.
|
||||
</theme_item>
|
||||
<theme_item name="selected" type="StyleBox">
|
||||
[StyleBox] for the selected items, used when the [ItemList] is not being focused.
|
||||
</theme_item>
|
||||
<theme_item name="selected_focus" type="StyleBox">
|
||||
[StyleBox] for the selected items, used when the [ItemList] is being focused.
|
||||
</theme_item>
|
||||
<theme_item name="vseparation" type="int" default="2">
|
||||
The vertical spacing between items.
|
||||
</theme_item>
|
||||
</theme_items>
|
||||
</class>
|
||||
|
|
|
@ -960,7 +960,7 @@
|
|||
If [code]true[/code], the window background is transparent and window frame is removed.
|
||||
Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
|
||||
[b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled.
|
||||
[b]Note:[/b] This property is implemented on Linux, macOS and Windows.
|
||||
[b]Note:[/b] This property is implemented on HTML5, Linux, macOS and Windows.
|
||||
</member>
|
||||
<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )">
|
||||
The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
Skeleton for 2D characters and animated objects.
|
||||
</brief_description>
|
||||
<description>
|
||||
Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
|
||||
|
@ -15,19 +16,21 @@
|
|||
<argument index="0" name="idx" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_bone_count" qualifiers="const">
|
||||
<return type="int">
|
||||
</return>
|
||||
<description>
|
||||
Returns the amount of bones in the skeleton.
|
||||
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_skeleton" qualifiers="const">
|
||||
<return type="RID">
|
||||
</return>
|
||||
<description>
|
||||
Returns the [RID] of a Skeleton2D instance.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
|
|
@ -221,7 +221,7 @@
|
|||
If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar].
|
||||
</member>
|
||||
<member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0">
|
||||
The reflectivity of the object's surface. The higher the value, the more light is reflected.
|
||||
A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between [code]0[/code] and [code]1[/code] should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness].
|
||||
</member>
|
||||
<member name="metallic_specular" type="float" setter="set_specular" getter="get_specular" default="0.5">
|
||||
Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.
|
||||
|
|
|
@ -387,80 +387,112 @@
|
|||
</constants>
|
||||
<theme_items>
|
||||
<theme_item name="arrow" type="Texture">
|
||||
The arrow icon used when a foldable item is not collapsed.
|
||||
</theme_item>
|
||||
<theme_item name="arrow_collapsed" type="Texture">
|
||||
The arrow icon used when a foldable item is collapsed.
|
||||
</theme_item>
|
||||
<theme_item name="bg" type="StyleBox">
|
||||
Default [StyleBox] for the [Tree], i.e. used when the control is not being focused.
|
||||
</theme_item>
|
||||
<theme_item name="bg_focus" type="StyleBox">
|
||||
[StyleBox] used when the [Tree] is being focused.
|
||||
</theme_item>
|
||||
<theme_item name="button_margin" type="int" default="4">
|
||||
The horizontal space between each button in a cell.
|
||||
</theme_item>
|
||||
<theme_item name="button_pressed" type="StyleBox">
|
||||
[StyleBox] used when a button in the tree is pressed.
|
||||
</theme_item>
|
||||
<theme_item name="checked" type="Texture">
|
||||
The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is checked.
|
||||
</theme_item>
|
||||
<theme_item name="cursor" type="StyleBox">
|
||||
</theme_item>
|
||||
<theme_item name="cursor_color" type="Color" default="Color( 0, 0, 0, 1 )">
|
||||
[StyleBox] used for the cursor, when the [Tree] is being focused.
|
||||
</theme_item>
|
||||
<theme_item name="cursor_unfocused" type="StyleBox">
|
||||
[StyleBox] used for the cursor, when the [Tree] is not being focused.
|
||||
</theme_item>
|
||||
<theme_item name="custom_button" type="StyleBox">
|
||||
Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell.
|
||||
</theme_item>
|
||||
<theme_item name="custom_button_font_highlight" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
|
||||
Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
|
||||
</theme_item>
|
||||
<theme_item name="custom_button_hover" type="StyleBox">
|
||||
[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
|
||||
</theme_item>
|
||||
<theme_item name="custom_button_pressed" type="StyleBox">
|
||||
[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's pressed.
|
||||
</theme_item>
|
||||
<theme_item name="draw_guides" type="int" default="1">
|
||||
Draws the guidelines if not zero, this acts as a boolean. The guideline is a horizontal line drawn at the bottom of each item.
|
||||
</theme_item>
|
||||
<theme_item name="draw_relationship_lines" type="int" default="0">
|
||||
Draws the relationship lines if not zero, this acts as a boolean. Relationship lines are drawn at the start of child items to show hierarchy.
|
||||
</theme_item>
|
||||
<theme_item name="drop_position_color" type="Color" default="Color( 1, 0.3, 0.2, 1 )">
|
||||
[Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations.
|
||||
</theme_item>
|
||||
<theme_item name="font" type="Font">
|
||||
[Font] of the item's text.
|
||||
</theme_item>
|
||||
<theme_item name="font_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
|
||||
Default text [Color] of the item.
|
||||
</theme_item>
|
||||
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
|
||||
Text [Color] used when the item is selected.
|
||||
</theme_item>
|
||||
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
|
||||
[Color] of the guideline.
|
||||
</theme_item>
|
||||
<theme_item name="hseparation" type="int" default="4">
|
||||
The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled.
|
||||
</theme_item>
|
||||
<theme_item name="item_margin" type="int" default="12">
|
||||
The horizontal margin at the start of an item. This is used when folding is enabled for the item.
|
||||
</theme_item>
|
||||
<theme_item name="relationship_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )">
|
||||
[Color] of the relationship lines.
|
||||
</theme_item>
|
||||
<theme_item name="scroll_border" type="int" default="4">
|
||||
The maximum distance between the mouse cursor and the control's border to trigger border scrolling when dragging.
|
||||
</theme_item>
|
||||
<theme_item name="scroll_speed" type="int" default="12">
|
||||
The speed of border scrolling.
|
||||
</theme_item>
|
||||
<theme_item name="select_arrow" type="Texture">
|
||||
The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
|
||||
</theme_item>
|
||||
<theme_item name="selected" type="StyleBox">
|
||||
[StyleBox] for the selected items, used when the [Tree] is not being focused.
|
||||
</theme_item>
|
||||
<theme_item name="selected_focus" type="StyleBox">
|
||||
</theme_item>
|
||||
<theme_item name="selection_color" type="Color" default="Color( 0.1, 0.1, 1, 0.8 )">
|
||||
[StyleBox] for the selected items, used when the [Tree] is being focused.
|
||||
</theme_item>
|
||||
<theme_item name="title_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
|
||||
Default text [Color] of the title button.
|
||||
</theme_item>
|
||||
<theme_item name="title_button_font" type="Font">
|
||||
[Font] of the title button's text.
|
||||
</theme_item>
|
||||
<theme_item name="title_button_hover" type="StyleBox">
|
||||
[StyleBox] used when the title button is being hovered.
|
||||
</theme_item>
|
||||
<theme_item name="title_button_normal" type="StyleBox">
|
||||
Default [StyleBox] for the title button.
|
||||
</theme_item>
|
||||
<theme_item name="title_button_pressed" type="StyleBox">
|
||||
[StyleBox] used when the title button is being pressed.
|
||||
</theme_item>
|
||||
<theme_item name="unchecked" type="Texture">
|
||||
The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is unchecked.
|
||||
</theme_item>
|
||||
<theme_item name="updown" type="Texture">
|
||||
The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
|
||||
</theme_item>
|
||||
<theme_item name="vseparation" type="int" default="4">
|
||||
The vertical padding inside each item, i.e. the distance between the item's content and top/bottom border.
|
||||
</theme_item>
|
||||
</theme_items>
|
||||
</class>
|
||||
|
|
|
@ -81,6 +81,7 @@ colors = {
|
|||
'section': [1, 4], # bold, underline
|
||||
'state_off': [36], # cyan
|
||||
'state_on': [1, 35], # bold, magenta/plum
|
||||
'bold': [1], # bold
|
||||
}
|
||||
overall_progress_description_weigth = 10
|
||||
|
||||
|
@ -227,7 +228,7 @@ class ClassStatus:
|
|||
|
||||
output['items'] = items_progress.to_configured_colored_string()
|
||||
|
||||
output['overall'] = (description_progress + items_progress).to_colored_string('{percent}%', '{pad_percent}{s}')
|
||||
output['overall'] = (description_progress + items_progress).to_colored_string(color('bold', '{percent}%'), '{pad_percent}{s}')
|
||||
|
||||
if self.name.startswith('Total'):
|
||||
output['url'] = color('url', 'https://docs.godotengine.org/en/latest/classes/')
|
||||
|
@ -309,7 +310,7 @@ if flags['i']:
|
|||
table_columns.append('items')
|
||||
|
||||
if flags['o'] == (not flags['i']):
|
||||
table_column_names.append('Overall')
|
||||
table_column_names.append(color('bold', 'Overall'))
|
||||
table_columns.append('overall')
|
||||
|
||||
if flags['u']:
|
||||
|
@ -435,6 +436,11 @@ if len(table) > 2 or not flags['a']:
|
|||
row.append('')
|
||||
table.append(row)
|
||||
|
||||
if flags['a']:
|
||||
# Duplicate the headers at the bottom of the table so they can be viewed
|
||||
# without having to scroll back to the top.
|
||||
table.append(table_column_names)
|
||||
|
||||
table_column_sizes = []
|
||||
for row in table:
|
||||
for cell_i, cell in enumerate(row):
|
||||
|
@ -460,7 +466,10 @@ for row_i, row in enumerate(table):
|
|||
|
||||
print(row_string)
|
||||
|
||||
if row_i == 0 or row_i == len(table) - 2:
|
||||
# Account for the possible double header (if the `a` flag is enabled).
|
||||
# No need to have a condition for the flag, as this will behave correctly
|
||||
# if the flag is disabled.
|
||||
if row_i == 0 or row_i == len(table) - 3 or row_i == len(table) - 2:
|
||||
print(divider_string)
|
||||
|
||||
print(divider_string)
|
||||
|
|
|
@ -1727,7 +1727,7 @@ void AnimationTimelineEdit::update_values() {
|
|||
time_icon->set_tooltip(TTR("Animation length (frames)"));
|
||||
} else {
|
||||
length->set_value(animation->get_length());
|
||||
length->set_step(0.01);
|
||||
length->set_step(0.001);
|
||||
length->set_tooltip(TTR("Animation length (seconds)"));
|
||||
time_icon->set_tooltip(TTR("Animation length (seconds)"));
|
||||
}
|
||||
|
@ -1890,7 +1890,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
|
|||
length = memnew(EditorSpinSlider);
|
||||
length->set_min(0.001);
|
||||
length->set_max(36000);
|
||||
length->set_step(0.01);
|
||||
length->set_step(0.001);
|
||||
length->set_allow_greater(true);
|
||||
length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));
|
||||
length->set_hide_slider(true);
|
||||
|
|
|
@ -1030,7 +1030,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
|
|||
String header = "<class name=\"" + c.name + "\"";
|
||||
if (c.inherits != "")
|
||||
header += " inherits=\"" + c.inherits + "\"";
|
||||
header += String(" version=\"") + VERSION_NUMBER + "\"";
|
||||
header += String(" version=\"") + VERSION_BRANCH + "\"";
|
||||
header += ">";
|
||||
_write_string(f, 0, header);
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ void DocDump::dump(const String &p_file) {
|
|||
FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE);
|
||||
|
||||
_write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>");
|
||||
_write_string(f, 0, String("<doc version=\"") + VERSION_NUMBER + "\" name=\"Engine Types\">");
|
||||
_write_string(f, 0, String("<doc version=\"") + VERSION_BRANCH + "\" name=\"Engine Types\">");
|
||||
|
||||
while (class_list.size()) {
|
||||
|
||||
|
|
|
@ -120,6 +120,7 @@ void EditorAutoloadSettings::_autoload_add() {
|
|||
autoload_add_path->get_line_edit()->set_text("");
|
||||
|
||||
autoload_add_name->set_text("");
|
||||
add_autoload->set_disabled(true);
|
||||
}
|
||||
|
||||
void EditorAutoloadSettings::_autoload_selected() {
|
||||
|
@ -312,7 +313,34 @@ void EditorAutoloadSettings::_autoload_open(const String &fpath) {
|
|||
|
||||
void EditorAutoloadSettings::_autoload_file_callback(const String &p_path) {
|
||||
|
||||
autoload_add_name->set_text(p_path.get_file().get_basename());
|
||||
// Convert the file name to PascalCase, which is the convention for classes in GDScript.
|
||||
const String class_name = p_path.get_file().get_basename().capitalize().replace(" ", "");
|
||||
|
||||
// If the name collides with a built-in class, prefix the name to make it possible to add without having to edit the name.
|
||||
// The prefix is subjective, but it provides better UX than leaving the Add button disabled :)
|
||||
const String prefix = ClassDB::class_exists(class_name) ? "Global" : "";
|
||||
|
||||
autoload_add_name->set_text(prefix + class_name);
|
||||
add_autoload->set_disabled(false);
|
||||
}
|
||||
|
||||
void EditorAutoloadSettings::_autoload_text_entered(const String p_name) {
|
||||
|
||||
if (autoload_add_path->get_line_edit()->get_text() != "" && _autoload_name_is_valid(p_name, NULL)) {
|
||||
_autoload_add();
|
||||
}
|
||||
}
|
||||
|
||||
void EditorAutoloadSettings::_autoload_path_text_changed(const String p_path) {
|
||||
|
||||
add_autoload->set_disabled(
|
||||
p_path == "" || !_autoload_name_is_valid(autoload_add_name->get_text(), NULL));
|
||||
}
|
||||
|
||||
void EditorAutoloadSettings::_autoload_text_changed(const String p_name) {
|
||||
|
||||
add_autoload->set_disabled(
|
||||
autoload_add_path->get_line_edit()->get_text() == "" || !_autoload_name_is_valid(p_name, NULL));
|
||||
}
|
||||
|
||||
Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
|
||||
|
@ -424,7 +452,7 @@ void EditorAutoloadSettings::update_autoload() {
|
|||
item->set_editable(2, true);
|
||||
item->set_text(2, TTR("Enable"));
|
||||
item->set_checked(2, info.is_singleton);
|
||||
item->add_button(3, get_icon("FileList", "EditorIcons"), BUTTON_OPEN);
|
||||
item->add_button(3, get_icon("Load", "EditorIcons"), BUTTON_OPEN);
|
||||
item->add_button(3, get_icon("MoveUp", "EditorIcons"), BUTTON_MOVE_UP);
|
||||
item->add_button(3, get_icon("MoveDown", "EditorIcons"), BUTTON_MOVE_DOWN);
|
||||
item->add_button(3, get_icon("Remove", "EditorIcons"), BUTTON_DELETE);
|
||||
|
@ -713,7 +741,9 @@ void EditorAutoloadSettings::_bind_methods() {
|
|||
ClassDB::bind_method("_autoload_edited", &EditorAutoloadSettings::_autoload_edited);
|
||||
ClassDB::bind_method("_autoload_button_pressed", &EditorAutoloadSettings::_autoload_button_pressed);
|
||||
ClassDB::bind_method("_autoload_activated", &EditorAutoloadSettings::_autoload_activated);
|
||||
ClassDB::bind_method("_autoload_path_text_changed", &EditorAutoloadSettings::_autoload_path_text_changed);
|
||||
ClassDB::bind_method("_autoload_text_entered", &EditorAutoloadSettings::_autoload_text_entered);
|
||||
ClassDB::bind_method("_autoload_text_changed", &EditorAutoloadSettings::_autoload_text_changed);
|
||||
ClassDB::bind_method("_autoload_open", &EditorAutoloadSettings::_autoload_open);
|
||||
ClassDB::bind_method("_autoload_file_callback", &EditorAutoloadSettings::_autoload_file_callback);
|
||||
|
||||
|
@ -806,6 +836,8 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
|
|||
autoload_add_path->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
autoload_add_path->get_file_dialog()->set_mode(EditorFileDialog::MODE_OPEN_FILE);
|
||||
autoload_add_path->get_file_dialog()->connect("file_selected", this, "_autoload_file_callback");
|
||||
autoload_add_path->get_line_edit()->connect("text_changed", this, "_autoload_path_text_changed");
|
||||
|
||||
hbc->add_child(autoload_add_path);
|
||||
|
||||
l = memnew(Label);
|
||||
|
@ -815,11 +847,14 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
|
|||
autoload_add_name = memnew(LineEdit);
|
||||
autoload_add_name->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
autoload_add_name->connect("text_entered", this, "_autoload_text_entered");
|
||||
autoload_add_name->connect("text_changed", this, "_autoload_text_changed");
|
||||
hbc->add_child(autoload_add_name);
|
||||
|
||||
Button *add_autoload = memnew(Button);
|
||||
add_autoload = memnew(Button);
|
||||
add_autoload->set_text(TTR("Add"));
|
||||
add_autoload->connect("pressed", this, "_autoload_add");
|
||||
// The button will be enabled once a valid name is entered (either automatically or manually).
|
||||
add_autoload->set_disabled(true);
|
||||
hbc->add_child(add_autoload);
|
||||
|
||||
tree = memnew(Tree);
|
||||
|
|
|
@ -76,6 +76,7 @@ class EditorAutoloadSettings : public VBoxContainer {
|
|||
Tree *tree;
|
||||
EditorLineEditFileChooser *autoload_add_path;
|
||||
LineEdit *autoload_add_name;
|
||||
Button *add_autoload;
|
||||
|
||||
bool _autoload_name_is_valid(const String &p_name, String *r_error = NULL);
|
||||
|
||||
|
@ -84,7 +85,9 @@ class EditorAutoloadSettings : public VBoxContainer {
|
|||
void _autoload_edited();
|
||||
void _autoload_button_pressed(Object *p_item, int p_column, int p_button);
|
||||
void _autoload_activated();
|
||||
void _autoload_text_entered(String) { _autoload_add(); }
|
||||
void _autoload_path_text_changed(const String p_path);
|
||||
void _autoload_text_entered(const String p_name);
|
||||
void _autoload_text_changed(const String p_name);
|
||||
void _autoload_open(const String &fpath);
|
||||
void _autoload_file_callback(const String &p_path);
|
||||
Node *_create_autoload(const String &p_path);
|
||||
|
|
|
@ -675,9 +675,12 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
|
|||
if (f == "")
|
||||
break;
|
||||
|
||||
if (da->current_is_hidden())
|
||||
continue;
|
||||
|
||||
if (da->current_is_dir()) {
|
||||
|
||||
if (f.begins_with(".")) //ignore hidden and . / ..
|
||||
if (f.begins_with(".")) // Ignore special and . / ..
|
||||
continue;
|
||||
|
||||
if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this
|
||||
|
@ -871,9 +874,12 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
|
|||
if (f == "")
|
||||
break;
|
||||
|
||||
if (da->current_is_hidden())
|
||||
continue;
|
||||
|
||||
if (da->current_is_dir()) {
|
||||
|
||||
if (f.begins_with(".")) //ignore hidden and . / ..
|
||||
if (f.begins_with(".")) // Ignore special and . / ..
|
||||
continue;
|
||||
|
||||
int idx = p_dir->find_dir_index(f);
|
||||
|
@ -1059,8 +1065,12 @@ void EditorFileSystem::get_changed_sources(List<String> *r_changed) {
|
|||
|
||||
void EditorFileSystem::scan_changes() {
|
||||
|
||||
if (scanning || scanning_changes || thread)
|
||||
if (first_scan || // Prevent a premature changes scan from inhibiting the first full scan
|
||||
scanning || scanning_changes || thread) {
|
||||
scan_changes_pending = true;
|
||||
set_process(true);
|
||||
return;
|
||||
}
|
||||
|
||||
_update_extensions();
|
||||
sources_changed.clear();
|
||||
|
@ -1105,16 +1115,18 @@ void EditorFileSystem::_notification(int p_what) {
|
|||
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
if (use_threads && thread) {
|
||||
Thread *active_thread = thread ? thread : thread_sources;
|
||||
if (use_threads && active_thread) {
|
||||
//abort thread if in progress
|
||||
abort_scan = true;
|
||||
while (scanning) {
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
}
|
||||
Thread::wait_to_finish(thread);
|
||||
memdelete(thread);
|
||||
Thread::wait_to_finish(active_thread);
|
||||
memdelete(active_thread);
|
||||
thread = NULL;
|
||||
WARN_PRINTS("Scan thread aborted...");
|
||||
thread_sources = NULL;
|
||||
WARN_PRINT("Scan thread aborted...");
|
||||
set_process(false);
|
||||
}
|
||||
|
||||
|
@ -1164,6 +1176,11 @@ void EditorFileSystem::_notification(int p_what) {
|
|||
_queue_update_script_classes();
|
||||
first_scan = false;
|
||||
}
|
||||
|
||||
if (!is_processing() && scan_changes_pending) {
|
||||
scan_changes_pending = false;
|
||||
scan_changes();
|
||||
}
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
@ -2138,6 +2155,7 @@ EditorFileSystem::EditorFileSystem() {
|
|||
scan_total = 0;
|
||||
update_script_classes_queued = false;
|
||||
first_scan = true;
|
||||
scan_changes_pending = false;
|
||||
revalidate_import_files = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -145,6 +145,7 @@ class EditorFileSystem : public Node {
|
|||
bool scanning;
|
||||
bool importing;
|
||||
bool first_scan;
|
||||
bool scan_changes_pending;
|
||||
float scan_total;
|
||||
String filesystem_settings_version_for_import;
|
||||
bool revalidate_import_files;
|
||||
|
|
|
@ -50,7 +50,7 @@ void EditorHelp::_init_colors() {
|
|||
text_color = get_color("default_color", "RichTextLabel");
|
||||
headline_color = get_color("headline_color", "EditorHelp");
|
||||
base_type_color = title_color.linear_interpolate(text_color, 0.5);
|
||||
comment_color = text_color * Color(1, 1, 1, 0.4);
|
||||
comment_color = text_color * Color(1, 1, 1, 0.6);
|
||||
symbol_color = comment_color;
|
||||
value_color = text_color * Color(1, 1, 1, 0.6);
|
||||
qualifier_color = text_color * Color(1, 1, 1, 0.8);
|
||||
|
|
|
@ -1596,7 +1596,7 @@ void EditorInspector::update_tree() {
|
|||
if (capitalize_paths)
|
||||
cat = cat.capitalize();
|
||||
|
||||
if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name))
|
||||
if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name) && property_prefix.to_lower().find(filter.to_lower()) == -1)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -5798,7 +5798,7 @@ EditorNode::EditorNode() {
|
|||
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
|
||||
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
|
||||
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_EXP_RANGE, "0,1,0"));
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0"));
|
||||
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
|
||||
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
|
||||
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
|
||||
|
|
|
@ -245,6 +245,9 @@ void SectionedInspector::update_category_list() {
|
|||
if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script"))
|
||||
continue;
|
||||
|
||||
if (!filter.empty() && !filter.is_subsequence_ofi(pi.name) && !filter.is_subsequence_ofi(pi.name.replace("/", " ").capitalize()))
|
||||
continue;
|
||||
|
||||
int sp = pi.name.find("/");
|
||||
if (sp == -1)
|
||||
pi.name = "global/" + pi.name;
|
||||
|
@ -252,9 +255,6 @@ void SectionedInspector::update_category_list() {
|
|||
Vector<String> sectionarr = pi.name.split("/");
|
||||
String metasection;
|
||||
|
||||
if (!filter.empty() && !filter.is_subsequence_ofi(sectionarr[sectionarr.size() - 1].capitalize()))
|
||||
continue;
|
||||
|
||||
int sc = MIN(2, sectionarr.size() - 1);
|
||||
|
||||
for (int i = 0; i < sc; i++) {
|
||||
|
|
|
@ -89,7 +89,11 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
|
|||
// dumb gizmo check
|
||||
bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo");
|
||||
|
||||
ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, true, p_convert_color);
|
||||
// Upsample icon generation only if the editor scale isn't an integer multiplier.
|
||||
// Generating upsampled icons is slower, and the benefit is hardly visible
|
||||
// with integer editor scales.
|
||||
const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
|
||||
ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color);
|
||||
|
||||
if ((p_scale - (float)((int)p_scale)) > 0.0 || is_gizmo || p_force_filter)
|
||||
icon->create_from_image(img); // in this case filter really helps
|
||||
|
@ -106,7 +110,15 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
|
|||
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
|
||||
|
||||
#ifdef SVG_ENABLED
|
||||
// The default icon theme is designed to be used for a dark theme.
|
||||
// This dictionary stores color codes to convert to other colors
|
||||
// for better readability on a light theme.
|
||||
Dictionary dark_icon_color_dictionary;
|
||||
|
||||
// The names of the icons to never convert, even if one of their colors
|
||||
// are contained in the dictionary above.
|
||||
Set<StringName> exceptions;
|
||||
|
||||
if (!p_dark_theme) {
|
||||
// convert color: FROM TO
|
||||
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // common icon color
|
||||
|
@ -172,9 +184,31 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
|
|||
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ec9a", "#2ce573"); // VS rid
|
||||
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#79f3e8", "#12d5c3"); // VS object
|
||||
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77edb1", "#57e99f"); // VS dict
|
||||
|
||||
exceptions.insert("EditorPivot");
|
||||
exceptions.insert("EditorHandle");
|
||||
exceptions.insert("Editor3DHandle");
|
||||
exceptions.insert("Godot");
|
||||
exceptions.insert("PanoramaSky");
|
||||
exceptions.insert("ProceduralSky");
|
||||
exceptions.insert("EditorControlAnchor");
|
||||
exceptions.insert("DefaultProjectIcon");
|
||||
exceptions.insert("GuiCloseCustomizable");
|
||||
exceptions.insert("GuiGraphNodePort");
|
||||
exceptions.insert("GuiResizer");
|
||||
exceptions.insert("ZoomMore");
|
||||
exceptions.insert("ZoomLess");
|
||||
exceptions.insert("ZoomReset");
|
||||
exceptions.insert("LockViewport");
|
||||
exceptions.insert("GroupViewport");
|
||||
exceptions.insert("StatusError");
|
||||
exceptions.insert("StatusSuccess");
|
||||
exceptions.insert("StatusWarning");
|
||||
exceptions.insert("NodeWarning");
|
||||
exceptions.insert("OverbrightIndicator");
|
||||
}
|
||||
|
||||
// these ones should be converted even if we are using a dark theme
|
||||
// These ones should be converted even if we are using a dark theme.
|
||||
const Color error_color = p_theme->get_color("error_color", "Editor");
|
||||
const Color success_color = p_theme->get_color("success_color", "Editor");
|
||||
const Color warning_color = p_theme->get_color("warning_color", "Editor");
|
||||
|
@ -182,65 +216,44 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
|
|||
dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color;
|
||||
dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color;
|
||||
|
||||
List<String> exceptions;
|
||||
exceptions.push_back("EditorPivot");
|
||||
exceptions.push_back("EditorHandle");
|
||||
exceptions.push_back("Editor3DHandle");
|
||||
exceptions.push_back("Godot");
|
||||
exceptions.push_back("PanoramaSky");
|
||||
exceptions.push_back("ProceduralSky");
|
||||
exceptions.push_back("EditorControlAnchor");
|
||||
exceptions.push_back("DefaultProjectIcon");
|
||||
exceptions.push_back("GuiCloseCustomizable");
|
||||
exceptions.push_back("GuiGraphNodePort");
|
||||
exceptions.push_back("GuiResizer");
|
||||
exceptions.push_back("ZoomMore");
|
||||
exceptions.push_back("ZoomLess");
|
||||
exceptions.push_back("ZoomReset");
|
||||
exceptions.push_back("LockViewport");
|
||||
exceptions.push_back("GroupViewport");
|
||||
exceptions.push_back("StatusError");
|
||||
exceptions.push_back("StatusSuccess");
|
||||
exceptions.push_back("StatusWarning");
|
||||
exceptions.push_back("NodeWarning");
|
||||
exceptions.push_back("OverbrightIndicator");
|
||||
|
||||
ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary);
|
||||
|
||||
// generate icons
|
||||
if (!p_only_thumbs)
|
||||
// Generate icons.
|
||||
if (!p_only_thumbs) {
|
||||
for (int i = 0; i < editor_icons_count; i++) {
|
||||
List<String>::Element *is_exception = exceptions.find(editor_icons_names[i]);
|
||||
if (is_exception) exceptions.erase(is_exception);
|
||||
Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
|
||||
const int is_exception = exceptions.has(editor_icons_names[i]);
|
||||
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
|
||||
|
||||
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
|
||||
}
|
||||
}
|
||||
|
||||
// generate thumb files with the given thumb size
|
||||
bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution
|
||||
// Generate thumbnail icons with the given thumbnail size.
|
||||
// We don't need filtering when generating at one of the default resolutions.
|
||||
const bool force_filter = p_thumb_size != 64 && p_thumb_size != 32;
|
||||
if (p_thumb_size >= 64) {
|
||||
float scale = (float)p_thumb_size / 64.0 * EDSCALE;
|
||||
const float scale = (float)p_thumb_size / 64.0 * EDSCALE;
|
||||
for (int i = 0; i < editor_bg_thumbs_count; i++) {
|
||||
int index = editor_bg_thumbs_indices[i];
|
||||
List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
|
||||
if (is_exception) exceptions.erase(is_exception);
|
||||
Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
|
||||
const int index = editor_bg_thumbs_indices[i];
|
||||
const int is_exception = exceptions.has(editor_icons_names[index]);
|
||||
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
|
||||
|
||||
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
|
||||
}
|
||||
} else {
|
||||
float scale = (float)p_thumb_size / 32.0 * EDSCALE;
|
||||
const float scale = (float)p_thumb_size / 32.0 * EDSCALE;
|
||||
for (int i = 0; i < editor_md_thumbs_count; i++) {
|
||||
int index = editor_md_thumbs_indices[i];
|
||||
List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
|
||||
if (is_exception) exceptions.erase(is_exception);
|
||||
Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
|
||||
const int index = editor_md_thumbs_indices[i];
|
||||
const bool is_exception = exceptions.has(editor_icons_names[index]);
|
||||
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
|
||||
|
||||
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
|
||||
}
|
||||
}
|
||||
|
||||
ImageLoaderSVG::set_convert_colors(NULL);
|
||||
#else
|
||||
print_line("SVG support disabled, editor icons won't be rendered.");
|
||||
WARN_PRINT("SVG support disabled, editor icons won't be rendered.");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -1413,17 +1413,13 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
|
|||
if (!can_move) {
|
||||
// Ask to do something.
|
||||
overwrite_dialog->popup_centered_minsize();
|
||||
overwrite_dialog->grab_focus();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check groups.
|
||||
for (int i = 0; i < to_move.size(); i++) {
|
||||
|
||||
print_line("is group: " + to_move[i].path + ": " + itos(EditorFileSystem::get_singleton()->is_group_file(to_move[i].path)));
|
||||
if (to_move[i].is_file && EditorFileSystem::get_singleton()->is_group_file(to_move[i].path)) {
|
||||
print_line("move to: " + p_to_path.plus_file(to_move[i].path.get_file()));
|
||||
EditorFileSystem::get_singleton()->move_group_file(to_move[i].path, p_to_path.plus_file(to_move[i].path.get_file()));
|
||||
}
|
||||
}
|
||||
|
@ -1442,7 +1438,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
|
|||
|
||||
if (is_moved) {
|
||||
int current_tab = editor->get_current_tab();
|
||||
_save_scenes_after_move(file_renames); //save scenes before updating
|
||||
_save_scenes_after_move(file_renames); // Save scenes before updating.
|
||||
_update_dependencies_after_move(file_renames);
|
||||
_update_resource_paths_after_move(file_renames);
|
||||
_update_project_settings_after_move(file_renames);
|
||||
|
@ -1786,6 +1782,14 @@ void FileSystemDock::_resource_created() const {
|
|||
Resource *r = Object::cast_to<Resource>(c);
|
||||
ERR_FAIL_COND(!r);
|
||||
|
||||
PackedScene *scene = Object::cast_to<PackedScene>(r);
|
||||
if (scene) {
|
||||
Node *node = memnew(Node);
|
||||
node->set_name("Node");
|
||||
scene->pack(node);
|
||||
memdelete(node);
|
||||
}
|
||||
|
||||
REF res(r);
|
||||
editor->push_item(c);
|
||||
|
||||
|
@ -1948,7 +1952,7 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da
|
|||
return false;
|
||||
|
||||
// Attempting to move a folder into itself will fail later,
|
||||
// rather than bring up a message don't try to do it in the first place
|
||||
// rather than bring up a message don't try to do it in the first place.
|
||||
to_dir = to_dir.ends_with("/") ? to_dir : (to_dir + "/");
|
||||
Vector<String> fnames = drag_data["files"];
|
||||
for (int i = 0; i < fnames.size(); ++i) {
|
||||
|
@ -2050,11 +2054,15 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
|
|||
Vector<String> fnames = drag_data["files"];
|
||||
to_move.clear();
|
||||
for (int i = 0; i < fnames.size(); i++) {
|
||||
to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));
|
||||
if (fnames[i].get_base_dir() != to_dir) {
|
||||
to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));
|
||||
}
|
||||
}
|
||||
if (!to_move.empty()) {
|
||||
_move_operation_confirm(to_dir);
|
||||
}
|
||||
_move_operation_confirm(to_dir);
|
||||
} else if (favorite) {
|
||||
// Add the files from favorites
|
||||
// Add the files from favorites.
|
||||
Vector<String> fnames = drag_data["files"];
|
||||
Vector<String> favorites = EditorSettings::get_singleton()->get_favorites();
|
||||
for (int i = 0; i < fnames.size(); i++) {
|
||||
|
@ -2103,6 +2111,10 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori
|
|||
// We drop on a folder.
|
||||
target = fpath;
|
||||
return;
|
||||
} else {
|
||||
// We drop on the folder that the target file is in.
|
||||
target = fpath.get_base_dir();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (ti->get_parent() != tree->get_root()->get_children()) {
|
||||
|
|
|
@ -235,9 +235,11 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
|
|||
if (file == "")
|
||||
break;
|
||||
|
||||
// Ignore special dirs and hidden dirs (such as .git and .import)
|
||||
// Ignore special dirs (such as .git and .import)
|
||||
if (file == "." || file == ".." || file.begins_with("."))
|
||||
continue;
|
||||
if (dir->current_is_hidden())
|
||||
continue;
|
||||
|
||||
if (dir->current_is_dir())
|
||||
out_folders.append(file);
|
||||
|
|
|
@ -197,7 +197,7 @@ void GroupDialog::_add_group(String p_name) {
|
|||
}
|
||||
|
||||
String name = p_name.strip_edges();
|
||||
if (name == "" || groups->search_item_text(name)) {
|
||||
if (name.empty() || groups->get_item_with_text(name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -2077,7 +2077,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
|
|||
}
|
||||
|
||||
// Move the canvas items with the arrow keys
|
||||
if (k.is_valid() && k->is_pressed() && tool == TOOL_SELECT &&
|
||||
if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
|
||||
(k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
|
||||
if (!k->is_echo()) {
|
||||
// Start moving the canvas items with the keyboard
|
||||
|
@ -4967,6 +4967,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
|
|||
zoom = scale_x < scale_y ? scale_x : scale_y;
|
||||
zoom *= 0.90;
|
||||
viewport->update();
|
||||
_update_zoom_label();
|
||||
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,10 +60,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
|
|||
}
|
||||
|
||||
switch (p_option) {
|
||||
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
|
||||
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
|
||||
|
||||
bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
|
||||
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
|
||||
|
||||
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
@ -71,9 +68,12 @@ void MeshInstanceEditor::_menu_option(int p_option) {
|
|||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
|
||||
if (selection.empty()) {
|
||||
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
|
||||
if (shape.is_null())
|
||||
Ref<Shape> shape = mesh->create_trimesh_shape();
|
||||
if (shape.is_null()) {
|
||||
err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
CollisionShape *cshape = memnew(CollisionShape);
|
||||
cshape->set_shape(shape);
|
||||
|
@ -82,11 +82,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
|
|||
|
||||
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
|
||||
|
||||
if (trimesh_shape)
|
||||
ur->create_action(TTR("Create Static Trimesh Body"));
|
||||
else
|
||||
ur->create_action(TTR("Create Static Convex Body"));
|
||||
|
||||
ur->create_action(TTR("Create Static Trimesh Body"));
|
||||
ur->add_do_method(node, "add_child", body);
|
||||
ur->add_do_method(body, "set_owner", owner);
|
||||
ur->add_do_method(cshape, "set_owner", owner);
|
||||
|
@ -108,7 +104,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
|
|||
if (m.is_null())
|
||||
continue;
|
||||
|
||||
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
|
||||
Ref<Shape> shape = m->create_trimesh_shape();
|
||||
if (shape.is_null())
|
||||
continue;
|
||||
|
||||
|
@ -158,10 +154,44 @@ void MeshInstanceEditor::_menu_option(int p_option) {
|
|||
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
|
||||
ur->commit_action();
|
||||
} break;
|
||||
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
|
||||
case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
|
||||
|
||||
if (node == get_tree()->get_edited_scene_root()) {
|
||||
err_dialog->set_text(TTR("This doesn't work on scene root!"));
|
||||
err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Shape> shape = mesh->create_convex_shape();
|
||||
|
||||
if (shape.is_null()) {
|
||||
err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
ur->create_action(TTR("Create Single Convex Shape"));
|
||||
|
||||
CollisionShape *cshape = memnew(CollisionShape);
|
||||
cshape->set_shape(shape);
|
||||
cshape->set_transform(node->get_transform());
|
||||
|
||||
Node *owner = node->get_owner();
|
||||
|
||||
ur->add_do_method(node->get_parent(), "add_child", cshape);
|
||||
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
|
||||
ur->add_do_method(cshape, "set_owner", owner);
|
||||
ur->add_do_reference(cshape);
|
||||
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
|
||||
|
||||
ur->commit_action();
|
||||
|
||||
} break;
|
||||
case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
|
||||
|
||||
if (node == get_tree()->get_edited_scene_root()) {
|
||||
err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
@ -169,13 +199,13 @@ void MeshInstanceEditor::_menu_option(int p_option) {
|
|||
Vector<Ref<Shape> > shapes = mesh->convex_decompose();
|
||||
|
||||
if (!shapes.size()) {
|
||||
err_dialog->set_text(TTR("Failed creating shapes!"));
|
||||
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
|
||||
err_dialog->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
ur->create_action(TTR("Create Convex Shape(s)"));
|
||||
ur->create_action(TTR("Create Multiple Convex Shapes"));
|
||||
|
||||
for (int i = 0; i < shapes.size(); i++) {
|
||||
|
||||
|
@ -421,13 +451,19 @@ MeshInstanceEditor::MeshInstanceEditor() {
|
|||
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
|
||||
|
||||
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
|
||||
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a StaticBody and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
|
||||
options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
|
||||
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
|
||||
options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
|
||||
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
|
||||
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
|
||||
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
|
||||
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the SpatialMaterial Grow property when using that property isn't possible."));
|
||||
options->get_popup()->add_separator();
|
||||
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
|
||||
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
|
||||
|
|
|
@ -43,9 +43,9 @@ class MeshInstanceEditor : public Control {
|
|||
enum Menu {
|
||||
|
||||
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
|
||||
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
|
||||
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
|
||||
MENU_OPTION_CREATE_NAVMESH,
|
||||
MENU_OPTION_CREATE_OUTLINE_MESH,
|
||||
MENU_OPTION_CREATE_UV2,
|
||||
|
|
|
@ -369,6 +369,7 @@ void ShaderEditor::_editor_settings_changed() {
|
|||
shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
|
||||
shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
|
||||
shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
|
||||
shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces"));
|
||||
shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers"));
|
||||
shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));
|
||||
shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences"));
|
||||
|
@ -381,6 +382,9 @@ void ShaderEditor::_editor_settings_changed() {
|
|||
shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed"));
|
||||
shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap"));
|
||||
shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE);
|
||||
shader_editor->get_text_edit()->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guideline"));
|
||||
shader_editor->get_text_edit()->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_column"));
|
||||
shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false);
|
||||
}
|
||||
|
||||
void ShaderEditor::_bind_methods() {
|
||||
|
|
|
@ -41,21 +41,12 @@ void SkeletonIKEditorPlugin::_play() {
|
|||
return;
|
||||
|
||||
if (play_btn->is_pressed()) {
|
||||
|
||||
initial_bone_poses.resize(skeleton_ik->get_parent_skeleton()->get_bone_count());
|
||||
for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
|
||||
initial_bone_poses.write[i] = skeleton_ik->get_parent_skeleton()->get_bone_pose(i);
|
||||
}
|
||||
|
||||
skeleton_ik->start();
|
||||
} else {
|
||||
skeleton_ik->stop();
|
||||
|
||||
if (initial_bone_poses.size() != skeleton_ik->get_parent_skeleton()->get_bone_count())
|
||||
return;
|
||||
|
||||
for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
|
||||
skeleton_ik->get_parent_skeleton()->set_bone_pose(i, initial_bone_poses[i]);
|
||||
skeleton_ik->get_parent_skeleton()->set_bone_global_pose_override(i, Transform(), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,7 +44,6 @@ class SkeletonIKEditorPlugin : public EditorPlugin {
|
|||
|
||||
Button *play_btn;
|
||||
EditorNode *editor;
|
||||
Vector<Transform> initial_bone_poses;
|
||||
|
||||
void _play();
|
||||
|
||||
|
|
|
@ -546,6 +546,17 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
|
|||
edit_draw->update();
|
||||
}
|
||||
}
|
||||
|
||||
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
|
||||
if (magnify_gesture.is_valid()) {
|
||||
_zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
|
||||
}
|
||||
|
||||
Ref<InputEventPanGesture> pan_gesture = p_input;
|
||||
if (pan_gesture.is_valid()) {
|
||||
hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8);
|
||||
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureRegionEditor::_scroll_changed(float) {
|
||||
|
|
|
@ -2026,13 +2026,13 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
|
|||
toolbar->add_child(bucket_fill_button);
|
||||
|
||||
picker_button = memnew(ToolButton);
|
||||
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_CONTROL));
|
||||
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
|
||||
picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
|
||||
picker_button->set_toggle_mode(true);
|
||||
toolbar->add_child(picker_button);
|
||||
|
||||
select_button = memnew(ToolButton);
|
||||
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B));
|
||||
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
|
||||
select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
|
||||
select_button->set_toggle_mode(true);
|
||||
toolbar->add_child(select_button);
|
||||
|
|
|
@ -1794,13 +1794,13 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
|
|||
Array sd = tileset->call("tile_get_shapes", get_current_tile());
|
||||
|
||||
if (convex.is_valid()) {
|
||||
// Make concave
|
||||
// Make concave.
|
||||
undo_redo->create_action(TTR("Make Polygon Concave"));
|
||||
Ref<ConcavePolygonShape2D> _concave = memnew(ConcavePolygonShape2D);
|
||||
edited_collision_shape = _concave;
|
||||
_set_edited_shape_points(_get_collision_shape_points(convex));
|
||||
} else if (concave.is_valid()) {
|
||||
// Make convex
|
||||
// Make convex.
|
||||
undo_redo->create_action(TTR("Make Polygon Convex"));
|
||||
Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
|
||||
edited_collision_shape = _convex;
|
||||
|
@ -1810,14 +1810,20 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
|
|||
if (sd[i].get("shape") == previous_shape) {
|
||||
undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
|
||||
sd.remove(i);
|
||||
sd.insert(i, edited_collision_shape);
|
||||
undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
|
||||
undo_redo->add_do_method(this, "_select_edited_shape_coord");
|
||||
undo_redo->add_undo_method(this, "_select_edited_shape_coord");
|
||||
undo_redo->commit_action();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
|
||||
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
|
||||
undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D(), false, edited_shape_coord);
|
||||
} else {
|
||||
undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D());
|
||||
}
|
||||
undo_redo->add_do_method(this, "_select_edited_shape_coord");
|
||||
undo_redo->add_undo_method(this, "_select_edited_shape_coord");
|
||||
undo_redo->commit_action();
|
||||
|
||||
_update_toggle_shape_button();
|
||||
workspace->update();
|
||||
workspace_container->update();
|
||||
|
@ -1984,11 +1990,8 @@ void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> &points) {
|
|||
}
|
||||
segments.push_back(points[points.size() - 1]);
|
||||
segments.push_back(points[0]);
|
||||
concave->set_segments(segments);
|
||||
undo_redo->add_do_method(concave.ptr(), "set_segments", segments);
|
||||
undo_redo->add_undo_method(concave.ptr(), "set_segments", concave->get_segments());
|
||||
} else {
|
||||
// Invalid shape
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -163,7 +163,7 @@ private:
|
|||
}
|
||||
|
||||
if (valid_path == "") {
|
||||
set_message(TTR("The path does not exist."), MESSAGE_ERROR);
|
||||
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
|
||||
memdelete(d);
|
||||
get_ok()->set_disabled(true);
|
||||
return "";
|
||||
|
@ -177,7 +177,7 @@ private:
|
|||
}
|
||||
|
||||
if (valid_install_path == "") {
|
||||
set_message(TTR("The path does not exist."), MESSAGE_ERROR, INSTALL_PATH);
|
||||
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
|
||||
memdelete(d);
|
||||
get_ok()->set_disabled(true);
|
||||
return "";
|
||||
|
@ -195,7 +195,7 @@ private:
|
|||
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
|
||||
if (!pkg) {
|
||||
|
||||
set_message(TTR("Error opening package file, not in ZIP format."), MESSAGE_ERROR);
|
||||
set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
|
||||
memdelete(d);
|
||||
get_ok()->set_disabled(true);
|
||||
unzClose(pkg);
|
||||
|
@ -216,7 +216,7 @@ private:
|
|||
}
|
||||
|
||||
if (ret == UNZ_END_OF_LIST_OF_FILE) {
|
||||
set_message(TTR("Invalid '.zip' project file, does not contain a 'project.godot' file."), MESSAGE_ERROR);
|
||||
set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
|
||||
memdelete(d);
|
||||
get_ok()->set_disabled(true);
|
||||
unzClose(pkg);
|
||||
|
@ -230,7 +230,11 @@ private:
|
|||
bool is_empty = true;
|
||||
String n = d->get_next();
|
||||
while (n != String()) {
|
||||
if (n != "." && n != "..") {
|
||||
if (!n.begins_with(".")) {
|
||||
// Allow `.`, `..` (reserved current/parent folder names)
|
||||
// and hidden files/folders to be present.
|
||||
// For instance, this lets users initialize a Git repository
|
||||
// and still be able to create a project in the directory afterwards.
|
||||
is_empty = false;
|
||||
break;
|
||||
}
|
||||
|
@ -247,7 +251,7 @@ private:
|
|||
}
|
||||
|
||||
} else {
|
||||
set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR);
|
||||
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
|
||||
memdelete(d);
|
||||
install_path_container->hide();
|
||||
get_ok()->set_disabled(true);
|
||||
|
@ -256,7 +260,7 @@ private:
|
|||
|
||||
} else if (valid_path.ends_with("zip")) {
|
||||
|
||||
set_message(TTR("Directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
|
||||
set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
|
||||
memdelete(d);
|
||||
get_ok()->set_disabled(true);
|
||||
return "";
|
||||
|
@ -269,7 +273,11 @@ private:
|
|||
bool is_empty = true;
|
||||
String n = d->get_next();
|
||||
while (n != String()) {
|
||||
if (n != "." && n != "..") { // i don't know if this is enough to guarantee an empty dir
|
||||
if (!n.begins_with(".")) {
|
||||
// Allow `.`, `..` (reserved current/parent folder names)
|
||||
// and hidden files/folders to be present.
|
||||
// For instance, this lets users initialize a Git repository
|
||||
// and still be able to create a project in the directory afterwards.
|
||||
is_empty = false;
|
||||
break;
|
||||
}
|
||||
|
@ -332,7 +340,7 @@ private:
|
|||
install_path_container->show();
|
||||
get_ok()->set_disabled(false);
|
||||
} else {
|
||||
set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR);
|
||||
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
|
||||
get_ok()->set_disabled(true);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -109,9 +109,13 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
|
|||
|
||||
const int feature_min_height = 160 * EDSCALE;
|
||||
|
||||
CheckButton *chk_collapse_features = memnew(CheckButton);
|
||||
chk_collapse_features->set_text(TTR("Advanced Options"));
|
||||
vbc->add_child(chk_collapse_features);
|
||||
cbut_regex = memnew(CheckButton);
|
||||
cbut_regex->set_text(TTR("Use Regular Expressions"));
|
||||
vbc->add_child(cbut_regex);
|
||||
|
||||
CheckButton *cbut_collapse_features = memnew(CheckButton);
|
||||
cbut_collapse_features->set_text(TTR("Advanced Options"));
|
||||
vbc->add_child(cbut_collapse_features);
|
||||
|
||||
tabc_features = memnew(TabContainer);
|
||||
tabc_features->set_tab_align(TabContainer::ALIGN_LEFT);
|
||||
|
@ -195,7 +199,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
|
|||
grd_substitute->add_child(but_insert_count);
|
||||
|
||||
chk_per_level_counter = memnew(CheckBox);
|
||||
chk_per_level_counter->set_text(TTR("Per Level counter"));
|
||||
chk_per_level_counter->set_text(TTR("Per-level Counter"));
|
||||
chk_per_level_counter->set_tooltip(TTR("If set the counter restarts for each group of child nodes"));
|
||||
vbc_substitute->add_child(chk_per_level_counter);
|
||||
|
||||
|
@ -233,18 +237,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
|
|||
spn_count_padding->set_step(1);
|
||||
hbc_count_options->add_child(spn_count_padding);
|
||||
|
||||
// ---- Tab RegEx
|
||||
|
||||
VBoxContainer *vbc_regex = memnew(VBoxContainer);
|
||||
vbc_regex->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
vbc_regex->set_name(TTR("Regular Expressions"));
|
||||
vbc_regex->set_custom_minimum_size(Size2(0, feature_min_height));
|
||||
tabc_features->add_child(vbc_regex);
|
||||
|
||||
cbut_regex = memnew(CheckBox);
|
||||
cbut_regex->set_text(TTR("Regular Expressions"));
|
||||
vbc_regex->add_child(cbut_regex);
|
||||
|
||||
// ---- Tab Process
|
||||
|
||||
VBoxContainer *vbc_process = memnew(VBoxContainer);
|
||||
|
@ -268,8 +260,8 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
|
|||
|
||||
opt_style = memnew(OptionButton);
|
||||
opt_style->add_item(TTR("Keep"));
|
||||
opt_style->add_item(TTR("CamelCase to under_scored"));
|
||||
opt_style->add_item(TTR("under_scored to CamelCase"));
|
||||
opt_style->add_item(TTR("PascalCase to snake_case"));
|
||||
opt_style->add_item(TTR("snake_case to PascalCase"));
|
||||
hbc_style->add_child(opt_style);
|
||||
|
||||
// ------ Case
|
||||
|
@ -299,7 +291,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
|
|||
|
||||
lbl_preview = memnew(Label);
|
||||
lbl_preview->set_text("");
|
||||
lbl_preview->add_color_override("font_color", Color(1, 0.5f, 0, 1));
|
||||
lbl_preview->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
|
||||
vbc->add_child(lbl_preview);
|
||||
|
||||
// ---- Dialog related
|
||||
|
@ -314,7 +306,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
|
|||
|
||||
// ---- Connections
|
||||
|
||||
chk_collapse_features->connect("toggled", this, "_features_toggled");
|
||||
cbut_collapse_features->connect("toggled", this, "_features_toggled");
|
||||
|
||||
// Substitite Buttons
|
||||
|
||||
|
@ -414,9 +406,12 @@ void RenameDialog::_update_preview(String new_text) {
|
|||
lbl_preview->set_text(new_name);
|
||||
|
||||
if (new_name == preview_node->get_name()) {
|
||||
lbl_preview->add_color_override("font_color", Color(0, 0.5f, 0.25f, 1));
|
||||
// New name is identical to the old one. Don't color it as much to avoid distracting the user.
|
||||
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_color("accent_color", "Editor");
|
||||
const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_color("default_color", "RichTextLabel");
|
||||
lbl_preview->add_color_override("font_color", accent_color.linear_interpolate(text_color, 0.5));
|
||||
} else {
|
||||
lbl_preview->add_color_override("font_color", Color(0, 1, 0.5f, 1));
|
||||
lbl_preview->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("success_color", "Editor"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -501,9 +496,9 @@ void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *
|
|||
}
|
||||
|
||||
self->has_errors = true;
|
||||
self->lbl_preview_title->set_text(TTR("Error"));
|
||||
self->lbl_preview->add_color_override("font_color", Color(1, 0.25f, 0, 1));
|
||||
self->lbl_preview->set_text(err_str);
|
||||
self->lbl_preview_title->set_text(TTR("Regular Expression Error"));
|
||||
self->lbl_preview->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
|
||||
self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str));
|
||||
}
|
||||
|
||||
String RenameDialog::_regex(const String &pattern, const String &subject, const String &replacement) {
|
||||
|
@ -520,18 +515,18 @@ String RenameDialog::_postprocess(const String &subject) {
|
|||
String result = subject;
|
||||
|
||||
if (style_id == 1) {
|
||||
// PascalCase to snake_case
|
||||
|
||||
// CamelCase to Under_Line
|
||||
result = result.camelcase_to_underscore(true);
|
||||
result = _regex("_+", result, "_");
|
||||
|
||||
} else if (style_id == 2) {
|
||||
// snake_case to PascalCase
|
||||
|
||||
// Under_Line to CamelCase
|
||||
RegEx pattern("_+(.?)");
|
||||
Array matches = pattern.search_all(result);
|
||||
|
||||
// _ name would become empty. Ignore
|
||||
// The name `_` would become empty; ignore it.
|
||||
if (matches.size() && result != "_") {
|
||||
String buffer;
|
||||
int start = 0;
|
||||
|
|
|
@ -75,7 +75,7 @@ class RenameDialog : public ConfirmationDialog {
|
|||
TabContainer *tabc_features;
|
||||
|
||||
CheckBox *cbut_substitute;
|
||||
CheckBox *cbut_regex;
|
||||
CheckButton *cbut_regex;
|
||||
CheckBox *cbut_process;
|
||||
CheckBox *chk_per_level_counter;
|
||||
|
||||
|
|
|
@ -84,7 +84,9 @@ void ScriptCreateDialog::_path_hbox_sorted() {
|
|||
int filename_start_pos = initial_bp.find_last("/") + 1;
|
||||
int filename_end_pos = initial_bp.length();
|
||||
|
||||
file_path->select(filename_start_pos, filename_end_pos);
|
||||
if (!is_built_in) {
|
||||
file_path->select(filename_start_pos, filename_end_pos);
|
||||
}
|
||||
|
||||
// First set cursor to the end of line to scroll LineEdit view
|
||||
// to the right and then set the actual cursor position.
|
||||
|
@ -575,6 +577,10 @@ void ScriptCreateDialog::_browse_class_in_tree() {
|
|||
|
||||
void ScriptCreateDialog::_path_changed(const String &p_path) {
|
||||
|
||||
if (is_built_in) {
|
||||
return;
|
||||
}
|
||||
|
||||
is_path_valid = false;
|
||||
is_new_script_created = true;
|
||||
|
||||
|
|
|
@ -484,8 +484,10 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
|
|||
|
||||
void ScriptEditorDebugger::_video_mem_request() {
|
||||
|
||||
ERR_FAIL_COND(connection.is_null());
|
||||
ERR_FAIL_COND(!connection->is_connected_to_host());
|
||||
if (connection.is_null() || !connection->is_connected_to_host()) {
|
||||
// Video RAM usage is only available while a project is being debugged.
|
||||
return;
|
||||
}
|
||||
|
||||
Array msg;
|
||||
msg.push_back("request_video_mem");
|
||||
|
@ -1323,6 +1325,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
|
|||
inspect_scene_tree->clear();
|
||||
le_set->set_disabled(true);
|
||||
le_clear->set_disabled(false);
|
||||
vmem_refresh->set_disabled(false);
|
||||
error_tree->clear();
|
||||
error_count = 0;
|
||||
warning_count = 0;
|
||||
|
@ -1523,6 +1526,7 @@ void ScriptEditorDebugger::stop() {
|
|||
le_clear->set_disabled(false);
|
||||
le_set->set_disabled(true);
|
||||
profiler->set_enabled(true);
|
||||
vmem_refresh->set_disabled(true);
|
||||
|
||||
inspect_scene_tree->clear();
|
||||
inspector->edit(NULL);
|
||||
|
@ -2188,6 +2192,13 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptEditorDebugger::_tab_changed(int p_tab) {
|
||||
if (tabs->get_tab_title(p_tab) == TTR("Video RAM")) {
|
||||
// "Video RAM" tab was clicked, refresh the data it's dislaying when entering the tab.
|
||||
_video_mem_request();
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEditorDebugger::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"), &ScriptEditorDebugger::_stack_dump_frame_selected);
|
||||
|
@ -2219,6 +2230,7 @@ void ScriptEditorDebugger::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("_error_tree_item_rmb_selected"), &ScriptEditorDebugger::_error_tree_item_rmb_selected);
|
||||
ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &ScriptEditorDebugger::_item_menu_id_pressed);
|
||||
ClassDB::bind_method(D_METHOD("_tab_changed"), &ScriptEditorDebugger::_tab_changed);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_paused"), &ScriptEditorDebugger::_paused);
|
||||
|
||||
|
@ -2259,13 +2271,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
|
|||
tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
|
||||
tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
|
||||
tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
|
||||
tabs->connect("tab_changed", this, "_tab_changed");
|
||||
|
||||
add_child(tabs);
|
||||
|
||||
{ //debugger
|
||||
VBoxContainer *vbc = memnew(VBoxContainer);
|
||||
vbc->set_name(TTR("Debugger"));
|
||||
//tabs->add_child(vbc);
|
||||
Control *dbg = vbc;
|
||||
|
||||
HBoxContainer *hbc = memnew(HBoxContainer);
|
||||
|
@ -2523,6 +2535,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
|
|||
vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
|
||||
vmem_hb->add_child(vmem_total);
|
||||
vmem_refresh = memnew(ToolButton);
|
||||
vmem_refresh->set_disabled(true);
|
||||
vmem_hb->add_child(vmem_refresh);
|
||||
vmem_vb->add_child(vmem_hb);
|
||||
vmem_refresh->connect("pressed", this, "_video_mem_request");
|
||||
|
@ -2535,20 +2548,20 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
|
|||
vmmc->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
vmem_vb->add_child(vmmc);
|
||||
|
||||
vmem_vb->set_name(TTR("Video Mem"));
|
||||
vmem_vb->set_name(TTR("Video RAM"));
|
||||
vmem_tree->set_columns(4);
|
||||
vmem_tree->set_column_titles_visible(true);
|
||||
vmem_tree->set_column_title(0, TTR("Resource Path"));
|
||||
vmem_tree->set_column_expand(0, true);
|
||||
vmem_tree->set_column_expand(1, false);
|
||||
vmem_tree->set_column_title(1, TTR("Type"));
|
||||
vmem_tree->set_column_min_width(1, 100);
|
||||
vmem_tree->set_column_min_width(1, 100 * EDSCALE);
|
||||
vmem_tree->set_column_expand(2, false);
|
||||
vmem_tree->set_column_title(2, TTR("Format"));
|
||||
vmem_tree->set_column_min_width(2, 150);
|
||||
vmem_tree->set_column_min_width(2, 150 * EDSCALE);
|
||||
vmem_tree->set_column_expand(3, false);
|
||||
vmem_tree->set_column_title(3, TTR("Usage"));
|
||||
vmem_tree->set_column_min_width(3, 80);
|
||||
vmem_tree->set_column_min_width(3, 80 * EDSCALE);
|
||||
vmem_tree->set_hide_root(true);
|
||||
|
||||
tabs->add_child(vmem_vb);
|
||||
|
|
|
@ -226,6 +226,7 @@ private:
|
|||
|
||||
void _error_tree_item_rmb_selected(const Vector2 &p_pos);
|
||||
void _item_menu_id_pressed(int p_option);
|
||||
void _tab_changed(int p_tab);
|
||||
|
||||
void _export_csv();
|
||||
|
||||
|
|
|
@ -711,8 +711,9 @@ msgid "Line Number:"
|
|||
msgstr "Reël Nommer:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Het %d verskynsel(s) vervang."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Vervang"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5930,11 +5931,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Kon nie vouer skep nie."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5946,12 +5948,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Skep Nuwe"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Kon nie vouer skep nie."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Skep Nuwe"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6002,19 +6022,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Skep Intekening"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Skep Intekening"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8480,7 +8538,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9594,11 +9652,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Lêer bestaan nie."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Fout met oopmaak, die pakket-lêer is nie in zip format nie."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9606,11 +9671,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10267,6 +10332,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10304,7 +10373,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10334,10 +10403,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10347,11 +10412,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10371,6 +10436,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "Herset Zoem"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Geldige karakters:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10826,7 +10900,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10927,6 +11001,10 @@ msgstr "Ontkoppel"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10977,10 +11055,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12540,6 +12614,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Het %d verskynsel(s) vervang."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
|
|
|
@ -708,8 +708,9 @@ msgid "Line Number:"
|
|||
msgstr "رقم الخط:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "إستبُدل %d حادثة(حوادث)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "إستبدال"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -6061,12 +6062,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "الميش فارغ!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "أنشئ جسم تراميش ثابت"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "إنشاء متصادم تراميش قريب"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "أنشئ جسم محدب ثابت"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "أنشئ جسم تراميش ثابت"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "أنشئ شكل تراميش"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "أنشئ شكل محدب"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "لا يمكن إنشاء المجلد."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "أنشئ شكل محدب"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6134,19 +6154,57 @@ msgstr "مجسم"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "إنشاء جسم تراميش ثابت"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "إنشاء متصادم تراميش قريب"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "إنشاء متصادم محدب قريب"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "إنشاء متصادم محدب قريب"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "إنشاء شبكة الخطوط العريضة ..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "أظهر UV1"
|
||||
|
@ -8677,7 +8735,7 @@ msgstr "مجموعة البلاط"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9812,11 +9870,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "هذا المسار غير موجود."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9824,11 +9889,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10487,6 +10552,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "النسخة الحالية:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10527,7 +10597,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10557,10 +10627,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10570,11 +10636,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10594,6 +10660,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "إرجاع التكبير"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "الأحرف الصالحة:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -11062,7 +11137,7 @@ msgstr ""
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "شجرة الحركة صحيحة."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11168,6 +11243,10 @@ msgstr "غير متصل"
|
|||
msgid "Copy Error"
|
||||
msgstr "خطأ في نسخ"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11218,10 +11297,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12806,6 +12881,12 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "لا يمكن تعديل الثوابت."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "إستبُدل %d حادثة(حوادث)."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "أنشئ جسم محدب ثابت"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -733,8 +733,9 @@ msgid "Line Number:"
|
|||
msgstr "লাইন নাম্বার:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "প্রতিস্থাপন..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -6302,12 +6303,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "মেসটি খালি!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -6319,12 +6321,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "ট্রাইমেস আকার তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "কনভেক্স আকার তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "কনভেক্স আকার তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6375,19 +6395,57 @@ msgstr "মেস"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "প্রান্তরেখা মেস তৈরি করুন..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -9005,7 +9063,7 @@ msgstr "TileSet (টাইল-সেট)..."
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "সমস্যা/ভুল"
|
||||
|
||||
|
@ -10180,12 +10238,18 @@ msgstr "Tile Set এক্সপোর্ট করুন"
|
|||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "ফাইলটি বিদ্যমান নয়।"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "জিপ ফরম্যাট খুঁজে পেতে ব্যার্থ, প্যাকেজ ফাইল ওপেন করা যায়নি।"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10195,11 +10259,11 @@ msgstr "অনুগ্রহ করে প্রকল্পের ফোল্
|
|||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10903,6 +10967,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10943,7 +11012,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10973,11 +11042,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expressions"
|
||||
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Post-Process"
|
||||
|
@ -10988,11 +11052,11 @@ msgid "Keep"
|
|||
msgstr "রাখুন"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -11014,6 +11078,16 @@ msgstr "বড় হাতের অক্ষর"
|
|||
msgid "Reset"
|
||||
msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "নোডের নতুন অভিভাবক দান করুন"
|
||||
|
@ -11517,7 +11591,7 @@ msgstr "সূচক/ইনডেক্স মানের অগ্রহনয
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "স্ক্রিপ্ট"
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11626,6 +11700,11 @@ msgstr "চাইল্ড প্রসেস সংযুক্ত হয়েছ
|
|||
msgid "Copy Error"
|
||||
msgstr "ভুল/সমস্যা-সমূহ লোড করুন"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "ভিডিও মেমোরি"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11676,10 +11755,6 @@ msgstr "রিসোর্স অনুসারে ভিডিও মেমো
|
|||
msgid "Total:"
|
||||
msgstr "সর্বমোট:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "ভিডিও মেমোরি"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "রিসোর্স-এর পথ"
|
||||
|
@ -13384,6 +13459,12 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -15,12 +15,13 @@
|
|||
# Mads K. Bredager <mbredager@gmail.com>, 2019.
|
||||
# Kristoffer Andersen <kjaa@google.com>, 2019.
|
||||
# Joe Osborne <reachjoe.o@gmail.com>, 2020.
|
||||
# Autowinto <happymansi@hotmail.com>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-16 22:23+0000\n"
|
||||
"Last-Translator: Joe Osborne <reachjoe.o@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-02-02 08:51+0000\n"
|
||||
"Last-Translator: Autowinto <happymansi@hotmail.com>\n"
|
||||
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/da/>\n"
|
||||
"Language: da\n"
|
||||
|
@ -28,7 +29,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 3.10.2-dev\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
|
@ -37,7 +38,7 @@ msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter."
|
|||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
msgid "Expected a string of length 1 (a character)."
|
||||
msgstr ""
|
||||
msgstr "Forventede en streng med længden 1 (en karakter)."
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/mono/glue/gd_glue.cpp
|
||||
|
@ -134,9 +135,8 @@ msgid "Delete Selected Key(s)"
|
|||
msgstr "Slet valgte nøgle(r)"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Add Bezier Point"
|
||||
msgstr "Tilføj punkt"
|
||||
msgstr "Tilføj Bezier-punkt"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
msgid "Move Bezier Points"
|
||||
|
@ -721,8 +721,9 @@ msgid "Line Number:"
|
|||
msgstr "Linjenummer:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Erstattede %d forekomst(er)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Erstat"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -6062,11 +6063,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Kunne ikke oprette mappe."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Opret Ny %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Kunne ikke oprette mappe."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Opret Ny %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6134,19 +6154,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Opret Poly"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Opret Poly"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -8660,7 +8718,7 @@ msgstr "TileSet..."
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9793,11 +9851,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Fil eksisterer ikke."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9805,11 +9870,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10479,6 +10544,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Skift udtryk"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10518,7 +10588,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10548,11 +10618,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Skift udtryk"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10562,11 +10627,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10587,6 +10652,16 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "Nulstil Zoom"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Skift udtryk"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Gyldige karakterer:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -11058,7 +11133,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Ugyldigt inherited parent navn eller sti"
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11166,6 +11241,10 @@ msgstr "Afbrudt"
|
|||
msgid "Copy Error"
|
||||
msgstr "Indlæs Fejl"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11216,10 +11295,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12868,6 +12943,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Konstanter kan ikke ændres."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Erstattede %d forekomst(er)."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -52,7 +52,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-20 11:39+0000\n"
|
||||
"PO-Revision-Date: 2020-01-28 07:51+0000\n"
|
||||
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
|
||||
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/de/>\n"
|
||||
|
@ -734,8 +734,9 @@ msgid "Line Number:"
|
|||
msgstr "Zeilennummer:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Suchbegriff wurde %d mal ersetzt."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Ersetzen..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5667,9 +5668,8 @@ msgid "Auto Insert Key"
|
|||
msgstr "Schlüsselbild automatisch einfügen"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Animation Key and Pose Options"
|
||||
msgstr "Animationsschlüsselbild eingefügt."
|
||||
msgstr "Schlüsselbild- und Posen-Optionen für Animationen"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Insert Key (Existing Tracks)"
|
||||
|
@ -5914,12 +5914,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Mesh ist leer!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Statischen Trimesh-Körper erzeugen"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Trimesh-Kollisionselement erzeugen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Statischen Konvex-Körper erzeugen"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Statischen Trimesh-Körper erzeugen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5930,11 +5931,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Trimesh-Statische-Form erzeugen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Form-Erstellung fehlgeschlagen!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Konvexe Form(en) erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Ordner konnte nicht erstellt werden."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Konvexe Form(en) erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5986,18 +6006,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Statischen Trimesh-Körper erzeugen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Trimesh-Kollisionselement erzeugen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Umriss-Mesh erzeugen..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "UV1 zeigen"
|
||||
|
@ -8422,7 +8481,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Fehler"
|
||||
|
||||
|
@ -9592,11 +9651,19 @@ msgid "Export With Debug"
|
|||
msgstr "Exportiere mit Debuginformationen"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Dieser Pfad existiert nicht."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr "Ungültige Projekt-Zipdatei, enthält keine ‚project.godot‘-Datei."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9604,11 +9671,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Bitte einen leeren Ordner auswählen."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Eine ‚project.godot‘-Datei oder Zipdatei auswählen."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10311,6 +10380,11 @@ msgstr "Prefix"
|
|||
msgid "Suffix"
|
||||
msgstr "Suffix"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Reguläre Ausdrücke"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Erweiterte Einstellungen"
|
||||
|
@ -10348,7 +10422,8 @@ msgstr ""
|
|||
"Zahleroptionen vergleichen."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Pro-Ebene-Zähler"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10380,10 +10455,6 @@ msgstr ""
|
|||
"Minimale Anzahl an Ziffern für diesen Zähler.\n"
|
||||
"Fehlende Ziffern werden mit führenden Nullen ergänzt."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Reguläre Ausdrücke"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Nachbearbeitung"
|
||||
|
@ -10393,11 +10464,13 @@ msgid "Keep"
|
|||
msgstr "Behalten"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase zu unter_strich"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "unter_strich zu CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10416,6 +10489,16 @@ msgstr "Zu Großbuchstaben"
|
|||
msgid "Reset"
|
||||
msgstr "Zurücksetzen"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Reguläre Ausdrücke"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Gültige Zeichen:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Node umhängen"
|
||||
|
@ -10882,7 +10965,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Ungültiger geerbter Name oder Pfad."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Skript ist gültig."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10973,6 +11057,11 @@ msgstr "Unterprozess verbunden."
|
|||
msgid "Copy Error"
|
||||
msgstr "Fehlermeldung kopieren"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Grafikspeicher"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Haltepunkte auslassen"
|
||||
|
@ -11021,10 +11110,6 @@ msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"
|
|||
msgid "Total:"
|
||||
msgstr "Insgesamt:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Grafikspeicher"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Ressourcenpfad"
|
||||
|
@ -12737,6 +12822,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Konstanten können nicht verändert werden."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Suchbegriff wurde %d mal ersetzt."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Statischen Konvex-Körper erzeugen"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Form-Erstellung fehlgeschlagen!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -691,7 +691,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5906,11 +5906,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Node erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5922,12 +5923,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Node erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Node erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Node erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5978,19 +5997,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Node erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Node erstellen"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -8490,7 +8547,7 @@ msgstr "Datei(en) öffnen"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9612,11 +9669,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9626,11 +9688,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
|
|||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10297,6 +10359,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Typ ändern"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10334,7 +10401,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10363,11 +10430,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Typ ändern"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10377,11 +10439,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10401,6 +10463,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Typ ändern"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10864,7 +10935,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10965,6 +11036,10 @@ msgstr "Verbindung zu Node:"
|
|||
msgid "Copy Error"
|
||||
msgstr "Connections editieren"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11015,10 +11090,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -661,7 +661,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5634,11 +5634,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5650,11 +5650,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5705,18 +5721,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8082,7 +8135,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9166,11 +9219,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9178,11 +9236,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9827,6 +9885,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9862,7 +9924,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9891,10 +9953,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9904,11 +9962,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9927,6 +9985,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10366,7 +10432,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10457,6 +10523,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10505,10 +10575,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -11,7 +11,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
|
||||
"PO-Revision-Date: 2020-02-02 08:51+0000\n"
|
||||
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
|
||||
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
|
||||
"el/>\n"
|
||||
|
@ -693,8 +693,9 @@ msgid "Line Number:"
|
|||
msgstr "Αρ. γραμμής:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Αντικατάσταση..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5378,8 +5379,8 @@ msgid ""
|
|||
"Warning: Children of a container get their position and size determined only "
|
||||
"by their parent."
|
||||
msgstr ""
|
||||
"Προειδοποίηση: Τα παιδιά ενός δοχείου, παίρνουν τη θέση και το μέγεθος "
|
||||
"καθορισμένα μόνο από τον γονέα τους."
|
||||
"Προσοχή: Τα παιδιά ενός δοχείου λαμβάνουν θέση και μέγεθος μόνο από τον "
|
||||
"γονέα τους."
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||||
|
@ -5878,12 +5879,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Το πλέγμα είναι άδειο!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Δημιουργία στατικού κυρτού σώματος"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Δημιουργία Στατικού Σχήματος Πλέγματος Τριγώνων"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Αποτυχία δημιουργίας σχημάτων!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Δημιουργία Κυρτών Σχημάτων"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Αδύνατη η δημιουργία φακέλου."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Δημιουργία Κυρτών Σχημάτων"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5949,18 +5970,57 @@ msgstr "Πλέγμα..."
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Δημιουργία πλέγματος περιγράμματος..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Εμφάνιση UV1"
|
||||
|
@ -6971,11 +7031,11 @@ msgstr "Διαγραφή γραμμής"
|
|||
|
||||
#: editor/plugins/script_text_editor.cpp
|
||||
msgid "Indent Left"
|
||||
msgstr "στοιχειοθέτηση αριστερά"
|
||||
msgstr "Στοιχειοθέτηση Αριστερά"
|
||||
|
||||
#: editor/plugins/script_text_editor.cpp
|
||||
msgid "Indent Right"
|
||||
msgstr "στοιχειοθέτηση δεξιά"
|
||||
msgstr "Στοιχειοθέτηση Δεξιά"
|
||||
|
||||
#: editor/plugins/script_text_editor.cpp
|
||||
msgid "Toggle Comment"
|
||||
|
@ -7019,7 +7079,7 @@ msgstr "Μετατροπή Εσοχών σε Στηλοθέτες"
|
|||
|
||||
#: editor/plugins/script_text_editor.cpp
|
||||
msgid "Auto Indent"
|
||||
msgstr "Αυτόματη στοιχειοθέτηση"
|
||||
msgstr "Αυτόματη Στοιχειοθέτηση"
|
||||
|
||||
#: editor/plugins/script_text_editor.cpp
|
||||
msgid "Find in Files..."
|
||||
|
@ -8387,7 +8447,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Σφάλμα"
|
||||
|
||||
|
@ -9553,11 +9613,19 @@ msgid "Export With Debug"
|
|||
msgstr "Εξαγωγή με αποσφαλμάτωση"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Η διαδρομή δεν υπάρχει."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Σφάλμα ανοίγματος αρχείου πακέτου, δεν είναι σε μορφή ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr "Άκυρο αρχείο έργου «.zip», δεν περιέχει αρχείο «project.godot»."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9565,11 +9633,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Παρακαλούμε επιλέξτε ένα αρχείο «project.godot» ή «.zip»."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "Ο κατάλογος περιέχει ήδη ένα έργο της Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10268,6 +10338,11 @@ msgstr "Πρόθεμα"
|
|||
msgid "Suffix"
|
||||
msgstr "Επίθεμα"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Κανονικές Εκφράσεις"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Προχωρημένες Επιλογές"
|
||||
|
@ -10305,7 +10380,8 @@ msgstr ""
|
|||
"Σύγκριση επιλογών μετρητή."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Μετρητής Ανά Επίπεδο"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10336,10 +10412,6 @@ msgstr ""
|
|||
"Ελάχιστος αριθμός ψηφίων μετρητή.\n"
|
||||
"Τα εναπομείναντα ψηφία συμπληρώνονται με μπροστινά μηδενικά."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Κανονικές Εκφράσεις"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Μετεπεξεργασία"
|
||||
|
@ -10349,11 +10421,13 @@ msgid "Keep"
|
|||
msgstr "Διατήρηση"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase σε under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored σε CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10372,9 +10446,19 @@ msgstr "Κάνε Κεφαλαία"
|
|||
msgid "Reset"
|
||||
msgstr "Επαναφορά"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Κανονικές Εκφράσεις"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Έγκυροι χαρακτήρες:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Επαναπροσδιορισμός γονέα κόμβου"
|
||||
msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"
|
||||
|
||||
#: editor/reparent_dialog.cpp
|
||||
msgid "Reparent Location (Select new Parent):"
|
||||
|
@ -10386,7 +10470,7 @@ msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
|
|||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent"
|
||||
msgstr "Επαναπροσδιορισμός γονέα"
|
||||
msgstr "Επαναπροσδιορισμός Γονέα"
|
||||
|
||||
#: editor/run_settings_dialog.cpp
|
||||
msgid "Run Mode:"
|
||||
|
@ -10489,7 +10573,7 @@ msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του
|
|||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
msgid "Delete node \"%s\"?"
|
||||
msgstr "Διαγραφή κόμβων \"%s\";"
|
||||
msgstr "Διαγραφή κόμβου «%s»;"
|
||||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
msgid "Can not perform with the root node."
|
||||
|
@ -10622,7 +10706,7 @@ msgstr "Αλλαγή τύπου"
|
|||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
msgid "Reparent to New Node"
|
||||
msgstr "Επαναπροσδιορισμός Γονέα"
|
||||
msgstr "Επαναπροσδιορισμός Γονέα σε Νέο Κόμβο"
|
||||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
msgid "Make Scene Root"
|
||||
|
@ -10634,7 +10718,7 @@ msgstr "Συγχώνευση από σκηνή"
|
|||
|
||||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||||
msgid "Save Branch as Scene"
|
||||
msgstr "Αποθήκευσι κλαδιού ως σκηνή"
|
||||
msgstr "Αποθήκευση Κλάδου ως Σκηνή"
|
||||
|
||||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||||
msgid "Copy Node Path"
|
||||
|
@ -10841,7 +10925,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Άκυρο όνομα κληρονομημένου γονέα ή διαδρομή."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Έγκυρη δέσμη ενεργειών."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10932,6 +11017,11 @@ msgstr "Η παιδική διεργασία συνδέθηκε."
|
|||
msgid "Copy Error"
|
||||
msgstr "Αντιγραφή σφάλματος"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Βίντεο μνήμη"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Παράλειψη Σημείων Διακοπής"
|
||||
|
@ -10982,10 +11072,6 @@ msgstr "Λίστα χρήσης βίντεο-μνήμης ανά πόρο:"
|
|||
msgid "Total:"
|
||||
msgstr "Συνολικά:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Βίντεο μνήμη"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Διαδρομή πόρου"
|
||||
|
@ -12056,13 +12142,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
|
|||
msgstr "Άκυρες διαστάσεις εικόνας οθόνης εκκίνησης (πρέπει να είναι 620x300)."
|
||||
|
||||
#: scene/2d/animated_sprite.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||||
"order for AnimatedSprite to display frames."
|
||||
msgstr ""
|
||||
"Ένας πόρος SpriteFrames πρέπει να έχει δημιουργηθεί ή ορισθεί στην ιδιότητα "
|
||||
"'Frames' για να μπορεί το AnimatedSprite να παρουσιάσει frames."
|
||||
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
|
||||
"εμφάνιση καρέ από το AnimatedSprite."
|
||||
|
||||
#: scene/2d/canvas_modulate.cpp
|
||||
msgid ""
|
||||
|
@ -12074,16 +12159,15 @@ msgstr ""
|
|||
"θα αγνοηθούν."
|
||||
|
||||
#: scene/2d/collision_object_2d.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
||||
"define its shape."
|
||||
msgstr ""
|
||||
"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
|
||||
"αντιδράσει με το περιβάλλον.\n"
|
||||
"Σκεφτείτε να προσθέσετε CollisionShape2D ή CollisionPolygon2D για να ορίσετε "
|
||||
"το σχήμα του."
|
||||
"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
|
||||
"αλληλεπιδράσει με άλλα αντικείμενα.\n"
|
||||
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για "
|
||||
"να ορίσετε το σχήμα του."
|
||||
|
||||
#: scene/2d/collision_polygon_2d.cpp
|
||||
msgid ""
|
||||
|
@ -12128,11 +12212,10 @@ msgstr ""
|
|||
"«Particles Animation» ενεργό."
|
||||
|
||||
#: scene/2d/light_2d.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||||
"property."
|
||||
msgstr "Μία υφή με το σχήμα του φωτός πρέπει να δοθεί στην ιδιότητα 'texture'."
|
||||
msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»."
|
||||
|
||||
#: scene/2d/light_occluder_2d.cpp
|
||||
msgid ""
|
||||
|
@ -12142,11 +12225,10 @@ msgstr ""
|
|||
"αυτό το εμπόδιο."
|
||||
|
||||
#: scene/2d/light_occluder_2d.cpp
|
||||
#, fuzzy
|
||||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||||
msgstr ""
|
||||
"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Ζωγραφίστε ένα "
|
||||
"πολύγονο!"
|
||||
"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Παρακαλούμε ζωγραφίστε "
|
||||
"ένα πολύγωνο."
|
||||
|
||||
#: scene/2d/navigation_polygon.cpp
|
||||
msgid ""
|
||||
|
@ -12235,63 +12317,55 @@ msgstr ""
|
|||
"ορίστε την."
|
||||
|
||||
#: scene/2d/tile_map.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
||||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||||
"KinematicBody2D, etc. to give them a shape."
|
||||
msgstr ""
|
||||
"To CollisionShape2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
|
||||
"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
|
||||
"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
|
||||
"να τους δώσετε ένα σχήμα."
|
||||
"Το TileMap με το «Use Parent» ενεργό χρειάζεται ένα γονικό CollisionObject2D "
|
||||
"στο οποίο θα δίνει σχήματα. Χρησιμοποιήστε το σαν παιδί των Area2D, "
|
||||
"StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για να τους δώσετε ένα "
|
||||
"σχήμα."
|
||||
|
||||
#: scene/2d/visibility_notifier_2d.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
||||
"as parent."
|
||||
msgstr ""
|
||||
"Το VisibilityEnable2D δουλεύει καλύτερα όταν χρησιμοποιείται μα την ρίζα της "
|
||||
"επεξεργασμένης σκηνές κατευθείαν ως γονέας."
|
||||
"Το VisibilityEnabler2D δουλεύει καλύτερα όταν η ρίζα της τρέχουσας σκηνής "
|
||||
"είναι ο άμεσος γονέας του."
|
||||
|
||||
#: scene/3d/arvr_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
||||
msgstr "Η ARVRCamera πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
|
||||
msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."
|
||||
|
||||
#: scene/3d/arvr_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid "ARVRController must have an ARVROrigin node as its parent."
|
||||
msgstr "Ο ARVRController πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
|
||||
msgstr "Ο ARVRController απαιτεί γονικό κόμβο ARVROrigin."
|
||||
|
||||
#: scene/3d/arvr_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The controller ID must not be 0 or this controller won't be bound to an "
|
||||
"actual controller."
|
||||
msgstr ""
|
||||
"Ο δείκτης χειριστή δεν πρέπει να είναι 0 για να είναι συνδεδεμένος αυτός ο "
|
||||
"χειριστής με έναν υπαρκτό χειριστή"
|
||||
"Ο δείκτης χειριστηρίου πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
|
||||
"πραγματικό χειριστήριο."
|
||||
|
||||
#: scene/3d/arvr_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
||||
msgstr "Ο ARVRAnchor πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
|
||||
msgstr "Η ARVRAnchor απαιτεί γονικό κόμβο ARVROrigin."
|
||||
|
||||
#: scene/3d/arvr_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
||||
"anchor."
|
||||
msgstr ""
|
||||
"Ο δείκτης άγκυρας δεν πρέπει να είναι 0 για να είναι συνδεδεμένη αυτή η "
|
||||
"άγκυρα με μία υπαρκτή άγκυρα"
|
||||
"Ο δείκτης άγκυρας πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
|
||||
"πραγματική άγκυρα."
|
||||
|
||||
#: scene/3d/arvr_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid "ARVROrigin requires an ARVRCamera child node."
|
||||
msgstr "Το ARVROrigin απαιτεί έναν κόμβο ARVRCamera ως παιδί"
|
||||
msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."
|
||||
|
||||
#: scene/3d/baked_lightmap.cpp
|
||||
msgid "%d%%"
|
||||
|
@ -12318,16 +12392,15 @@ msgid "Lighting Meshes: "
|
|||
msgstr "Φώτηση πλεγμάτων: "
|
||||
|
||||
#: scene/3d/collision_object.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||||
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
||||
"its shape."
|
||||
msgstr ""
|
||||
"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
|
||||
"αντιδράσει με το περιβάλλον.\n"
|
||||
"Σκεφτείτε να προσθέσετε CollisionShape ή CollisionPolygon για να ορίσετε το "
|
||||
"σχήμα του."
|
||||
"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
|
||||
"αλληλεπιδράσει με άλλα αντικείμενα.\n"
|
||||
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape ή CollisionPolygon για να "
|
||||
"ορίσετε το σχήμα του."
|
||||
|
||||
#: scene/3d/collision_polygon.cpp
|
||||
msgid ""
|
||||
|
@ -12356,13 +12429,12 @@ msgstr ""
|
|||
"δώσετε ένα σχήμα."
|
||||
|
||||
#: scene/3d/collision_shape.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A shape must be provided for CollisionShape to function. Please create a "
|
||||
"shape resource for it."
|
||||
msgstr ""
|
||||
"Ένα σχήμα πρέπει να δοθεί στο CollisionShape για να λειτουργήσει. "
|
||||
"Δημιουργήστε ένα πόρο σχήματος για αυτό!"
|
||||
"Απαιτείται ένα σχήμα για την λειτουργία του CollisionShape. Παρακαλούμε "
|
||||
"δημιουργήστε ένα πόρο σχήματος για αυτό."
|
||||
|
||||
#: scene/3d/collision_shape.cpp
|
||||
msgid ""
|
||||
|
@ -12373,10 +12445,8 @@ msgstr ""
|
|||
"εκδόσεις. Παρακαλώ μην τα χρησιμοποιήσετε."
|
||||
|
||||
#: scene/3d/cpu_particles.cpp
|
||||
#, fuzzy
|
||||
msgid "Nothing is visible because no mesh has been assigned."
|
||||
msgstr ""
|
||||
"Τίποτα δεν είναι ορατό, επειδή δεν έχουν οριστεί περάσματα για τα πλέγματα."
|
||||
msgstr "Τίποτα δεν είναι ορατό, επειδή δεν έχει οριστεί κανένα πλέγματα."
|
||||
|
||||
#: scene/3d/cpu_particles.cpp
|
||||
msgid ""
|
||||
|
@ -12391,20 +12461,18 @@ msgid "Plotting Meshes"
|
|||
msgstr "Τοποθέτηση πλεγμάτων"
|
||||
|
||||
#: scene/3d/gi_probe.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"GIProbes are not supported by the GLES2 video driver.\n"
|
||||
"Use a BakedLightmap instead."
|
||||
msgstr ""
|
||||
"Ται GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
|
||||
"Χρησιμοποιήστε ένα BakedLightmap αντ 'αυτού."
|
||||
"Τα GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
|
||||
"Εναλλακτικά, χρησιμοποιήστε ένα BakedLightmap."
|
||||
|
||||
#: scene/3d/light.cpp
|
||||
#, fuzzy
|
||||
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
||||
msgstr ""
|
||||
"Ένα SpotLight (προβολέας) με γωνία ευρύτερη από 90 μοίρες δεν μπορεί να "
|
||||
"δημιουργεί σκιές."
|
||||
"Οι προβολείς (SpotLight) με γωνία ευρύτερη των 90 μοιρών δεν μπορούν να "
|
||||
"δημιουργήσουν σκιές."
|
||||
|
||||
#: scene/3d/navigation_mesh.cpp
|
||||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||||
|
@ -12445,9 +12513,8 @@ msgstr ""
|
|||
"Mode ίσο με «Particle Billboard»."
|
||||
|
||||
#: scene/3d/path.cpp
|
||||
#, fuzzy
|
||||
msgid "PathFollow only works when set as a child of a Path node."
|
||||
msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D."
|
||||
msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path."
|
||||
|
||||
#: scene/3d/path.cpp
|
||||
msgid ""
|
||||
|
@ -12468,37 +12535,34 @@ msgstr ""
|
|||
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
|
||||
|
||||
#: scene/3d/remote_transform.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||||
"derived node to work."
|
||||
msgstr ""
|
||||
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Spatial για να "
|
||||
"δουλέψει αυτός ο κόμβος."
|
||||
"Η ιδιότητα «Remote Path» πρέπει να δείχνει σε έγκυρο κόμβο Spatial, ή κόμβο "
|
||||
"που προκύπτει από Spatial."
|
||||
|
||||
#: scene/3d/soft_body.cpp
|
||||
msgid "This body will be ignored until you set a mesh."
|
||||
msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μέχρι να ορίσετε ένα πλέγμα (mesh)."
|
||||
|
||||
#: scene/3d/soft_body.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Size changes to SoftBody will be overridden by the physics engine when "
|
||||
"running.\n"
|
||||
"Change the size in children collision shapes instead."
|
||||
msgstr ""
|
||||
"Αλλαγές στο μέγεθος του RigidBody (στις λειτουργίες character ή rigid) θα "
|
||||
"αντικατασταθούνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
|
||||
"Οι αλλαγές μεγέθους σε SoftBody θα παρακαμφθούν από την μηχανή φυσικής κατά "
|
||||
"την εκτέλεση.\n"
|
||||
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
|
||||
|
||||
#: scene/3d/sprite_3d.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||||
"order for AnimatedSprite3D to display frames."
|
||||
msgstr ""
|
||||
"Ένας πόρος SpriteFrames πρέπει να δημιουργηθεί ή ορισθεί στην ιδιότητα "
|
||||
"'Frames' για να δείξει frames το AnimatedSprite3D."
|
||||
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
|
||||
"εμφάνιση καρέ από το AnimatedSprite3D."
|
||||
|
||||
#: scene/3d/vehicle_body.cpp
|
||||
msgid ""
|
||||
|
@ -12536,35 +12600,28 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
|
|||
msgstr "Στον κόμβο BlendTree «%s», δεν βρέθηκε η κίνηση: «%s»"
|
||||
|
||||
#: scene/animation/animation_blend_tree.cpp
|
||||
#, fuzzy
|
||||
msgid "Animation not found: '%s'"
|
||||
msgstr "Εργαλεία κινήσεων"
|
||||
msgstr "Δεν βρέθηκε η κίνηση: «%s»"
|
||||
|
||||
#: scene/animation/animation_tree.cpp
|
||||
#, fuzzy
|
||||
msgid "In node '%s', invalid animation: '%s'."
|
||||
msgstr "Στον κόμβο '%s', μη έγκυρο animation: '%s'."
|
||||
msgstr "Στον κόμβο «%s», άκυρη κίνηση: «%s»."
|
||||
|
||||
#: scene/animation/animation_tree.cpp
|
||||
#, fuzzy
|
||||
msgid "Invalid animation: '%s'."
|
||||
msgstr "ΣΦΑΛΜΑ: Μη έγκυρο όνομα κίνησης!"
|
||||
msgstr "Άκυρη κίνηση: «%s»."
|
||||
|
||||
#: scene/animation/animation_tree.cpp
|
||||
#, fuzzy
|
||||
msgid "Nothing connected to input '%s' of node '%s'."
|
||||
msgstr "Αποσύνδεση του '%s' απο το '%s'"
|
||||
msgstr "Τίποτα δεν είναι συνδεδεμένο στην είσοδο «%s» του κόμβου «%s»."
|
||||
|
||||
#: scene/animation/animation_tree.cpp
|
||||
msgid "No root AnimationNode for the graph is set."
|
||||
msgstr "Δεν έχει οριστεί ριζικό AnimationNode για το γράφημα."
|
||||
|
||||
#: scene/animation/animation_tree.cpp
|
||||
#, fuzzy
|
||||
msgid "Path to an AnimationPlayer node containing animations is not set."
|
||||
msgstr ""
|
||||
"Επιλέξτε ένα AnimationPlayer από την ιεραρχία της σκηνής για να "
|
||||
"επεξεργαστείτε animations."
|
||||
msgstr "Δεν έχει οριστεί διαδρομή σε AnimationPlayer με κινήσεις."
|
||||
|
||||
#: scene/animation/animation_tree.cpp
|
||||
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
||||
|
@ -12572,9 +12629,8 @@ msgstr ""
|
|||
"Το όρισμα διαδρομής AnimationPlayer δεν οδηγεί σε κόμβο AnimationPlayer."
|
||||
|
||||
#: scene/animation/animation_tree.cpp
|
||||
#, fuzzy
|
||||
msgid "The AnimationPlayer root node is not a valid node."
|
||||
msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."
|
||||
msgstr "Ο ριζικός κόμβος AnimationPlayer δεν είναι έγκυρος."
|
||||
|
||||
#: scene/animation/animation_tree_player.cpp
|
||||
msgid "This node has been deprecated. Use AnimationTree instead."
|
||||
|
@ -12592,18 +12648,16 @@ msgstr ""
|
|||
"RMB: Κατάργηση διαμόρφωσης"
|
||||
|
||||
#: scene/gui/color_picker.cpp
|
||||
#, fuzzy
|
||||
msgid "Pick a color from the editor window."
|
||||
msgstr "Διαλέξτε ένα χρώμα από την οθόνη."
|
||||
msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας."
|
||||
|
||||
#: scene/gui/color_picker.cpp
|
||||
msgid "HSV"
|
||||
msgstr "HSV"
|
||||
|
||||
#: scene/gui/color_picker.cpp
|
||||
#, fuzzy
|
||||
msgid "Raw"
|
||||
msgstr "Παρέκκλιση"
|
||||
msgstr "Ωμό"
|
||||
|
||||
#: scene/gui/color_picker.cpp
|
||||
msgid "Switch between hexadecimal and code values."
|
||||
|
@ -12614,16 +12668,15 @@ msgid "Add current color as a preset."
|
|||
msgstr "Προσθήκη τρέχοντος χρώματος στα προκαθορισμένα."
|
||||
|
||||
#: scene/gui/container.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Container by itself serves no purpose unless a script configures its "
|
||||
"children placement behavior.\n"
|
||||
"If you don't intend to add a script, use a plain Control node instead."
|
||||
msgstr ""
|
||||
"Το Container από μόνο του δεν έχει κάποιο σκοπό αν κάποια δέσμη ενεργειών "
|
||||
"Ένα Container μόνο του δεν έχει κάποια λειτουργία αν κάποια δέσμη ενεργειών "
|
||||
"δεν ορίσει την τοποθέτηση των παιδιών του.\n"
|
||||
"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
|
||||
"απλό «Control»."
|
||||
"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
|
||||
"απλό Control."
|
||||
|
||||
#: scene/gui/control.cpp
|
||||
msgid ""
|
||||
|
@ -12643,15 +12696,14 @@ msgid "Please Confirm..."
|
|||
msgstr "Παρακαλώ επιβεβαιώστε..."
|
||||
|
||||
#: scene/gui/popup.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||||
"functions. Making them visible for editing is fine, but they will hide upon "
|
||||
"running."
|
||||
msgstr ""
|
||||
"Οι κόμβοι τύπου Popup θα είναι κρυμμένοι από προεπιλογή, εκτός κι αν "
|
||||
"καλέσετε την popup() ή καμία από τις συναρτήσεις popup*(). Το να τους κάνετε "
|
||||
"ορατούς κατά την επεξεργασία, όμως, δεν είναι πρόβλημα."
|
||||
"Τα αναδυόμενα στοιχεία (Popup) θα είναι κρυμμένα μέχρι την κλήση μιας από "
|
||||
"τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, "
|
||||
"αλλά θα εξαφανιστούν κατά την εκτέλεση."
|
||||
|
||||
#: scene/gui/range.cpp
|
||||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
||||
|
@ -12660,16 +12712,15 @@ msgstr ""
|
|||
"του 0."
|
||||
|
||||
#: scene/gui/scroll_container.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"ScrollContainer is intended to work with a single child control.\n"
|
||||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||||
"minimum size manually."
|
||||
msgstr ""
|
||||
"Το ScrollContainer είναι φτιαγμένο για να δουλεύει με ένα μόνο υπο-στοιχείο "
|
||||
"control.\n"
|
||||
"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control και "
|
||||
"ορίστε το προσαρμοσμένο ελάχιστο μέγεθος χειροκίνητα."
|
||||
"Το ScrollContainer είναι σχεδιασμένο να λειτουργεί με μοναδικό παιδί τύπου "
|
||||
"Control.\n"
|
||||
"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control με "
|
||||
"προσαρμοσμένο ελάχιστο μέγεθος."
|
||||
|
||||
#: scene/gui/tree.cpp
|
||||
msgid "(Other)"
|
||||
|
@ -12696,19 +12747,16 @@ msgstr ""
|
|||
"έναν κόμβο για απεικόνιση."
|
||||
|
||||
#: scene/resources/visual_shader_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid "Invalid source for preview."
|
||||
msgstr "Μη έγκυρη πηγή!"
|
||||
msgstr "Άκυρη πηγή για προεπισκόπηση."
|
||||
|
||||
#: scene/resources/visual_shader_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid "Invalid source for shader."
|
||||
msgstr "Μη έγκυρη πηγή!"
|
||||
msgstr "Άκυρη πηγή προγράμματος σκίασης."
|
||||
|
||||
#: scene/resources/visual_shader_nodes.cpp
|
||||
#, fuzzy
|
||||
msgid "Invalid comparison function for that type."
|
||||
msgstr "Μη έγκυρη πηγή!"
|
||||
msgstr "Άκυρη συνάρτηση σύγκρισης για αυτόν τον τύπο."
|
||||
|
||||
#: servers/visual/shader_language.cpp
|
||||
msgid "Assignment to function."
|
||||
|
@ -12726,6 +12774,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Δημιουργία στατικού κυρτού σώματος"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Αποτυχία δημιουργίας σχημάτων!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -690,8 +690,9 @@ msgid "Line Number:"
|
|||
msgstr "Lineo-Numeron:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Anstataŭigis %d apero(j)n."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Anstataŭigi..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
#, fuzzy
|
||||
|
@ -5747,11 +5748,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Ne povis krei dosierujon."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5763,11 +5765,28 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Ne povis krei dosierujon."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5818,18 +5837,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8203,7 +8259,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9294,11 +9350,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9306,11 +9367,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Bonvolu, elektu malplenan dosierujon."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9970,6 +10031,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10005,7 +10070,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10034,10 +10099,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10047,11 +10108,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10070,6 +10131,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10511,7 +10580,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10609,6 +10678,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10657,10 +10730,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12192,6 +12261,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Anstataŭigis %d apero(j)n."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Brief Description"
|
||||
#~ msgstr "Priskribo:"
|
||||
|
|
|
@ -42,11 +42,12 @@
|
|||
# roger <616steam@gmail.com>, 2019.
|
||||
# Dario <darlex259@gmail.com>, 2019.
|
||||
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019.
|
||||
# Julián Luini <jluini@gmail.com>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
|
||||
"PO-Revision-Date: 2020-02-04 21:53+0000\n"
|
||||
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
|
||||
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/es/>\n"
|
||||
|
@ -729,8 +730,9 @@ msgid "Line Number:"
|
|||
msgstr "Número de Línea:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "%d ocurrencia(s) reemplazada(s)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Reemplazar..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5912,12 +5914,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "¡El Mesh está vacío!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Crear StaticBody Triangular"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Crear Collider Triangular Hermano"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Crear Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Crear StaticBody Triangular"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5928,11 +5931,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Crear Shape Estático Triangular"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "¡Falló en la creación de los shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Crear Shape(s) Convexo(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "No se pudo crear la carpeta."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Crear Shape(s) Convexo(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5983,18 +6005,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Crear StaticBody Triangular"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Crear Collider Triangular Hermano"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Crear Collider Convexo Hermano(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Crear Collider Convexo Hermano(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Crear Outline Mesh..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Ver UV1"
|
||||
|
@ -8407,7 +8468,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "No hay addons de VCS disponibles."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Error"
|
||||
|
||||
|
@ -9578,11 +9639,19 @@ msgid "Export With Debug"
|
|||
msgstr "Exportar Con Depuración"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "La ruta no existe."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
|
||||
|
||||
|
@ -9591,11 +9660,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Por favor elija una carpeta vacía."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Por favor selecciona un archivo 'project.godot' o '.zip'."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "El directorio ya contiene un proyecto de Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10294,6 +10365,11 @@ msgstr "Prefijo"
|
|||
msgid "Suffix"
|
||||
msgstr "Sufijo"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Expresiones regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Opciones Avanzadas"
|
||||
|
@ -10331,7 +10407,8 @@ msgstr ""
|
|||
"Comparar opciones de contador."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Contador por Nivel"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10362,10 +10439,6 @@ msgstr ""
|
|||
"Número mínimo de dígitos para el contador.\n"
|
||||
"Los dígitos faltantes serán rellenados con ceros al principio."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Expresiones regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Post-Procesado"
|
||||
|
@ -10375,11 +10448,13 @@ msgid "Keep"
|
|||
msgstr "Conservar"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase a under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored a CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10398,6 +10473,16 @@ msgstr "A mayúsculas"
|
|||
msgid "Reset"
|
||||
msgstr "Resetear"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Expresiones regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Caracteres válidos:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Reemparentar nodo"
|
||||
|
@ -10863,7 +10948,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Nombre o ruta del padre heredado inválido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "El script es válido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10954,6 +11040,11 @@ msgstr "Proceso hijo conectado."
|
|||
msgid "Copy Error"
|
||||
msgstr "Copiar Error"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Memoria de Vídeo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Saltar Breakpoints"
|
||||
|
@ -11002,10 +11093,6 @@ msgstr "Lista de uso de memoria de video por recurso:"
|
|||
msgid "Total:"
|
||||
msgstr "Total:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Memoria de Vídeo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Ruta de Recursos"
|
||||
|
@ -12716,6 +12803,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Las constantes no pueden modificarse."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "%d ocurrencia(s) reemplazada(s)."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Crear Static Convex Body"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "¡Falló en la creación de los shapes!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -11,15 +11,15 @@
|
|||
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020.
|
||||
# Andrés S <andres.segovia.dev@gmail.com>, 2019.
|
||||
# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
|
||||
# roger <616steam@gmail.com>, 2019.
|
||||
# roger <616steam@gmail.com>, 2019, 2020.
|
||||
# Francisco José Carllinni <panchopepe@protonmail.com>, 2019.
|
||||
# Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
|
||||
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-02-02 08:52+0000\n"
|
||||
"Last-Translator: roger <616steam@gmail.com>\n"
|
||||
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
|
||||
"godot-engine/godot/es_AR/>\n"
|
||||
"Language: es_AR\n"
|
||||
|
@ -700,8 +700,9 @@ msgid "Line Number:"
|
|||
msgstr "Numero de Línea:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "%d ocurrencia(s) Reemplazadas."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Reemplazar..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5878,12 +5879,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "¡El Mesh está vacío!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Crear Static Trimesh Body"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Crear Collider Triangular Hermano"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Crear Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Crear Static Trimesh Body"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Crear Trimesh Static Shape"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "¡Fallo al crear shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Crear Shape(s) Convexo(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "No se pudo crear la carpeta."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Crear Shape(s) Convexo(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5949,18 +5970,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Crear StaticBody Triangular"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Crear Collider Triangular Hermano"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Crear Collider Convexo Hermano(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Crear Collider Convexo Hermano(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Crear Outline Mesh..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Ver UV1"
|
||||
|
@ -6646,7 +6706,7 @@ msgstr "El script falló al recargar, revisá errores en la consola."
|
|||
|
||||
#: editor/plugins/script_editor_plugin.cpp
|
||||
msgid "Script is not in tool mode, will not be able to run."
|
||||
msgstr "Es script no esta en modo tool, no sera posible ejecutarlo."
|
||||
msgstr "El script no esta en modo tool, no sera posible ejecutarlo."
|
||||
|
||||
#: editor/plugins/script_editor_plugin.cpp
|
||||
msgid ""
|
||||
|
@ -8372,7 +8432,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "No hay addons de VCS disponibles."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Error"
|
||||
|
||||
|
@ -9543,11 +9603,19 @@ msgid "Export With Debug"
|
|||
msgstr "Exportar Con Depuración"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "La ruta no existe."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
|
||||
|
||||
|
@ -9556,11 +9624,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Por favor elegí una carpeta vacía."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "El directorio ya contiene un proyecto de Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10260,6 +10330,11 @@ msgstr "Prefijo"
|
|||
msgid "Suffix"
|
||||
msgstr "Sufijo"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Expresiones Regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Opciones Avanzadas"
|
||||
|
@ -10297,7 +10372,8 @@ msgstr ""
|
|||
"Comparar opciones de contador."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Contador por nivel"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10328,10 +10404,6 @@ msgstr ""
|
|||
"Número mínimo de dígitos para el contador.\n"
|
||||
"Los dígitos faltantes serán rellenados con ceros al principio."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Expresiones Regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Post-Procesado"
|
||||
|
@ -10341,11 +10413,13 @@ msgid "Keep"
|
|||
msgstr "Conservar"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase a under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored a CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10364,6 +10438,16 @@ msgstr "A Mayúsculas"
|
|||
msgid "Reset"
|
||||
msgstr "Resetear"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Expresiones Regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Caracteres válidos:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Reemparentar Nodo"
|
||||
|
@ -10830,7 +10914,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Ruta o nombre del padre heredado inválido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "El script es válido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10921,6 +11006,11 @@ msgstr "Proceso hijo conectado."
|
|||
msgid "Copy Error"
|
||||
msgstr "Copiar Error"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Mem. de Video"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Saltear Breakpoints"
|
||||
|
@ -10969,10 +11059,6 @@ msgstr "Lista de Uso de Memoria de Video por Recurso:"
|
|||
msgid "Total:"
|
||||
msgstr "Total:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Mem. de Video"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Ruta de Recursos"
|
||||
|
@ -12675,6 +12761,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Las constantes no pueden modificarse."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "%d ocurrencia(s) Reemplazadas."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Crear Static Convex Body"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "¡Fallo al crear shapes!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -669,7 +669,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5653,11 +5653,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5669,11 +5669,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5724,18 +5740,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8102,7 +8155,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9189,11 +9242,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9201,11 +9259,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9850,6 +9908,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9885,7 +9947,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9914,10 +9976,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9927,11 +9985,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9950,6 +10008,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10391,7 +10457,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10483,6 +10549,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10531,10 +10601,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -666,7 +666,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5710,18 +5726,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8087,7 +8140,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9171,11 +9224,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9832,6 +9890,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9867,7 +9929,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9896,10 +9958,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9909,11 +9967,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9932,6 +9990,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10462,6 +10528,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10510,10 +10580,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -712,8 +712,9 @@ msgid "Line Number:"
|
|||
msgstr "شماره خط:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "تعداد d% رخداد جایگزین شد."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "جایگزینی"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5992,11 +5993,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "ناتوان در ساختن پوشه."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6008,12 +6010,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "ساختن %s جدید"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "ناتوان در ساختن پوشه."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "ساختن %s جدید"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6064,19 +6084,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "انتخاب شده را تغییر مقیاس بده"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "انتخاب شده را تغییر مقیاس بده"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -8608,7 +8666,7 @@ msgstr "صدور مجموعه کاشی"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9747,11 +9805,16 @@ msgstr "صدور با اشکال زدا"
|
|||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "پرونده موجود نیست."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9759,11 +9822,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10437,6 +10500,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "انتقال را در انیمیشن تغییر بده"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10475,7 +10543,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10505,11 +10573,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expressions"
|
||||
msgstr "انتقال را در انیمیشن تغییر بده"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10519,11 +10582,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10544,6 +10607,16 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "بازنشانی بزرگنمایی"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "انتقال را در انیمیشن تغییر بده"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "کاراکترهای معتبر:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "گره تغییر والد"
|
||||
|
@ -11018,7 +11091,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "نام دارایی ایندکس نامعتبر."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11124,6 +11197,10 @@ msgstr "اتصال قطع شده"
|
|||
msgid "Copy Error"
|
||||
msgstr "خطاهای بارگذاری"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11174,10 +11251,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12850,6 +12923,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "تعداد d% رخداد جایگزین شد."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Brief Description"
|
||||
#~ msgstr "خلاصه توضیحات:"
|
||||
|
|
|
@ -14,7 +14,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-27 07:10+0000\n"
|
||||
"PO-Revision-Date: 2020-02-02 08:51+0000\n"
|
||||
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
|
||||
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/fi/>\n"
|
||||
|
@ -687,8 +687,9 @@ msgid "Line Number:"
|
|||
msgstr "Rivinumero:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Korvattu %d osuvuutta."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Korvaa..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -806,7 +807,7 @@ msgstr "Ylimääräiset argumentit:"
|
|||
|
||||
#: editor/connections_dialog.cpp
|
||||
msgid "Receiver Method:"
|
||||
msgstr "Valitse metodi:"
|
||||
msgstr "Vastaanottava metodi:"
|
||||
|
||||
#: editor/connections_dialog.cpp
|
||||
msgid "Advanced"
|
||||
|
@ -1734,7 +1735,7 @@ msgstr "Tyhjennä profiili"
|
|||
|
||||
#: editor/editor_feature_profile.cpp
|
||||
msgid "Godot Feature Profile"
|
||||
msgstr "Hallinnoi editorin ominaisuusprofiilit"
|
||||
msgstr "Godotin ominaisuusprofiili"
|
||||
|
||||
#: editor/editor_feature_profile.cpp
|
||||
msgid "Import Profile(s)"
|
||||
|
@ -2252,11 +2253,11 @@ msgstr "Virhe tallennettaessa MeshLibrary resurssia!"
|
|||
|
||||
#: editor/editor_node.cpp
|
||||
msgid "Can't load TileSet for merging!"
|
||||
msgstr "Ei voida ladata ruutuvalikoimaa yhdistämistä varten!"
|
||||
msgstr "Ei voida ladata laattavalikoimaa yhdistämistä varten!"
|
||||
|
||||
#: editor/editor_node.cpp
|
||||
msgid "Error saving TileSet!"
|
||||
msgstr "Virhe tallennettaessa ruutuvalikoimaa!"
|
||||
msgstr "Virhe tallennettaessa laattavalikoimaa!"
|
||||
|
||||
#: editor/editor_node.cpp
|
||||
msgid "Error trying to save layout!"
|
||||
|
@ -2401,7 +2402,7 @@ msgstr "Tätä toimintoa ei voida suorittaa ilman juurisolmua."
|
|||
|
||||
#: editor/editor_node.cpp
|
||||
msgid "Export Tile Set"
|
||||
msgstr "Vie ruutuvalikoima"
|
||||
msgstr "Vie laattavalikoima"
|
||||
|
||||
#: editor/editor_node.cpp
|
||||
msgid "This operation can't be done without a selected node."
|
||||
|
@ -2690,7 +2691,7 @@ msgstr "Mesh-kirjastoksi..."
|
|||
|
||||
#: editor/editor_node.cpp
|
||||
msgid "TileSet..."
|
||||
msgstr "Ruutuvalikoimaksi..."
|
||||
msgstr "Laattavalikoimaksi..."
|
||||
|
||||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||||
|
@ -5192,11 +5193,11 @@ msgstr ""
|
|||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Top Left"
|
||||
msgstr "Vasemmassa yläkulmassa"
|
||||
msgstr "Ylävasen"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Top Right"
|
||||
msgstr "Oikeassa yläkulmassa"
|
||||
msgstr "Yläoikea"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Bottom Right"
|
||||
|
@ -5228,27 +5229,27 @@ msgstr "Keskitä"
|
|||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Left Wide"
|
||||
msgstr "Vasen näkymä"
|
||||
msgstr "Laaja vasemmalla"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Top Wide"
|
||||
msgstr "Ylänäkymä"
|
||||
msgstr "Laaja ylhäällä"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Right Wide"
|
||||
msgstr "Oikea näkymä"
|
||||
msgstr "Laaja oikealla"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Bottom Wide"
|
||||
msgstr "Alanäkymä"
|
||||
msgstr "Laaja alhaalla"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "VCenter Wide"
|
||||
msgstr "Pystykeskitetty laaja"
|
||||
msgstr "Vaakakeskitetty laaja"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "HCenter Wide"
|
||||
msgstr "Vaakakeskitetty laaja"
|
||||
msgstr "Pystykeskitetty laaja"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Full Rect"
|
||||
|
@ -5256,7 +5257,7 @@ msgstr "Täysi ruutu"
|
|||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Keep Ratio"
|
||||
msgstr "Skaalaussuhde"
|
||||
msgstr "Säilytä suhde"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Anchors only"
|
||||
|
@ -5835,12 +5836,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Mesh on tyhjä!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Luo konkaavi staattinen kappale"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Luo konkaavi törmäysmuoto sisareksi"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Luo konveksi staattinen kappale"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Luo konkaavi staattinen kappale"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5851,11 +5853,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Luo staattinen konkaavi muoto"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Muotojen luonti epäonnistui!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Luo konvekseja muotoja"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Kansiota ei voitu luoda."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Luo konvekseja muotoja"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5906,18 +5927,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Luo konkaavi staattinen kappale"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Luo konkaavi törmäysmuoto sisareksi"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Luo konvekseja törmäysmuotoja sisariksi"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Luo konvekseja törmäysmuotoja sisariksi"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Luo ääriviivoista Mesh..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Näytä UV1"
|
||||
|
@ -6599,7 +6659,8 @@ msgstr "Skriptiä ei voi saada suorittamista varten."
|
|||
|
||||
#: editor/plugins/script_editor_plugin.cpp
|
||||
msgid "Script failed reloading, check console for errors."
|
||||
msgstr "Skriptin lataus epäonnistui. Tarkista konsolissa virheiden varalta."
|
||||
msgstr ""
|
||||
"Skriptin uudelleenlataus epäonnistui, tarkista konsoli virheiden varalta."
|
||||
|
||||
#: editor/plugins/script_editor_plugin.cpp
|
||||
msgid "Script is not in tool mode, will not be able to run."
|
||||
|
@ -6609,8 +6670,8 @@ msgstr "Skripti ei ole työkalutilassa, sitä ei voi suorittaa."
|
|||
msgid ""
|
||||
"To run this script, it must inherit EditorScript and be set to tool mode."
|
||||
msgstr ""
|
||||
"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja asetettava "
|
||||
"se työkalutilaan."
|
||||
"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja olla "
|
||||
"asetettu työkalutilaan."
|
||||
|
||||
#: editor/plugins/script_editor_plugin.cpp
|
||||
msgid "Import Theme"
|
||||
|
@ -7915,7 +7976,7 @@ msgstr "Tyhjennä valittu alue"
|
|||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Fix Invalid Tiles"
|
||||
msgstr "Korjaa virheelliset ruudut"
|
||||
msgstr "Korjaa virheelliset laatat"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||||
|
@ -7924,7 +7985,7 @@ msgstr "Leikkaa valinta"
|
|||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Paint TileMap"
|
||||
msgstr "Täytä ruudukko"
|
||||
msgstr "Täytä laattakartta"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Line Draw"
|
||||
|
@ -7940,11 +8001,11 @@ msgstr "Täyttö"
|
|||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Erase TileMap"
|
||||
msgstr "Tyhjennä ruudukko"
|
||||
msgstr "Tyhjennä laattakartta"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Find Tile"
|
||||
msgstr "Etsi ruutu"
|
||||
msgstr "Etsi laatta"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Transpose"
|
||||
|
@ -7952,7 +8013,7 @@ msgstr "Transponoi"
|
|||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Disable Autotile"
|
||||
msgstr "Poista automaattiruudutus käytöstä"
|
||||
msgstr "Poista automaattilaatoitus käytöstä"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Enable Priority"
|
||||
|
@ -7960,17 +8021,17 @@ msgstr "Ota prioriteetti käyttöön"
|
|||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Filter tiles"
|
||||
msgstr "Suodata ruutuja"
|
||||
msgstr "Suodata laattoja"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
||||
msgstr ""
|
||||
"Anna tälle ruutukartalle (TileMap) ruutuvalikoimaresurssi (TileSet) "
|
||||
"käyttääksesi sen ruutuja."
|
||||
"Anna tälle laattakartalle (TileMap) laattavalikoimaresurssi (TileSet) "
|
||||
"käyttääksesi sen laattoja."
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Paint Tile"
|
||||
msgstr "Maalaa ruutu"
|
||||
msgstr "Maalaa laatta"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid ""
|
||||
|
@ -7982,7 +8043,7 @@ msgstr ""
|
|||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Pick Tile"
|
||||
msgstr "Poimi ruutu"
|
||||
msgstr "Poimi laatta"
|
||||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Rotate Left"
|
||||
|
@ -8006,11 +8067,11 @@ msgstr "Tyhjennä muunnos"
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Add Texture(s) to TileSet."
|
||||
msgstr "Lisää tekstuurit ruutuvalikoimaan."
|
||||
msgstr "Lisää tekstuurit laattavalikoimaan."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Remove selected Texture from TileSet."
|
||||
msgstr "Poista valittu tekstuuri ruutuvalikoimasta."
|
||||
msgstr "Poista valittu tekstuuri laattavalikoimasta."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Create from Scene"
|
||||
|
@ -8038,7 +8099,7 @@ msgstr "Seuraava koordinaatti"
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Select the next shape, subtile, or Tile."
|
||||
msgstr "Valitse seuraava muoto, aliruutu tai ruutu."
|
||||
msgstr "Valitse seuraava muoto, alilaatta tai laatta."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Previous Coordinate"
|
||||
|
@ -8046,7 +8107,7 @@ msgstr "Edellinen koordinaatti"
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Select the previous shape, subtile, or Tile."
|
||||
msgstr "Valitse edellinen muoto, aliruutu tai ruutu."
|
||||
msgstr "Valitse edellinen muoto, alilaatta tai laatta."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Region"
|
||||
|
@ -8058,11 +8119,11 @@ msgstr "Törmäys"
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Occlusion"
|
||||
msgstr "Peittotila"
|
||||
msgstr "Peitto"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Navigation"
|
||||
msgstr "Siirtymistila"
|
||||
msgstr "Siirtyminen"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Bitmask"
|
||||
|
@ -8138,19 +8199,19 @@ msgstr "Aseta tarttuminen ja näytä ruudukko (muokattavissa Tarkastelussa)."
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Display Tile Names (Hold Alt Key)"
|
||||
msgstr "Näytä ruutujen nimet (pidä Alt-näppäin pohjassa)"
|
||||
msgstr "Näytä laattojen nimet (pidä Alt-näppäin pohjassa)"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Add or select a texture on the left panel to edit the tiles bound to it."
|
||||
msgstr ""
|
||||
"Lisää tai valitse tekstuuri vasemmasta paneelista muokataksesi siihen "
|
||||
"sidottuja ruutuja."
|
||||
"sidottuja laattoja."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Remove selected texture? This will remove all tiles which use it."
|
||||
msgstr ""
|
||||
"Poista valittu tekstuuri? Tämä poistaa kaikki ruudut, jotka käyttävät sitä."
|
||||
"Poista valittu tekstuuri? Tämä poistaa kaikki laatat, jotka käyttävät sitä."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "You haven't selected a texture to remove."
|
||||
|
@ -8158,7 +8219,7 @@ msgstr "Et ole valinnut poistettavaa tekstuuria."
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Create from scene? This will overwrite all current tiles."
|
||||
msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset ruudut."
|
||||
msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset laatat."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Merge from scene?"
|
||||
|
@ -8178,7 +8239,7 @@ msgid ""
|
|||
"Click on another Tile to edit it."
|
||||
msgstr ""
|
||||
"Vedä kahvoja muokataksesi suorakulmiota.\n"
|
||||
"Napsauta toista ruutua muokataksesi sitä."
|
||||
"Napsauta toista laattaa muokataksesi sitä."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Delete selected Rect."
|
||||
|
@ -8189,8 +8250,8 @@ msgid ""
|
|||
"Select current edited sub-tile.\n"
|
||||
"Click on another Tile to edit it."
|
||||
msgstr ""
|
||||
"Valitse muokattavana oleva aliruutu.\n"
|
||||
"Napsauta toista ruutua muokataksesi sitä."
|
||||
"Valitse muokattavana oleva alilaatta.\n"
|
||||
"Napsauta toista laattaa muokataksesi sitä."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Delete polygon."
|
||||
|
@ -8206,7 +8267,7 @@ msgstr ""
|
|||
"Hiiren vasen: aseta bitti päälle.\n"
|
||||
"Hiiren oikea: aseta bitti pois päältä.\n"
|
||||
"Shift+Hiiren vasen: aseta jokeribitti.\n"
|
||||
"Napsauta toista ruutua muokataksesi sitä."
|
||||
"Napsauta toista laattaa muokataksesi sitä."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid ""
|
||||
|
@ -8214,41 +8275,41 @@ msgid ""
|
|||
"bindings.\n"
|
||||
"Click on another Tile to edit it."
|
||||
msgstr ""
|
||||
"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
|
||||
"automaattiruudutusten ilmaisemiseen.\n"
|
||||
"Napsauta toista ruutua muokataksesi sitä."
|
||||
"Valitse alilaatta, jota käytetään ikonina ja myös virheellisten "
|
||||
"automaattilaatoitusten ilmaisemiseen.\n"
|
||||
"Napsauta toista laattaa muokataksesi sitä."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Select sub-tile to change its priority.\n"
|
||||
"Click on another Tile to edit it."
|
||||
msgstr ""
|
||||
"Valitse aliruutu muuttaaksesi sen tärkeyttä.\n"
|
||||
"Napsauta toista ruutua muokataksesi sitä."
|
||||
"Valitse alilaatta muuttaaksesi sen tärkeyttä.\n"
|
||||
"Napsauta toista laattaa muokataksesi sitä."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Select sub-tile to change its z index.\n"
|
||||
"Click on another Tile to edit it."
|
||||
msgstr ""
|
||||
"Valitse aliruutu muuttaaksesi sen z-järjestystä.\n"
|
||||
"Napsauta toista ruutua muokataksesi sitä."
|
||||
"Valitse alilaatta muuttaaksesi sen z-järjestystä.\n"
|
||||
"Napsauta toista laattaa muokataksesi sitä."
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Set Tile Region"
|
||||
msgstr "Aseta ruudun alue"
|
||||
msgstr "Aseta laatan alue"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Create Tile"
|
||||
msgstr "Luo ruutu"
|
||||
msgstr "Luo laatta"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Set Tile Icon"
|
||||
msgstr "Aseta ruudun ikoni"
|
||||
msgstr "Aseta laatan ikoni"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Edit Tile Bitmask"
|
||||
msgstr "Muokkaa ruudun bittimaskia"
|
||||
msgstr "Muokkaa laatan bittimaskia"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Edit Collision Polygon"
|
||||
|
@ -8264,11 +8325,11 @@ msgstr "Muokkaa navigointipolygonia"
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Paste Tile Bitmask"
|
||||
msgstr "Liitä ruudun bittimaski"
|
||||
msgstr "Liitä laatan bittimaski"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Clear Tile Bitmask"
|
||||
msgstr "Tyhjennä ruudun bittimaski"
|
||||
msgstr "Tyhjennä laatan bittimaski"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Make Polygon Concave"
|
||||
|
@ -8280,7 +8341,7 @@ msgstr "Tee polygonista konveksi"
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Remove Tile"
|
||||
msgstr "Poista ruutu"
|
||||
msgstr "Poista laatta"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Remove Collision Polygon"
|
||||
|
@ -8296,11 +8357,11 @@ msgstr "Poista navigointipolygoni"
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Edit Tile Priority"
|
||||
msgstr "Muokkaa ruudun prioriteettia"
|
||||
msgstr "Muokkaa laatan prioriteettia"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Edit Tile Z Index"
|
||||
msgstr "Muokkaa ruudun Z-indeksiä"
|
||||
msgstr "Muokkaa laatan Z-indeksiä"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Make Convex"
|
||||
|
@ -8324,13 +8385,13 @@ msgstr "Tätä ominaisuutta ei voi muuttaa."
|
|||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "TileSet"
|
||||
msgstr "Ruutuvalikoima"
|
||||
msgstr "Laattavalikoima"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "No VCS addons are available."
|
||||
msgstr "VCS-lisäosia ei ole saatavilla."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Virhe"
|
||||
|
||||
|
@ -9480,7 +9541,7 @@ msgstr "ZIP-tiedosto"
|
|||
|
||||
#: editor/project_export.cpp
|
||||
msgid "Godot Game Pack"
|
||||
msgstr "Godot-peli paketti"
|
||||
msgstr "Godot-pelipaketti"
|
||||
|
||||
#: editor/project_export.cpp
|
||||
msgid "Export templates for this platform are missing:"
|
||||
|
@ -9495,11 +9556,19 @@ msgid "Export With Debug"
|
|||
msgstr "Vie debugaten"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Polkua ei ole olemassa."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Virhe avattaessa pakettitiedostoa, ei ZIP-muodossa."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Virheellinen '.zip' projektitiedosto; se ei sisällä 'project.godot' "
|
||||
"tiedostoa."
|
||||
|
@ -9509,11 +9578,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Ole hyvä ja valitse tyhjä kansio."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Ole hyvä ja valitse 'project.godot' tai '.zip' tiedosto."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "Hakemisto sisältää jo Godot-projektin."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10208,6 +10279,11 @@ msgstr "Etuliite"
|
|||
msgid "Suffix"
|
||||
msgstr "Pääte"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Säännölliset lausekkeet"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Edistyneet asetukset"
|
||||
|
@ -10245,7 +10321,8 @@ msgstr ""
|
|||
"Vertaa laskurin valintoja."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Per taso -laskuri"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10276,10 +10353,6 @@ msgstr ""
|
|||
"Pienin määrä numeromerkkejä laskurille.\n"
|
||||
"Puuttuvat numeromerkit täytetään edeltävillä nollilla."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Säännölliset lausekkeet"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Jälkikäsittely"
|
||||
|
@ -10289,11 +10362,13 @@ msgid "Keep"
|
|||
msgstr "Pidä"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase ala_viivoiksi"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "ala_viivat CamelCaseksi"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10312,6 +10387,16 @@ msgstr "Isoiksi kirjaimiksi"
|
|||
msgid "Reset"
|
||||
msgstr "Palauta"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Säännölliset lausekkeet"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Kelvolliset merkit:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Vaihda solmun isäntää"
|
||||
|
@ -10778,7 +10863,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Virheellinen peritty isännän nimi tai polku."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Skripti kelpaa."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10869,6 +10955,11 @@ msgstr "Aliprosessi yhdistetty."
|
|||
msgid "Copy Error"
|
||||
msgstr "Kopioi virhe"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Näyttömuisti"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Sivuuta keskeytyskohdat"
|
||||
|
@ -10917,10 +11008,6 @@ msgstr "Lista näyttömuistin käytöstä resurssikohtaisesti:"
|
|||
msgid "Total:"
|
||||
msgstr "Yhteensä:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Näyttömuisti"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Resurssipolku"
|
||||
|
@ -12157,7 +12244,7 @@ msgid ""
|
|||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||||
"KinematicBody2D, etc. to give them a shape."
|
||||
msgstr ""
|
||||
"TileMap, jolla on \"Use Parent on\", tarvitsee CollisionObject2D "
|
||||
"Laattakartta, jolla on \"Use Parent\" käytössä, tarvitsee CollisionObject2D "
|
||||
"isäntäsolmun, jolle voi antaa muotoja. Käytä sitä ainoastaan Area2D, "
|
||||
"StaticBody2D, RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille "
|
||||
"muodon."
|
||||
|
@ -12603,6 +12690,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Vakioita ei voi muokata."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Korvattu %d osuvuutta."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Luo konveksi staattinen kappale"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Muotojen luonti epäonnistui!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -673,8 +673,9 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Palitan"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5653,11 +5654,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5669,11 +5670,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5724,18 +5741,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8103,7 +8157,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9189,11 +9243,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9201,11 +9260,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9850,6 +9909,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9885,7 +9948,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9914,10 +9977,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9927,11 +9986,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9950,6 +10009,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10389,7 +10456,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10481,6 +10548,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10529,10 +10600,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -69,12 +69,13 @@
|
|||
# Sofiane <Sofiane-77@caramail.fr>, 2019.
|
||||
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
|
||||
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
|
||||
# Pierre Caye <pierrecaye@laposte.net>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-16 22:32+0000\n"
|
||||
"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
|
||||
"PO-Revision-Date: 2020-02-09 19:05+0000\n"
|
||||
"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
|
||||
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/fr/>\n"
|
||||
"Language: fr\n"
|
||||
|
@ -82,7 +83,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 3.10.2-dev\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
|
@ -92,7 +93,7 @@ msgstr ""
|
|||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
msgid "Expected a string of length 1 (a character)."
|
||||
msgstr "Attendu une chaîne de longueur 1 (un caractère)."
|
||||
msgstr "Attendu chaîne de longueur 1 (un caractère)."
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/mono/glue/gd_glue.cpp
|
||||
|
@ -759,8 +760,9 @@ msgid "Line Number:"
|
|||
msgstr "Numéro de ligne :"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "%d occurrence(s) remplacée(s)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Remplacer…"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5951,12 +5953,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Le maillage est vide !"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Créer un corps statique de type Trimesh"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Créer une collision Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Créer corps convexe statique"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Créer un corps statique de type Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5967,11 +5970,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Créer une forme Trimesh statique"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Échec de la création de formes !"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Créer une(des) forme(s) convexe(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Impossible de créer le dossier."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Créer une(des) forme(s) convexe(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6025,18 +6047,57 @@ msgstr "Maillages"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Créer un corps statique Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Créer une collision Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Créer un maillage de contour…"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Afficher l'UV1"
|
||||
|
@ -8460,7 +8521,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Aucun addon VCS n'est disponible."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Erreur"
|
||||
|
||||
|
@ -9635,11 +9696,19 @@ msgid "Export With Debug"
|
|||
msgstr "Exporter avec debug"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Le chemin vers ce fichier n'existe pas."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Erreur d'ouverture de paquetage, pas au format ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Fichier de projet « .zip » invalide, il ne contient pas de fichier « project."
|
||||
"godot »."
|
||||
|
@ -9649,11 +9718,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Veuillez choisir un dossier vide."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Veuillez choisir un fichier « project.godot » ou « .zip »."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "Le répertoire contient déjà un projet Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10354,6 +10425,11 @@ msgstr "Préfixe"
|
|||
msgid "Suffix"
|
||||
msgstr "Suffixe"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Expressions régulières"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Options avancées"
|
||||
|
@ -10391,7 +10467,8 @@ msgstr ""
|
|||
"Comparez les options du compteur."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Compteur par niveau"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10422,10 +10499,6 @@ msgstr ""
|
|||
"Nombre minimum de chiffres pour le compteur.\n"
|
||||
"Les chiffres manquants sont complétés par des zéros en tête."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Expressions régulières"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Post-traitement"
|
||||
|
@ -10435,11 +10508,13 @@ msgid "Keep"
|
|||
msgstr "Conserver"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase vers sous_ligné"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "sous_ligné vers CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10458,6 +10533,16 @@ msgstr "Convertir en majuscule"
|
|||
msgid "Reset"
|
||||
msgstr "Réinitialiser"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Expressions régulières"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Caractères valides :"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Re-parenter le nœud"
|
||||
|
@ -10922,7 +11007,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Nom ou chemin parent hérité invalide."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Script valide."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11013,6 +11099,11 @@ msgstr "Processus enfant connecté."
|
|||
msgid "Copy Error"
|
||||
msgstr "Copier l'erreur"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Mémoire vidéo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Passer les points d'arrêt"
|
||||
|
@ -11062,10 +11153,6 @@ msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :"
|
|||
msgid "Total:"
|
||||
msgstr "Total :"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Mémoire vidéo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Chemin de la ressource"
|
||||
|
@ -12786,6 +12873,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Les constantes ne peuvent être modifiées."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "%d occurrence(s) remplacée(s)."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Créer corps convexe statique"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Échec de la création de formes !"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -667,7 +667,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5647,11 +5647,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5663,11 +5663,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5718,18 +5734,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8097,7 +8150,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9184,11 +9237,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9196,11 +9254,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9845,6 +9903,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9880,7 +9942,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9909,10 +9971,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9922,11 +9980,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9945,6 +10003,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10384,8 +10450,9 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Tá crann beochana bailí."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
||||
|
@ -10476,6 +10543,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10524,10 +10595,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -721,8 +721,9 @@ msgid "Line Number:"
|
|||
msgstr "מספר השורה:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "החלפה…"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5994,11 +5995,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6010,12 +6011,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "יצירת %s חדש"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "לא ניתן ליצור תיקייה."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "יצירת %s חדש"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6066,19 +6085,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "יצירת מצולע"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "יצירת מצולע"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8593,7 +8650,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9725,11 +9782,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "הקובץ לא קיים."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9737,11 +9801,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10405,6 +10469,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "גרסה נוכחית:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10445,7 +10514,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10475,10 +10544,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10488,11 +10553,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10514,6 +10579,15 @@ msgstr "אותיות גדולות"
|
|||
msgid "Reset"
|
||||
msgstr "איפוס התקריב"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "תווים תקפים:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10982,7 +11056,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "שם מאפיין האינדקס שגוי."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11087,6 +11161,10 @@ msgstr "מנותק"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11137,10 +11215,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -671,8 +671,9 @@ msgid "Line Number:"
|
|||
msgstr "Broj linije:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Zamijenjeno %d pojavljivanja."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Zamijeni"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5678,11 +5679,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5694,11 +5695,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5749,18 +5766,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8135,7 +8189,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9229,11 +9283,17 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9241,11 +9301,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9890,6 +9950,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9925,7 +9989,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9954,10 +10018,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9967,11 +10027,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9990,6 +10050,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10433,7 +10501,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10528,6 +10596,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10576,10 +10648,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12108,6 +12176,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Zamijenjeno %d pojavljivanja."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Brief Description"
|
||||
#~ msgstr "Opis:"
|
||||
|
|
|
@ -10,12 +10,13 @@
|
|||
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
|
||||
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
|
||||
# sztrovacsek <magadeve@gmail.com>, 2019.
|
||||
# Deleted User <noreply+18797@weblate.org>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2019-12-26 00:02+0000\n"
|
||||
"Last-Translator: sztrovacsek <magadeve@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-01-30 03:56+0000\n"
|
||||
"Last-Translator: Deleted User <noreply+18797@weblate.org>\n"
|
||||
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/hu/>\n"
|
||||
"Language: hu\n"
|
||||
|
@ -23,7 +24,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 3.10\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
|
@ -32,8 +33,9 @@ msgstr ""
|
|||
"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#, fuzzy
|
||||
msgid "Expected a string of length 1 (a character)."
|
||||
msgstr ""
|
||||
msgstr "Egy karakter hosszúságú string-et várt."
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/mono/glue/gd_glue.cpp
|
||||
|
@ -120,7 +122,6 @@ msgid "Value:"
|
|||
msgstr "Érték:"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Insert Key Here"
|
||||
msgstr "Kulcs Beszúrása"
|
||||
|
||||
|
@ -717,8 +718,9 @@ msgid "Line Number:"
|
|||
msgstr "Sor Száma:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Lecserélve %d előfordulás."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Csere..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -6143,12 +6145,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "A háló üres!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Statikus Trimesh Test Létrehozása"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Trimesh Ütközési Testvér Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Statikus Konvex Test Létrehozása"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Statikus Trimesh Test Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -6160,12 +6163,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Trimesh Alakzat Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Konvex Alakzat Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Körvonalkészítés sikertelen!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Konvex Alakzat Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6217,19 +6238,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Trimesh Statikus Test Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Trimesh Ütközési Testvér Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Konvex Ütközési Testvér Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Konvex Ütközési Testvér Létrehozása"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Körvonalháló Létrehozása..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "UV1 Megtekintése"
|
||||
|
@ -8768,7 +8827,7 @@ msgstr "TileSet-re..."
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9912,11 +9971,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "A fájl nem létezik."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9924,11 +9990,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10588,6 +10654,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Jelenlegi Verzió:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10628,7 +10699,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10658,10 +10729,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10671,11 +10738,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10697,6 +10764,15 @@ msgstr "Mind Nagybetű"
|
|||
msgid "Reset"
|
||||
msgstr "Nagyítás Visszaállítása"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Érvényes karakterek:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -11165,7 +11241,7 @@ msgstr ""
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Az animációs fa érvényes."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11270,6 +11346,10 @@ msgstr "Kapcsolat bontva"
|
|||
msgid "Copy Error"
|
||||
msgstr "Hiba Másolása"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11320,10 +11400,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12903,6 +12979,12 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Lecserélve %d előfordulás."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Statikus Konvex Test Létrehozása"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -699,7 +699,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5710,11 +5710,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5726,11 +5726,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5781,19 +5797,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Breyta Viðbót"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Breyta Viðbót"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8191,7 +8245,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9286,11 +9340,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9298,11 +9357,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9954,6 +10013,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9989,7 +10052,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10018,10 +10081,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10031,11 +10090,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10054,6 +10113,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10497,7 +10564,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10588,6 +10655,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10636,10 +10707,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -726,8 +726,9 @@ msgid "Line Number:"
|
|||
msgstr "Numero linea:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Rimpiazzate %d occorrenze."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Rimpiazza..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5905,12 +5906,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "La mesh è vuota!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Crea Corpo Trimesh Statico"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Crea Fratello di Collisione Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Crea Corpo Convesso Statico"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Crea Corpo Trimesh Statico"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5921,11 +5923,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Crea Forma Statica Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Errore nella creazione delle forme!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Crea una o più forme Convesse"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Impossibile creare la cartella."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Crea una o più forme Convesse"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5977,18 +5998,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Crea Corpo Statico Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Crea Fratello di Collisione Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Crea Fratello(i) di Collisione Convessa"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Crea Fratello(i) di Collisione Convessa"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Crea Mesh di Outline..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Vista UV1"
|
||||
|
@ -8408,7 +8468,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Non sono disponibili addons VCS."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Errore"
|
||||
|
||||
|
@ -9577,11 +9637,19 @@ msgid "Export With Debug"
|
|||
msgstr "Esporta Con Debug"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Percorso non esistente."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Errore nell'apertura del file package: non è in formato ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"File di progetto '.zip' non valido, non contiene un file 'project.godot'."
|
||||
|
||||
|
@ -9590,11 +9658,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Si prega di scegliere una cartella vuota."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Si prega di scegliere un file 'project.godot' o '.zip'."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "La Cartella contiene già un progetto di Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10293,6 +10363,11 @@ msgstr "Prefisso"
|
|||
msgid "Suffix"
|
||||
msgstr "Suffisso"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Espressioni Regolari"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Opzioni avanzate"
|
||||
|
@ -10330,7 +10405,8 @@ msgstr ""
|
|||
"Confronta le opzioni del contatore."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Contatore per Livello"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10361,10 +10437,6 @@ msgstr ""
|
|||
"Numero minimo di cifre per il contatore.\n"
|
||||
"La cifre mancanti vengono riempite con zeri iniziali."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Espressioni Regolari"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Post-Processo"
|
||||
|
@ -10374,11 +10446,13 @@ msgid "Keep"
|
|||
msgstr "Mantieni"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase a under_score"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_score a CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10397,6 +10471,16 @@ msgstr "In Maiuscolo"
|
|||
msgid "Reset"
|
||||
msgstr "Reset"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Espressioni Regolari"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Caratteri validi:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Reparent Nodo"
|
||||
|
@ -10861,7 +10945,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Nome o percorso genitore ereditato non valido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Lo script è valido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10952,6 +11037,11 @@ msgstr "Processo Figlio Connesso."
|
|||
msgid "Copy Error"
|
||||
msgstr "Errore di Copia"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Mem Video"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Salta Punti di rottura"
|
||||
|
@ -11000,10 +11090,6 @@ msgstr "Lista di Utilizzo Memoria Video per Risorsa:"
|
|||
msgid "Total:"
|
||||
msgstr "Totale:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Mem Video"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Percorso Risorsa"
|
||||
|
@ -12707,6 +12793,15 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Le constanti non possono essere modificate."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Rimpiazzate %d occorrenze."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Crea Corpo Convesso Statico"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Errore nella creazione delle forme!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -35,8 +35,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
|
||||
"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
|
||||
"PO-Revision-Date: 2020-02-14 16:48+0000\n"
|
||||
"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
|
||||
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/ja/>\n"
|
||||
"Language: ja\n"
|
||||
|
@ -59,7 +59,7 @@ msgstr "長さが1の文字列(文字)を予期しました。"
|
|||
#: modules/mono/glue/gd_glue.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
msgid "Not enough bytes for decoding bytes, or invalid format."
|
||||
msgstr "デコードバイトのバイトは足りません、または無効な形式です。"
|
||||
msgstr "デコードするにはバイトが足りないか、または無効な形式です。"
|
||||
|
||||
#: core/math/expression.cpp
|
||||
msgid "Invalid input %i (not passed) in expression"
|
||||
|
@ -464,7 +464,7 @@ msgstr "トラックが spatial 型ではないため、キーを挿入できま
|
|||
|
||||
#: editor/animation_track_editor.cpp
|
||||
msgid "Add Transform Track Key"
|
||||
msgstr "変換トラックキーを追加"
|
||||
msgstr "トランスフォーム トラック キーを追加"
|
||||
|
||||
#: editor/animation_track_editor.cpp
|
||||
msgid "Add Track Key"
|
||||
|
@ -716,8 +716,9 @@ msgid "Line Number:"
|
|||
msgstr "行番号:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "%d 箇所を置換しました。"
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "置換..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -4578,7 +4579,7 @@ msgstr "未来"
|
|||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Depth"
|
||||
msgstr "深度"
|
||||
msgstr "Depth(深度/奥行)"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "1 step"
|
||||
|
@ -5607,9 +5608,8 @@ msgid "Auto Insert Key"
|
|||
msgstr "自動キー挿入"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Animation Key and Pose Options"
|
||||
msgstr "アニメーションキーが挿入されました。"
|
||||
msgstr "アニメーションキーとポーズのオプション"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Insert Key (Existing Tracks)"
|
||||
|
@ -5854,12 +5854,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "メッシュがありません!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "三角形メッシュ静的ボディを作成"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "三角形メッシュ兄弟コリジョンを生成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "静的凸状ボディを生成"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "三角形メッシュ静的ボディを作成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5870,11 +5871,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "三角形メッシュ静的シェイプを生成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "図形の作成に失敗しました!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "凸状シェイプを作成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "フォルダを作成できませんでした。"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "凸状シェイプを作成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5925,18 +5945,57 @@ msgstr "メッシュ"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "三角形メッシュ静的ボディを作成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "三角形メッシュ兄弟コリジョンを生成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "凸型兄弟関係コリジョンを生成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "凸型兄弟関係コリジョンを生成"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "アウトラインメッシュを生成..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "UV1を表示"
|
||||
|
@ -7220,7 +7279,7 @@ msgstr "後面"
|
|||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Align Transform with View"
|
||||
msgstr "変換をビューに合わせる"
|
||||
msgstr "トランスフォームをビューに合わせる"
|
||||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Align Rotation with View"
|
||||
|
@ -7248,7 +7307,7 @@ msgstr "ワイヤーフレーム表示"
|
|||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Display Overdraw"
|
||||
msgstr "オーバードローを表示"
|
||||
msgstr "オーバードロー表示"
|
||||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Display Unshaded"
|
||||
|
@ -7358,9 +7417,8 @@ msgstr ""
|
|||
"Alt+右クリック: 奥行きリストの選択"
|
||||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Local Space"
|
||||
msgstr "ローカル空間モード (%s)"
|
||||
msgstr "ローカル空間を使用"
|
||||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Use Snap"
|
||||
|
@ -7413,7 +7471,7 @@ msgstr "フリールックの切り替え"
|
|||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Transform"
|
||||
msgstr "幾何学変換(変形)"
|
||||
msgstr "トランスフォーム"
|
||||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Snap Object to Floor"
|
||||
|
@ -7421,7 +7479,7 @@ msgstr "オブジェクトを底面にスナップ"
|
|||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Transform Dialog..."
|
||||
msgstr "変換のダイアログ..."
|
||||
msgstr "トランスフォームのダイアログ..."
|
||||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "1 Viewport"
|
||||
|
@ -7514,7 +7572,7 @@ msgstr "縮尺(比):"
|
|||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Transform Type"
|
||||
msgstr "変換タイプ"
|
||||
msgstr "トランスフォーム タイプ"
|
||||
|
||||
#: editor/plugins/spatial_editor_plugin.cpp
|
||||
msgid "Pre"
|
||||
|
@ -7850,14 +7908,12 @@ msgid "Checked Item"
|
|||
msgstr "チェック済みアイテム"
|
||||
|
||||
#: editor/plugins/theme_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Radio Item"
|
||||
msgstr "アイテムを追加"
|
||||
msgstr "ラジオ アイテム"
|
||||
|
||||
#: editor/plugins/theme_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Checked Radio Item"
|
||||
msgstr "チェック済みアイテム"
|
||||
msgstr "チェック済みラジオ アイテム"
|
||||
|
||||
#: editor/plugins/theme_editor_plugin.cpp
|
||||
msgid "Named Sep."
|
||||
|
@ -7908,9 +7964,8 @@ msgid "Subtree"
|
|||
msgstr "サブツリー"
|
||||
|
||||
#: editor/plugins/theme_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Has,Many,Options"
|
||||
msgstr "オプション"
|
||||
msgstr "ありますよ,たくさん,オプション"
|
||||
|
||||
#: editor/plugins/theme_editor_plugin.cpp
|
||||
msgid "Data Type:"
|
||||
|
@ -8030,7 +8085,7 @@ msgstr "上下反転"
|
|||
|
||||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||||
msgid "Clear Transform"
|
||||
msgstr "変換をクリア"
|
||||
msgstr "トランスフォームをクリア"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Add Texture(s) to TileSet."
|
||||
|
@ -8333,14 +8388,12 @@ msgid "Edit Tile Z Index"
|
|||
msgstr "タイルのZインデックスを編集"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Make Convex"
|
||||
msgstr "ポリゴンを凸面にする"
|
||||
msgstr "凸面を作る"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Make Concave"
|
||||
msgstr "ポリゴンを凹面にする"
|
||||
msgstr "凹面を作る"
|
||||
|
||||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||||
msgid "Create Collision Polygon"
|
||||
|
@ -8362,7 +8415,7 @@ msgstr "タイルセット"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "VCSアドオンは利用できません。"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "エラー"
|
||||
|
||||
|
@ -8420,20 +8473,19 @@ msgstr "タイプの変更"
|
|||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Stage Selected"
|
||||
msgstr "選択されたものを公開する"
|
||||
msgstr "選択物をステージする"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Stage All"
|
||||
msgstr "すべてを公開する"
|
||||
msgstr "すべてをステージする"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Add a commit message"
|
||||
msgstr "コミットメッセージを追加する"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Commit Changes"
|
||||
msgstr "スクリプトの変更を同期"
|
||||
msgstr "変更をコミットする"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||||
|
@ -8554,9 +8606,8 @@ msgid "Fragment"
|
|||
msgstr "フラグメント"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Light"
|
||||
msgstr "右側面"
|
||||
msgstr "ライト"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Show resulted shader code."
|
||||
|
@ -8631,9 +8682,8 @@ msgid "Color constant."
|
|||
msgstr "カラー定数。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Color uniform."
|
||||
msgstr "トランスフォーム"
|
||||
msgstr "色のuniform。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||||
|
@ -8930,7 +8980,6 @@ msgid "Returns the square root of the parameter."
|
|||
msgstr "パラメータの平方根を返します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||||
"\n"
|
||||
|
@ -8938,22 +8987,21 @@ msgid ""
|
|||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||||
"using Hermite polynomials."
|
||||
msgstr ""
|
||||
"SmoothStep関数(scalar(エッジ0)、scalar(エッジ1)、scalar (x))。\n"
|
||||
"SmoothStep関数( scalar(edge0), scalar(edge1), scalar(x) )。\n"
|
||||
"\n"
|
||||
"'x' が 'edge0' より小さい場合は0.0を返し、xが 'edge1' より大きい場合は1.0を返"
|
||||
"します。それ以外の場合、戻り値はエルミート多項式を使用して0.0と1.0の間で補間"
|
||||
"されます。"
|
||||
"'x' が 'edge0' より小さい場合は 0.0 を返し、xが 'edge1' より大きい場合は 1.0 "
|
||||
"を返します。それ以外の場合、戻り値はエルミート多項式を使用して 0.0 と 1.0 の"
|
||||
"間で補間されます。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Step function( scalar(edge), scalar(x) ).\n"
|
||||
"\n"
|
||||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||||
msgstr ""
|
||||
"Step関数( scalar(edge)、scalar(x))。\n"
|
||||
"Step関数( scalar(edge), scalar(x) )。\n"
|
||||
"\n"
|
||||
"'x' が 'edge' より小さい場合は0.0を返し、それ以外の場合は1.0を返します。"
|
||||
"'x' が 'edge' より小さい場合は 0.0 を返し、それ以外の場合は 1.0 を返します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Returns the tangent of the parameter."
|
||||
|
@ -8992,9 +9040,8 @@ msgid "Scalar constant."
|
|||
msgstr "スカラー定数。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Scalar uniform."
|
||||
msgstr "スカラUniformを変更"
|
||||
msgstr "スカラのuniform。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Perform the cubic texture lookup."
|
||||
|
@ -9005,27 +9052,22 @@ msgid "Perform the texture lookup."
|
|||
msgstr "テクスチャ・ルックアップを実行します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Cubic texture uniform lookup."
|
||||
msgstr "テクスチャUniformを変更"
|
||||
msgstr "キュービックテクスチャuniformルックアップ。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "2D texture uniform lookup."
|
||||
msgstr "テクスチャUniformを変更"
|
||||
msgstr "2Dテクスチャuniformルックアップ。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "2D texture uniform lookup with triplanar."
|
||||
msgstr "テクスチャUniformを変更"
|
||||
msgstr "triplanarの2Dテクスチャuniformルックアップ。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Transform function."
|
||||
msgstr "トランスフォームのダイアログ..."
|
||||
msgstr "トランスフォーム関数。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Calculate the outer product of a pair of vectors.\n"
|
||||
"\n"
|
||||
|
@ -9035,7 +9077,7 @@ msgid ""
|
|||
"whose number of rows is the number of components in 'c' and whose number of "
|
||||
"columns is the number of components in 'r'."
|
||||
msgstr ""
|
||||
"(GLES3のみ)ベクトルのペアの外積を計算します。\n"
|
||||
"ベクトルのペアの外積を計算します。\n"
|
||||
"\n"
|
||||
"OuterProductは、最初のパラメータ 'c' を列ベクトル(1列の行列)として、2番目のパ"
|
||||
"ラメータ 'r' を行ベクトル(1行の行列)として処理し、線形代数行列乗算 'c * r' を"
|
||||
|
@ -9044,31 +9086,31 @@ msgstr ""
|
|||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Composes transform from four vectors."
|
||||
msgstr "4つのベクトルから変換を作成します。"
|
||||
msgstr "4つのベクトルからトランスフォームを作成します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Decomposes transform to four vectors."
|
||||
msgstr "変換を4つのベクトルに分解します。"
|
||||
msgstr "トランスフォームを4つのベクトルに分解します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Calculates the determinant of a transform."
|
||||
msgstr "変換の行列式を計算します。"
|
||||
msgstr "トランスフォームの行列式を計算します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Calculates the inverse of a transform."
|
||||
msgstr "変換の逆行列を計算します。"
|
||||
msgstr "トランスフォームの逆行列を計算します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Calculates the transpose of a transform."
|
||||
msgstr "変換の転置を計算します。"
|
||||
msgstr "トランスフォームの転置を計算します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Multiplies transform by transform."
|
||||
msgstr "変換で変換を乗算します。"
|
||||
msgstr "トランスフォームでトランスフォームを乗算します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Multiplies vector by transform."
|
||||
msgstr "変換でベクトルを乗算します。"
|
||||
msgstr "トランスフォームでベクトルを乗算します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
|
@ -9109,7 +9151,6 @@ msgid "Calculates the dot product of two vectors."
|
|||
msgstr "2つのベクトルの内積を計算します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the vector that points in the same direction as a reference vector. "
|
||||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||||
|
@ -9117,9 +9158,9 @@ msgid ""
|
|||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||||
msgstr ""
|
||||
"参照ベクトルと同じ方向を指すベクトルを返します。 この関数には3つのベクトルパ"
|
||||
"ラメータがあります。Nは配向するベクトル、Iは入射ベクトル、Nrefは参照ベクトル"
|
||||
"です。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返"
|
||||
"されます。"
|
||||
"ラメータがあります。Nは方向ベクトル、Iは入射ベクトル、Nrefは参照ベクトルで"
|
||||
"す。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返さ"
|
||||
"れます。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
msgid "Calculates the length of a vector."
|
||||
|
@ -9252,7 +9293,6 @@ msgstr ""
|
|||
"返します。"
|
||||
|
||||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||||
"resulted shader. You can place various function definitions inside and call "
|
||||
|
@ -9535,11 +9575,19 @@ msgid "Export With Debug"
|
|||
msgstr "デバッグ付きエクスポート"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "存在しないパスです。"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "パッケージファイルを開けませんでした、zip 形式ではありません。"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"無効な '.zip' プロジェクトファイルです。'project.godot' ファイルが含まれてい"
|
||||
"ません。"
|
||||
|
@ -9549,11 +9597,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "空のフォルダーを選択してください。"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "'project.godot' もしくは '.zip' ファイルを選択してください."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "ディレクトリにはGodotプロジェクトがすでに含まれています。"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10248,6 +10298,11 @@ msgstr "プレフィックス"
|
|||
msgid "Suffix"
|
||||
msgstr "サフィックス"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "正規表現"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "高度なオプション"
|
||||
|
@ -10285,7 +10340,8 @@ msgstr ""
|
|||
"カウンタオプションを比較します。"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "レベルごとのカウンタ"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10316,10 +10372,6 @@ msgstr ""
|
|||
"カウンタの最小桁数。\n"
|
||||
"欠落した数字は、先頭にゼロが埋め込まれます。"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "正規表現"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "ポストプロセス"
|
||||
|
@ -10329,11 +10381,13 @@ msgid "Keep"
|
|||
msgstr "保持"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "キャメルケースをアンダースコアに"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "アンダースコアをキャメルケースに"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10352,6 +10406,16 @@ msgstr "大文字に"
|
|||
msgid "Reset"
|
||||
msgstr "リセット"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "正規表現"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "有効な文字:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "親ノードを変更"
|
||||
|
@ -10362,7 +10426,7 @@ msgstr "親を変更(新しい親を選択):"
|
|||
|
||||
#: editor/reparent_dialog.cpp
|
||||
msgid "Keep Global Transform"
|
||||
msgstr "グローバル変換を保持"
|
||||
msgstr "グローバル トランスフォームを保持"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent"
|
||||
|
@ -10490,13 +10554,12 @@ msgstr ""
|
|||
"に戻ります。"
|
||||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
||||
"cause all properties of the node to be reverted to their default."
|
||||
msgstr ""
|
||||
"\"editable_instance\" を無効にすると、ノードのすべてのプロパティがデフォルト"
|
||||
"に戻ります。"
|
||||
"『プレースホルダとしてロード』を有効にすると『編集可能な子』は無効にされ、こ"
|
||||
"のノードにあるすべてのプロパティはデフォルト値に戻されます。"
|
||||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
msgid "Make Local"
|
||||
|
@ -10576,7 +10639,7 @@ msgstr "編集可能な子"
|
|||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
msgid "Load As Placeholder"
|
||||
msgstr "プレースホルダーとしてロード"
|
||||
msgstr "プレースホルダとしてロード"
|
||||
|
||||
#: editor/scene_tree_dock.cpp
|
||||
msgid "Open Documentation"
|
||||
|
@ -10815,7 +10878,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "継承された親の名前またはパスが無効です。"
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "スクリプトは有効です。"
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10906,6 +10970,11 @@ msgstr "子プロセスが接続された。"
|
|||
msgid "Copy Error"
|
||||
msgstr "エラーをコピー"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "ビデオメモリー"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "ブレークポイントをスキップする"
|
||||
|
@ -10954,10 +11023,6 @@ msgstr "リソースによるビデオメモリーの使用一覧:"
|
|||
msgid "Total:"
|
||||
msgstr "合計:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "ビデオメモリー"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "リソースのパス(ResourcePath)"
|
||||
|
@ -11290,9 +11355,8 @@ msgid "Cursor Clear Rotation"
|
|||
msgstr "カーソル回転をクリア"
|
||||
|
||||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Paste Selects"
|
||||
msgstr "選択対象を消去"
|
||||
msgstr "選択項目の貼り付け"
|
||||
|
||||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||||
msgid "Clear Selection"
|
||||
|
@ -11647,18 +11711,16 @@ msgid "Paste VisualScript Nodes"
|
|||
msgstr "VisualScriptノードを貼り付け"
|
||||
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Can't create function with a function node."
|
||||
msgstr "ファンクションノードをコピーできません。"
|
||||
msgstr "関数ノードで関数を作成できません。"
|
||||
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
msgid "Can't create function of nodes from nodes of multiple functions."
|
||||
msgstr "複数の関数を持つノードから、ノードの関数を作ることができません。"
|
||||
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Select at least one node with sequence port."
|
||||
msgstr "シーケンスポートでは最低でも一つのノードを選択してください。"
|
||||
msgstr "シーケンス ポートを持つノードを少なくとも 1 つ選択します。"
|
||||
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
msgid "Try to only have one sequence input in selection."
|
||||
|
@ -11709,9 +11771,8 @@ msgid "Add Function..."
|
|||
msgstr "関数を追加…"
|
||||
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "function_name"
|
||||
msgstr "関数:"
|
||||
msgstr "関数名"
|
||||
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
msgid "Select or create a function to edit its graph."
|
||||
|
@ -12095,11 +12156,11 @@ msgstr ""
|
|||
"CanvasItemMaterialを使用する必要があります。"
|
||||
|
||||
#: scene/2d/light_2d.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||||
"property."
|
||||
msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。"
|
||||
msgstr ""
|
||||
"光の形状を持つテクスチャは\"Texture\"プロパティに指定する必要があります。"
|
||||
|
||||
#: scene/2d/light_occluder_2d.cpp
|
||||
msgid ""
|
||||
|
@ -12412,13 +12473,12 @@ msgstr ""
|
|||
"代わりに、子の衝突シェイプのサイズを変更してください。"
|
||||
|
||||
#: scene/3d/remote_transform.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||||
"derived node to work."
|
||||
msgstr ""
|
||||
"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
|
||||
"す。"
|
||||
"\"Remote Path\"プロパティは、有効なSpatialまたはSpatialから派生したノードを指"
|
||||
"す必要があります。"
|
||||
|
||||
#: scene/3d/soft_body.cpp
|
||||
msgid "This body will be ignored until you set a mesh."
|
||||
|
@ -12526,9 +12586,8 @@ msgstr ""
|
|||
"右マウスボタン: プリセットの除去"
|
||||
|
||||
#: scene/gui/color_picker.cpp
|
||||
#, fuzzy
|
||||
msgid "Pick a color from the editor window."
|
||||
msgstr "スクリーンから色を選択してください。"
|
||||
msgstr "エディタウィンドウから色を選択。"
|
||||
|
||||
#: scene/gui/color_picker.cpp
|
||||
msgid "HSV"
|
||||
|
@ -12589,15 +12648,14 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
|||
msgstr "「Exp Edit」がtrueの場合、「Min Value」は0より大きい必要があります。"
|
||||
|
||||
#: scene/gui/scroll_container.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"ScrollContainer is intended to work with a single child control.\n"
|
||||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||||
"minimum size manually."
|
||||
msgstr ""
|
||||
"ScrollContainerは単一の子コントロールで動作するように意図されています。コンテ"
|
||||
"ナ(VBox, HBoxなど)を子として使用するか、コントロールを使用してカスタム最小サ"
|
||||
"イズを手動で設定してください。"
|
||||
"ScrollContainer は子コントロールひとつのみで動作するようになっています。\n"
|
||||
"コンテナ (VBox, HBoxなど) を子とするか、コントロールをカスタム最小サイズを手"
|
||||
"動設定して使用してください。"
|
||||
|
||||
#: scene/gui/tree.cpp
|
||||
msgid "(Other)"
|
||||
|
@ -12645,14 +12703,22 @@ msgid "Assignment to uniform."
|
|||
msgstr "uniform への割り当て。"
|
||||
|
||||
#: servers/visual/shader_language.cpp
|
||||
#, fuzzy
|
||||
msgid "Varyings can only be assigned in vertex function."
|
||||
msgstr "Varyingは頂点関数にのみ割り当てることができます。"
|
||||
msgstr "Varying変数は頂点関数にのみ割り当てることができます。"
|
||||
|
||||
#: servers/visual/shader_language.cpp
|
||||
msgid "Constants cannot be modified."
|
||||
msgstr "定数は変更できません。"
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "%d 箇所を置換しました。"
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "静的凸状ボディを生成"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "図形の作成に失敗しました!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -717,8 +717,9 @@ msgid "Line Number:"
|
|||
msgstr "ხაზის ნომერი:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "შეცვლილია %d დამთხვევები."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "ჩანაცვლება"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5846,11 +5847,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5862,12 +5863,29 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "ახალი %s შექმნა"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "ახალი %s შექმნა"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5918,19 +5936,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "შექმნა"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "შექმნა"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8369,7 +8425,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9483,11 +9539,17 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "შეცდომა პაკეტის გახსნისას, უნდა იყოს zip ფორმატში."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9495,11 +9557,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10150,6 +10212,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10185,7 +10251,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10215,10 +10281,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10228,11 +10290,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10252,6 +10314,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "ზუმის საწყისზე დაყენება"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10705,7 +10775,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10803,6 +10873,10 @@ msgstr "კავშირის გაწყვეტა"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10852,10 +10926,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12408,6 +12478,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "შეცვლილია %d დამთხვევები."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Brief Description"
|
||||
#~ msgstr "აღწერა:"
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -702,7 +702,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5821,11 +5821,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5837,12 +5837,29 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Sukurti Naują"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Sukurti Naują"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5893,19 +5910,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Keisti Poligono Skalę"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Keisti Poligono Skalę"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8356,7 +8411,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9468,11 +9523,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9480,11 +9540,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10136,6 +10196,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10172,7 +10236,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10202,10 +10266,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10215,11 +10275,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10239,6 +10299,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "Atstatyti Priartinimą"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10691,7 +10759,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10787,6 +10855,10 @@ msgstr "Atsijungti"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10837,10 +10909,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -693,8 +693,9 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Aizvietot"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5806,11 +5807,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5822,12 +5823,29 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Izveidot Jaunu %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Izveidot Jaunu %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5878,19 +5896,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Izveidot"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Izveidot"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8329,7 +8385,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9438,11 +9494,17 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9450,11 +9512,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10102,6 +10164,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10137,7 +10203,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10167,10 +10233,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10180,11 +10242,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10204,6 +10266,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "Atiestatīt tālummaiņu"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Derīgie simboli:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10655,7 +10726,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10754,6 +10825,10 @@ msgstr "Savienot"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10803,10 +10878,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -659,7 +659,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5632,11 +5632,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5648,11 +5648,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5703,18 +5719,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8080,7 +8133,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9164,11 +9217,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9176,11 +9234,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9825,6 +9883,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9860,7 +9922,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9889,10 +9951,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9902,11 +9960,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9925,6 +9983,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10364,7 +10430,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10455,6 +10521,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10503,10 +10573,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -669,7 +669,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5648,11 +5648,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5664,11 +5664,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5719,18 +5735,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8096,7 +8149,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9180,11 +9233,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9192,11 +9250,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9841,6 +9899,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9876,7 +9938,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9905,10 +9967,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9918,11 +9976,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9941,6 +9999,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10380,7 +10446,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10471,6 +10537,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10519,10 +10589,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"PO-Revision-Date: 2020-01-11 03:05+0000\n"
|
||||
"PO-Revision-Date: 2020-01-30 03:56+0000\n"
|
||||
"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
|
||||
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/mr/>\n"
|
||||
|
@ -14,7 +14,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 3.10.1\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
|
@ -665,7 +665,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -4398,95 +4398,95 @@ msgstr ""
|
|||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "1 step"
|
||||
msgstr ""
|
||||
msgstr "1 पायरी"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "2 steps"
|
||||
msgstr ""
|
||||
msgstr "2 पायऱ्या"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "3 steps"
|
||||
msgstr ""
|
||||
msgstr "3 पायर्या"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Differences Only"
|
||||
msgstr ""
|
||||
msgstr "फक्त फरक"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Force White Modulate"
|
||||
msgstr ""
|
||||
msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Include Gizmos (3D)"
|
||||
msgstr ""
|
||||
msgstr "गिझ्मोस (3 डी) समाविष्ट करा"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Pin AnimationPlayer"
|
||||
msgstr ""
|
||||
msgstr "अॅनिमेशनप्लेअर पिन करा"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Create New Animation"
|
||||
msgstr ""
|
||||
msgstr "नवीन अॅनिमेशन तयार करा"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Animation Name:"
|
||||
msgstr ""
|
||||
msgstr "अॅनिमेशन नाव:"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||||
#: editor/plugins/script_editor_plugin.cpp
|
||||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||||
msgid "Error!"
|
||||
msgstr ""
|
||||
msgstr "त्रुटी!"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Blend Times:"
|
||||
msgstr ""
|
||||
msgstr "ब्लेंड टाइम्स:"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Next (Auto Queue):"
|
||||
msgstr ""
|
||||
msgstr "पुढील (स्वयं रांग):"
|
||||
|
||||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||||
msgid "Cross-Animation Blend Times"
|
||||
msgstr ""
|
||||
msgstr "क्रॉस-अॅनिमेशन ब्लेंड टाइम्स"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Move Node"
|
||||
msgstr ""
|
||||
msgstr "नोड हलवा"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Transition exists!"
|
||||
msgstr ""
|
||||
msgstr "संक्रमण विद्यमान आहे!"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Add Transition"
|
||||
msgstr ""
|
||||
msgstr "संक्रमण जोडा"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
msgid "Add Node"
|
||||
msgstr ""
|
||||
msgstr "नोड जोडा"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "End"
|
||||
msgstr ""
|
||||
msgstr "समाप्त"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Immediate"
|
||||
msgstr ""
|
||||
msgstr "त्वरित"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Sync"
|
||||
msgstr ""
|
||||
msgstr "समक्रमित करा"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "At End"
|
||||
msgstr ""
|
||||
msgstr "शेवटी"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Travel"
|
||||
msgstr ""
|
||||
msgstr "प्रवास"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Start and end nodes are needed for a sub-transition."
|
||||
|
@ -4498,15 +4498,15 @@ msgstr ""
|
|||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Node Removed"
|
||||
msgstr ""
|
||||
msgstr "नोड काढला"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Transition Removed"
|
||||
msgstr ""
|
||||
msgstr "संक्रमण काढले"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Set Start Node (Autoplay)"
|
||||
msgstr ""
|
||||
msgstr "स्टार्ट नोड सेट करा (ऑटोप्ले)"
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid ""
|
||||
|
@ -4517,15 +4517,15 @@ msgstr ""
|
|||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Create new nodes."
|
||||
msgstr ""
|
||||
msgstr "नवीन नोड तयार करा."
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Connect nodes."
|
||||
msgstr ""
|
||||
msgstr "नोड कनेक्ट करा."
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Remove selected node or transition."
|
||||
msgstr ""
|
||||
msgstr "निवडलेले नोड किंवा संक्रमण काढा."
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
||||
|
@ -4533,29 +4533,29 @@ msgstr ""
|
|||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Set the end animation. This is useful for sub-transitions."
|
||||
msgstr ""
|
||||
msgstr "शेवटचे अॅनिमेशन सेट करा. हे उप-संक्रमणांसाठी उपयुक्त आहे."
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Transition: "
|
||||
msgstr ""
|
||||
msgstr "संक्रमण: "
|
||||
|
||||
#: editor/plugins/animation_state_machine_editor.cpp
|
||||
msgid "Play Mode:"
|
||||
msgstr ""
|
||||
msgstr "प्ले मोड:"
|
||||
|
||||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||||
msgid "AnimationTree"
|
||||
msgstr ""
|
||||
msgstr "अॅनिमेशन ट्री"
|
||||
|
||||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||||
msgid "New name:"
|
||||
msgstr ""
|
||||
msgstr "नवीन नाव:"
|
||||
|
||||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||||
msgid "Scale:"
|
||||
msgstr ""
|
||||
msgstr "स्केल:"
|
||||
|
||||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||||
msgid "Fade In (s):"
|
||||
|
@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5710,18 +5726,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8087,7 +8140,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9171,11 +9224,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9832,6 +9890,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9867,7 +9929,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9896,10 +9958,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9909,11 +9967,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9932,6 +9990,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10462,6 +10528,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10510,10 +10580,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -689,7 +689,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5686,11 +5686,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5702,11 +5702,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5757,18 +5773,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8144,7 +8197,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9237,11 +9290,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9249,11 +9307,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9899,6 +9957,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9934,7 +9996,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9963,10 +10025,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9976,11 +10034,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9999,6 +10057,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10441,7 +10507,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10532,6 +10598,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10580,10 +10650,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -727,8 +727,9 @@ msgid "Line Number:"
|
|||
msgstr "Linjenummer:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Erstattet %d forekomst(er)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Erstatt..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
#, fuzzy
|
||||
|
@ -6221,11 +6222,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Kunne ikke opprette mappe."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6237,12 +6239,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Lag ny %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Kunne ikke opprette mappe."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Lag ny %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6293,19 +6313,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Lag Poly"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Lag Poly"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -8859,7 +8917,7 @@ msgstr "TileSet..."
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9997,11 +10055,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Fil eksisterer ikke."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Feil ved åpning av pakkefil, ikke i zip format."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10009,11 +10074,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10695,6 +10760,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Gjeldende Versjon:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10735,7 +10805,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10765,10 +10835,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10778,11 +10844,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10804,6 +10870,15 @@ msgstr "Store versaler"
|
|||
msgid "Reset"
|
||||
msgstr "Nullstill Zoom"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Gyldige karakterer:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -11278,7 +11353,7 @@ msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Animasjonstre er gyldig."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11386,6 +11461,10 @@ msgstr "Frakoblet"
|
|||
msgid "Copy Error"
|
||||
msgstr "Last Errors"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11436,10 +11515,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -13034,6 +13109,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Konstanter kan ikke endres."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Erstattet %d forekomst(er)."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -721,8 +721,9 @@ msgid "Line Number:"
|
|||
msgstr "Regelnummer:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "%d voorgekomen waarde(s) vervangen."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Vervang..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5884,12 +5885,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Mesh is leeg!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Creëer een statisch tri-mesh lichaam"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Creëer Trimesh Botsing Broer"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Creëer een statisch convex lichaam"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Creëer een statisch tri-mesh lichaam"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5900,11 +5902,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Creëer Trimesh Static Shape"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Shapes maken mislukt!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Creëer Convex Shape(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Kon map niet aanmaken."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Creëer Convex Shape(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5955,18 +5976,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Creëer Trimesh Statisch Lichaam"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Creëer Trimesh Botsing Broer"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Creëer Convex Collision Sibling(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Creëer Convex Collision Sibling(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Creëer Outline Mesh..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Geef UV1 Weer"
|
||||
|
@ -8380,7 +8440,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Geen VCS addons beschikbaar."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Fout"
|
||||
|
||||
|
@ -9559,11 +9619,19 @@ msgid "Export With Debug"
|
|||
msgstr "Exporteer Met Debug"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Dit pad bestaat niet."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9571,11 +9639,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Kies alstublieft een lege map."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "Map bevat al een Godot project."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10273,6 +10343,11 @@ msgstr "Voorvoegsel"
|
|||
msgid "Suffix"
|
||||
msgstr "Achtervoegsel"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Reguliere Expressie"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Geavanceerde opties"
|
||||
|
@ -10310,7 +10385,8 @@ msgstr ""
|
|||
"Vergelijk tellersopties."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Per Niveau teller"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10343,10 +10419,6 @@ msgstr ""
|
|||
"Minimum aantal nummers voor de teller.\n"
|
||||
"Missende cijfers worden met voorloopnullen opgevuld."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Reguliere Expressie"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Post-Process"
|
||||
|
@ -10356,11 +10428,13 @@ msgid "Keep"
|
|||
msgstr "Houd"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase naar under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored naar CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10379,6 +10453,16 @@ msgstr "Naar hoofdletters"
|
|||
msgid "Reset"
|
||||
msgstr "Resetten"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Reguliere Expressie"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Geldige karakters:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Knoopouder wijzigen"
|
||||
|
@ -10843,7 +10927,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Ongeldige overgenomen oudernaam of pad."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Script is geldig."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10934,6 +11019,11 @@ msgstr "Kind proces verbonden."
|
|||
msgid "Copy Error"
|
||||
msgstr "Kopieer Fout"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Videogeheugen"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Breakpoint overslaan"
|
||||
|
@ -10982,10 +11072,6 @@ msgstr "Lijst van videogeheugengebruik per bron:"
|
|||
msgid "Total:"
|
||||
msgstr "Totaal:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Videogeheugen"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Bronpad"
|
||||
|
@ -12673,6 +12759,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Constanten kunnen niet worden aangepast."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "%d voorgekomen waarde(s) vervangen."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Creëer een statisch convex lichaam"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Shapes maken mislukt!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -665,7 +665,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5638,11 +5638,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5654,11 +5654,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5709,18 +5725,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8086,7 +8139,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9170,11 +9223,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9182,11 +9240,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9831,6 +9889,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9866,7 +9928,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9895,10 +9957,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9908,11 +9966,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9931,6 +9989,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10370,7 +10436,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10461,6 +10527,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10509,10 +10579,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -721,8 +721,9 @@ msgid "Line Number:"
|
|||
msgstr "Numer linii:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Zastąpiono %d wystąpień."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Zamień..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5868,12 +5869,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Siatka jest pusta!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Stwórz Static Trimesh Body"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Stwórz statycznych ciało wypukłe"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Stwórz Static Trimesh Body"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5884,11 +5886,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Utwórz statyczny kształt trójsiatki"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Tworzenie kształtów nieudane!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Utwórz kształt wypukły"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Nie można utworzyć katalogu."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Utwórz kształt wypukły"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5939,18 +5960,57 @@ msgstr "Siatka"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Utwórz statyczne ciało trójsiatki"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Utwórz wypukłego sąsiada kolizji"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Utwórz wypukłego sąsiada kolizji"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Utwórz siatkę zarysu..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Widok UV1"
|
||||
|
@ -8360,7 +8420,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Brak dostępnych dodatków VCS."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Błąd"
|
||||
|
||||
|
@ -9526,11 +9586,19 @@ msgid "Export With Debug"
|
|||
msgstr "Eksport z debugowaniem"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Ścieżka nie istnieje."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Niewłaściwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"."
|
||||
|
||||
|
@ -9539,11 +9607,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Proszę wybrać pusty folder."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "Folder już zawiera projekt Godota."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10241,6 +10311,11 @@ msgstr "Przedrostek"
|
|||
msgid "Suffix"
|
||||
msgstr "Przyrostek"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Wyrażenia regularne"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Opcje zaawansowane"
|
||||
|
@ -10278,7 +10353,8 @@ msgstr ""
|
|||
"Porównaj opcje licznika."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Poziomowy licznik"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10309,10 +10385,6 @@ msgstr ""
|
|||
"Minimalna liczba cyfr dla licznika.\n"
|
||||
"Brakujące cyfry są wyrównywane zerami poprzedzającymi."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Wyrażenia regularne"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Przetwarzanie końcowe"
|
||||
|
@ -10322,11 +10394,13 @@ msgid "Keep"
|
|||
msgstr "Bez zmian"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase na under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored na CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10345,6 +10419,16 @@ msgstr "Na wielkie litery"
|
|||
msgid "Reset"
|
||||
msgstr "Resetuj"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Wyrażenia regularne"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Dopuszczalne znaki:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Zmień nadrzędny węzeł"
|
||||
|
@ -10808,7 +10892,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Skrypt jest prawidłowy."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10899,6 +10984,11 @@ msgstr "Połączono z procesem potomnym."
|
|||
msgid "Copy Error"
|
||||
msgstr "Kopiuj błąd"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Pamięć wideo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Pomiń punkty wstrzymania"
|
||||
|
@ -10947,10 +11037,6 @@ msgstr "Zużycie pamięci wideo według zasobów:"
|
|||
msgid "Total:"
|
||||
msgstr "Całkowity:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Pamięć wideo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Ścieżka zasobu"
|
||||
|
@ -12636,6 +12722,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Stałe nie mogą być modyfikowane."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Zastąpiono %d wystąpień."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Stwórz statycznych ciało wypukłe"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Tworzenie kształtów nieudane!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -698,7 +698,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5826,11 +5826,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5842,11 +5842,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5897,19 +5913,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Yar, Blow th' Selected Down!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Yar, Blow th' Selected Down!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8377,7 +8431,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9486,11 +9540,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9498,11 +9557,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10159,6 +10218,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Swap yer Expression"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10195,7 +10259,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10224,11 +10288,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Swap yer Expression"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10238,11 +10297,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10261,6 +10320,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Swap yer Expression"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10718,7 +10786,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Yer index property name be thrown overboard!"
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10818,6 +10886,10 @@ msgstr "Slit th' Node"
|
|||
msgid "Copy Error"
|
||||
msgstr "Slit th' Node"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10868,10 +10940,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -66,7 +66,7 @@
|
|||
# Gustavo da Silva Santos <gustavo94.rb@gmail.com>, 2019.
|
||||
# Rafael Roque <rafael.roquec@gmail.com>, 2019.
|
||||
# José Victor Dias Rodrigues <zoldyakopersonal@gmail.com>, 2019.
|
||||
# Fupi Brazil <fupicat@gmail.com>, 2019.
|
||||
# Fupi Brazil <fupicat@gmail.com>, 2019, 2020.
|
||||
# Julio Pinto Coelho <juliopcrj@gmail.com>, 2019.
|
||||
# Perrottacooking <perrottacooking@gmail.com>, 2019.
|
||||
# Wow Bitch <hahaj@itmailr.com>, 2019.
|
||||
|
@ -80,12 +80,14 @@
|
|||
# sribgui <sribgui@gmail.com>, 2020.
|
||||
# patrickvob <patrickvob@gmail.com>, 2020.
|
||||
# Michael Leocádio <aeronmike@gmail.com>, 2020.
|
||||
# Z <rainromes@gmail.com>, 2020.
|
||||
# Leonardo Dimano <leodimano@live.com>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: 2016-05-30\n"
|
||||
"PO-Revision-Date: 2020-01-27 07:10+0000\n"
|
||||
"Last-Translator: Michael Leocádio <aeronmike@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-02-06 09:45+0000\n"
|
||||
"Last-Translator: Leonardo Dimano <leodimano@live.com>\n"
|
||||
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
|
||||
"godot-engine/godot/pt_BR/>\n"
|
||||
"Language: pt_BR\n"
|
||||
|
@ -98,11 +100,11 @@ msgstr ""
|
|||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
||||
msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
|
||||
msgstr "Argumento de tipo inválido para converter(), use TYPE_* constantes."
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
msgid "Expected a string of length 1 (a character)."
|
||||
msgstr "Esperado string de comprimento 1 (a caractere)."
|
||||
msgstr "Esperado uma string de comprimento 1 (um caractere)."
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/mono/glue/gd_glue.cpp
|
||||
|
@ -346,7 +348,7 @@ msgstr "Tempo (s): "
|
|||
|
||||
#: editor/animation_track_editor.cpp
|
||||
msgid "Toggle Track Enabled"
|
||||
msgstr "Habilitar/Desabilitar Trilha"
|
||||
msgstr "Habilitar Trilha"
|
||||
|
||||
#: editor/animation_track_editor.cpp
|
||||
msgid "Continuous"
|
||||
|
@ -761,8 +763,9 @@ msgid "Line Number:"
|
|||
msgstr "Número da Linha:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "%d ocorrência(s) substituída(s)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Substituir..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5924,12 +5927,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Mesh está vazia!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Criar Corpo Trimesh Estático"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Criar Colisão Trimesh Irmã"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Criar Corpo Convexo Estático"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Criar Corpo Trimesh Estático"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5940,11 +5944,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Criar Forma Estática Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Falha ao criar formas!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Criar Forma(s) Convexa(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Impossível criar a pasta."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Criar Forma(s) Convexa(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5995,18 +6018,57 @@ msgstr "Malha"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Criar Corpo Trimesh Estático"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Criar Colisão Trimesh Irmã"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Criar Colisão Convexa Irmã(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Criar Colisão Convexa Irmã(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Criar Malha de Contorno..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Visualizar UV1"
|
||||
|
@ -8417,7 +8479,7 @@ msgstr "Conjunto de Telha"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Nenhum complemento VCS está disponível."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Erro"
|
||||
|
||||
|
@ -9583,11 +9645,19 @@ msgid "Export With Debug"
|
|||
msgstr "Exportar Com Depuração"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "O caminho não existe."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Erro ao abrir arquivo compactado, não está no formato ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Projeto '.zip' inválido, o projeto não contém um arquivo 'project.godot'."
|
||||
|
||||
|
@ -9596,11 +9666,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Por favor, escolha uma pasta vazia."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Por favor, escolha um arquivo 'project.godot' ou '.zip'."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "O diretório já contém um projeto Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10224,7 +10296,7 @@ msgstr "Idiomas:"
|
|||
|
||||
#: editor/project_settings_editor.cpp
|
||||
msgid "AutoLoad"
|
||||
msgstr "Carregamento Automático"
|
||||
msgstr "O AutoLoad"
|
||||
|
||||
#: editor/project_settings_editor.cpp
|
||||
msgid "Plugins"
|
||||
|
@ -10298,6 +10370,11 @@ msgstr "Prefixo"
|
|||
msgid "Suffix"
|
||||
msgstr "Sufixo"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Expressões regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Opções Avançadas"
|
||||
|
@ -10335,7 +10412,8 @@ msgstr ""
|
|||
"Compare as opções do contador."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Contador de nível"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10366,10 +10444,6 @@ msgstr ""
|
|||
"Número mínimo de dígitos para o contador.\n"
|
||||
"Os dígitos ausentes são preenchidos com zeros à esquerda."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Expressões regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Pós-Processamento"
|
||||
|
@ -10379,11 +10453,13 @@ msgid "Keep"
|
|||
msgstr "Manter"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase para under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored para CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10402,6 +10478,16 @@ msgstr "Para Maiúscula"
|
|||
msgid "Reset"
|
||||
msgstr "Recompor"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Expressões regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Caracteres válidos:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Reparentar Nó"
|
||||
|
@ -10865,7 +10951,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Nome ou caminho do pai herdado inválido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Script válido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10956,6 +11043,11 @@ msgstr "Processo Filho Conectado."
|
|||
msgid "Copy Error"
|
||||
msgstr "Copiar Erro"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Mem. de Vídeo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Pular Breakpoints"
|
||||
|
@ -11004,10 +11096,6 @@ msgstr "Lista de Uso Memória de Vídeo por Recurso:"
|
|||
msgid "Total:"
|
||||
msgstr "Total:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Mem. de Vídeo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Caminho do Recurso"
|
||||
|
@ -12693,6 +12781,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Constantes não podem serem modificadas."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "%d ocorrência(s) substituída(s)."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Criar Corpo Convexo Estático"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Falha ao criar formas!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -698,8 +698,9 @@ msgid "Line Number:"
|
|||
msgstr "Numero da linha:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Substituído %d ocorrência(s)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Substituir..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5848,12 +5849,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "A Malha está vazia!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Criar corpo estático Trimesh"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Criar irmão de colisão Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Criar corpo estático convexo"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Criar corpo estático Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5864,11 +5866,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Criar Forma Estática Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Falha na criação de formas!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Criar Forma(s) Convexa(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Impossível criar pasta."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Criar Forma(s) Convexa(s)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5919,18 +5940,57 @@ msgstr "Malha"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Criar corpo estático Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Criar irmão de colisão Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Criar Irmão(s) de Colisão Convexa"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Criar Irmão(s) de Colisão Convexa"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Criar Malha de Contorno..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Ver UV1"
|
||||
|
@ -8335,7 +8395,7 @@ msgstr "TileSet"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Não existem addons VCS disponíveis."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Erro"
|
||||
|
||||
|
@ -9496,11 +9556,19 @@ msgid "Export With Debug"
|
|||
msgstr "Exportar com Depuração"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "O Caminho não existe."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Erro ao abrir ficheiro comprimido, não está no formato ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Ficheiro de projeto '.zip' inválido, não contém um ficheiro 'project.godot'."
|
||||
|
||||
|
@ -9509,11 +9577,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Por favor escolha uma pasta vazia."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Escolha um ficheiro 'project.godot' ou '.zip'."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "A pasta já contém um projeto Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10211,6 +10281,11 @@ msgstr "Prefixo"
|
|||
msgid "Suffix"
|
||||
msgstr "Sufixo"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Expressões Regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Opções Avançadas"
|
||||
|
@ -10248,7 +10323,8 @@ msgstr ""
|
|||
"Comparar opções do contador."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Contador por nível"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10279,10 +10355,6 @@ msgstr ""
|
|||
"Número mínimo de dígitos para o contador.\n"
|
||||
"Dígitos ausentes são preenchidos com zeros."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Expressões Regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Pós-processamento"
|
||||
|
@ -10292,11 +10364,13 @@ msgid "Keep"
|
|||
msgstr "Manter"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase para under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored para CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10315,6 +10389,16 @@ msgstr "Para Maiúsculas"
|
|||
msgid "Reset"
|
||||
msgstr "Repor"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Expressões Regulares"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Carateres válidos:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Recolocar Nó"
|
||||
|
@ -10776,7 +10860,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Nome ou Caminho de parente herdado inválido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Script é válido."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10867,6 +10952,11 @@ msgstr "Processo filho conectado."
|
|||
msgid "Copy Error"
|
||||
msgstr "Copiar Erro"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Memória Vídeo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Saltar Pontos de Paragem"
|
||||
|
@ -10915,10 +11005,6 @@ msgstr "Lista de utilização de Memória Vídeo por recurso:"
|
|||
msgid "Total:"
|
||||
msgstr "Total:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Memória Vídeo"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Caminho do recurso"
|
||||
|
@ -12600,6 +12686,15 @@ msgstr "Variações só podem ser atribuídas na função vértice."
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Constantes não podem ser modificadas."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Substituído %d ocorrência(s)."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Criar corpo estático convexo"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Falha na criação de formas!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -679,8 +679,9 @@ msgid "Line Number:"
|
|||
msgstr "Linia Numărul:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Înlocuit %d potriviri."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Înlocuiți"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5999,12 +6000,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Mesh-ul este gol!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Creează un Corp Static Trimesh"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Creează un Frate de Coliziune Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Creează un Corp Static Convex"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Creează un Corp Static Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -6016,12 +6018,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Creează o Formă Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Creează o Formă Convexă"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Nu s-a putut creea un contur!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Creează o Formă Convexă"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6072,19 +6092,57 @@ msgstr "Mesh"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Creează un Corp Static Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Creează un Frate de Coliziune Trimesh"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Creează un Frate de Coliziune Convex"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Creează un Frate de Coliziune Convex"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Se Creează un Mesh de Contur..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Vizionare UV1"
|
||||
|
@ -8613,7 +8671,7 @@ msgstr "Set_de_Plăci..."
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9746,11 +9804,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Fișierul nu există."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9758,11 +9823,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10428,6 +10493,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Versiune Curentă:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10468,7 +10538,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10498,10 +10568,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10511,11 +10577,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10535,6 +10601,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "Resetați Zoom-area"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Caractere valide:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -11003,7 +11078,7 @@ msgstr ""
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Arborele Animației este valid."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11108,6 +11183,10 @@ msgstr "Deconectat"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11157,10 +11236,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12726,6 +12801,12 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Înlocuit %d potriviri."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Creează un Corp Static Convex"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -62,12 +62,14 @@
|
|||
# Rei <clxgamer12@gmail.com>, 2019.
|
||||
# Vitaly <arkology11@gmail.com>, 2019.
|
||||
# Andy <8ofproject@gmail.com>, 2020.
|
||||
# Андрей Беляков <andbelandantrus@gmail.com>, 2020.
|
||||
# Artur Tretiak <stikyt@protonmail.com>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-27 07:10+0000\n"
|
||||
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
|
||||
"PO-Revision-Date: 2020-02-14 03:18+0000\n"
|
||||
"Last-Translator: Artur Tretiak <stikyt@protonmail.com>\n"
|
||||
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/ru/>\n"
|
||||
"Language: ru\n"
|
||||
|
@ -223,9 +225,8 @@ msgid "Anim Multi Change Keyframe Time"
|
|||
msgstr "Время смены ключевых кадров анимации"
|
||||
|
||||
#: editor/animation_track_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Anim Multi Change Transition"
|
||||
msgstr "Анимация Многократное изменение Переход"
|
||||
msgstr "Многократное изменение перехода"
|
||||
|
||||
#: editor/animation_track_editor.cpp
|
||||
#, fuzzy
|
||||
|
@ -233,9 +234,8 @@ msgid "Anim Multi Change Transform"
|
|||
msgstr "Анимационное многосменное преобразование"
|
||||
|
||||
#: editor/animation_track_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Anim Multi Change Keyframe Value"
|
||||
msgstr "Анимация многократное изменение ключевых кадров Значение"
|
||||
msgstr "Изменить значение ключевого кадра"
|
||||
|
||||
#: editor/animation_track_editor.cpp
|
||||
msgid "Anim Multi Change Call"
|
||||
|
@ -479,7 +479,6 @@ msgid "Not possible to add a new track without a root"
|
|||
msgstr "Нельзя добавить новый трек без корневого узла"
|
||||
|
||||
#: editor/animation_track_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Invalid track for Bezier (no suitable sub-properties)"
|
||||
msgstr "Неверный трек для кривой Безье (нет подходящих подсвойств)"
|
||||
|
||||
|
@ -749,8 +748,9 @@ msgid "Line Number:"
|
|||
msgstr "Номер строки:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Заменено %d совпадений."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Заменить..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -2007,14 +2007,12 @@ msgid "Properties"
|
|||
msgstr "Свойства"
|
||||
|
||||
#: editor/editor_help.cpp
|
||||
#, fuzzy
|
||||
msgid "override:"
|
||||
msgstr "Переопределить"
|
||||
msgstr "Переопределить:"
|
||||
|
||||
#: editor/editor_help.cpp
|
||||
#, fuzzy
|
||||
msgid "default:"
|
||||
msgstr "По умолчанию"
|
||||
msgstr "По умолчанию:"
|
||||
|
||||
#: editor/editor_help.cpp
|
||||
msgid "Methods"
|
||||
|
@ -2037,9 +2035,8 @@ msgid "Property Descriptions"
|
|||
msgstr "Описание свойств"
|
||||
|
||||
#: editor/editor_help.cpp
|
||||
#, fuzzy
|
||||
msgid "(value)"
|
||||
msgstr "Значение"
|
||||
msgstr "(значение)"
|
||||
|
||||
#: editor/editor_help.cpp
|
||||
msgid ""
|
||||
|
@ -5613,9 +5610,8 @@ msgid "Frame Selection"
|
|||
msgstr "Кадрировать выбранное"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Preview Canvas Scale"
|
||||
msgstr "Предпросмотр масштаба холста"
|
||||
msgstr "Масштаб при просмотре холста"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Translation mask for inserting keys."
|
||||
|
@ -5676,9 +5672,8 @@ msgid "Divide grid step by 2"
|
|||
msgstr "Разделить шаг сетки на 2"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Pan View"
|
||||
msgstr "Вид сзади"
|
||||
msgstr "Панорама"
|
||||
|
||||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||||
msgid "Add %s"
|
||||
|
@ -5772,7 +5767,7 @@ msgstr "Твёрдые пиксели"
|
|||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||||
msgid "Border Pixels"
|
||||
msgstr ""
|
||||
msgstr "Граничные пиксели"
|
||||
|
||||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||||
|
@ -5901,12 +5896,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Полисетка пуста!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Создать вогнутое статичное тело"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Создать вогнутую область столкновения"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Создать выпуклое статичное тело"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Создать вогнутое статичное тело"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -5918,11 +5914,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Создать вогнутую форму"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgstr "Не удалось создать форму!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Создать выпуклую форму(ы)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Не удалось создать папку."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Создать выпуклую форму(ы)"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5973,19 +5988,57 @@ msgstr "Массив"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Создать вогнутое статичное тело"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Создать вогнутую область столкновения"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Создать выпуклую область столкновения"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Создать выпуклую область столкновения"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Создать полисетку обводки..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr "Просмотр UV1"
|
||||
|
@ -6167,7 +6220,6 @@ msgid "The geometry's faces don't contain any area."
|
|||
msgstr "Грани данной геометрии не содержат никакой области."
|
||||
|
||||
#: editor/plugins/particles_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "The geometry doesn't contain any faces."
|
||||
msgstr "Данная геометрия не содержит граней."
|
||||
|
||||
|
@ -8400,7 +8452,7 @@ msgstr "Набор тайлов"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr "Нет доступных VCS плагинов."
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Ошибка"
|
||||
|
||||
|
@ -8453,9 +8505,8 @@ msgid "Deleted"
|
|||
msgstr "Удалён"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Typechange"
|
||||
msgstr "Изменить"
|
||||
msgstr "Изменить тип"
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Stage Selected"
|
||||
|
@ -9534,7 +9585,7 @@ msgstr ""
|
|||
|
||||
#: editor/project_export.cpp
|
||||
msgid "Script Encryption Key (256-bits as hex):"
|
||||
msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):"
|
||||
msgstr "Ключ шифрования скрипта (256-бит, в шестнадцатеричном виде):"
|
||||
|
||||
#: editor/project_export.cpp
|
||||
msgid "Export PCK/Zip"
|
||||
|
@ -9573,11 +9624,19 @@ msgid "Export With Debug"
|
|||
msgstr "Экспорт в режиме отладки"
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Путь не существует."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Ошибка при открытии файла пакета, не в формате zip."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
"Недействительный '.zip' файл проекта, не содержит файл 'project.godot'."
|
||||
|
||||
|
@ -9586,11 +9645,13 @@ msgid "Please choose an empty folder."
|
|||
msgstr "Пожалуйста, выберите пустую папку."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
#, fuzzy
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Пожалуйста, выберите файл 'project.godot' или '.zip'."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
#, fuzzy
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr "Каталог уже содержит проект Godot."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10287,6 +10348,11 @@ msgstr "Префикс"
|
|||
msgid "Suffix"
|
||||
msgstr "Суффикс"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Регулярное выражение"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr "Дополнительные параметры"
|
||||
|
@ -10324,7 +10390,8 @@ msgstr ""
|
|||
"Сравните параметры счетчика."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
#, fuzzy
|
||||
msgid "Per-level Counter"
|
||||
msgstr "Счетчик уровня"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10357,10 +10424,6 @@ msgstr ""
|
|||
"Минимальное количество цифр для счетчика.\n"
|
||||
"Недостающие цифры заполняются нулями."
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr "Регулярное выражение"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr "Пост-обработка"
|
||||
|
@ -10370,11 +10433,13 @@ msgid "Keep"
|
|||
msgstr "Оставить оригинал"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
#, fuzzy
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr "CamelCase в under_scored"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
#, fuzzy
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr "under_scored к CamelCase"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10393,6 +10458,16 @@ msgstr "В верхний регистр"
|
|||
msgid "Reset"
|
||||
msgstr "Сбросить"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Regular Expression Error"
|
||||
msgstr "Регулярное выражение"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Допустимые символы:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Переподчинить узел"
|
||||
|
@ -10857,7 +10932,8 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr "Неверное имя или путь наследуемого предка."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
#, fuzzy
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Скрипт корректен."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10948,6 +11024,11 @@ msgstr "Дочерний процесс связан."
|
|||
msgid "Copy Error"
|
||||
msgstr "Копировать ошибку"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Video RAM"
|
||||
msgstr "Видео память"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr "Пропустить точки останова"
|
||||
|
@ -10997,10 +11078,6 @@ msgstr "Список использования видеопамяти ресу
|
|||
msgid "Total:"
|
||||
msgstr "Всего:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr "Видео память"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr "Путь к ресурсу"
|
||||
|
@ -11332,9 +11409,8 @@ msgid "Cursor Clear Rotation"
|
|||
msgstr "Курсор очистить поворот"
|
||||
|
||||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Paste Selects"
|
||||
msgstr "Очистить выделенное"
|
||||
msgstr "Вставить выделение"
|
||||
|
||||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||||
msgid "Clear Selection"
|
||||
|
@ -11720,7 +11796,6 @@ msgid "Editing Signal:"
|
|||
msgstr "Редактирование сигнала:"
|
||||
|
||||
#: modules/visual_script/visual_script_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Make Tool:"
|
||||
msgstr "Сделать инструментом:"
|
||||
|
||||
|
@ -12687,6 +12762,15 @@ msgstr "Изменения могут быть назначены только
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Константы не могут быть изменены."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Заменено %d совпадений."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Создать выпуклое статичное тело"
|
||||
|
||||
#~ msgid "Failed creating shapes!"
|
||||
#~ msgstr "Не удалось создать форму!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -687,7 +687,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5689,11 +5689,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5705,11 +5705,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5760,18 +5776,55 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8152,7 +8205,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9246,11 +9299,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9258,11 +9316,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9907,6 +9965,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -9942,7 +10004,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -9971,10 +10033,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -9984,11 +10042,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10007,6 +10065,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10449,7 +10515,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10541,6 +10607,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Skip Breakpoints"
|
||||
msgstr ""
|
||||
|
@ -10589,10 +10659,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -696,7 +696,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5854,11 +5854,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Vytvoriť adresár"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5870,12 +5871,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Vytvoriť adresár"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Vytvoriť adresár"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Vytvoriť adresár"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5926,19 +5945,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Vytvoriť adresár"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Vytvoriť adresár"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -8413,7 +8470,7 @@ msgstr "Súbor:"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9530,11 +9587,17 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9542,11 +9605,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10206,6 +10269,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10241,7 +10308,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10270,10 +10337,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10283,11 +10346,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10306,6 +10369,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10763,7 +10834,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10865,6 +10936,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10915,10 +10990,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -726,8 +726,9 @@ msgid "Line Number:"
|
|||
msgstr "Številka Vrste:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Zamenjana %d ponovitev/e."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Zamenjaj"
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -6122,12 +6123,12 @@ msgid "Mesh is empty!"
|
|||
msgstr "Model je prazen!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Ustvari Statično Telo TriModel"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr ""
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Ustvari Statično Telo TriModel"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -6138,12 +6139,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Ustvari Nov %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Mape ni mogoče ustvariti."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Ustvari Nov %s"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6194,19 +6213,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Ustvarite Poligon"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Ustvarite Poligon"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8725,7 +8782,7 @@ msgstr "Izvozi Ploščno Zbirko"
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9858,11 +9915,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Datoteka ne obstaja."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9871,11 +9935,11 @@ msgstr "Izberite prazno mapo."
|
|||
|
||||
#: editor/project_manager.cpp
|
||||
#, fuzzy
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr "Izberite datoteko 'projekt.godot'."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10537,6 +10601,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Trenutna Različica:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10577,7 +10646,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10607,10 +10676,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10620,11 +10685,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10644,6 +10709,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr "Ponastavi Povečavo/Pomanjšavo"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Veljavni znaki:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -11112,7 +11186,7 @@ msgstr "Neveljaveno prevzeto ime ali pot nadrejenega"
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Drevo animacije je veljavno."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11217,6 +11291,10 @@ msgstr "Nepovezano"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11267,10 +11345,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12876,6 +12950,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr "Konstante ni možno spreminjati."
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Zamenjana %d ponovitev/e."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||||
|
|
|
@ -673,8 +673,9 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Zëvendëso..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -5912,11 +5913,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5928,11 +5929,28 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Nuk mund të krijoj folderin."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5983,19 +6001,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Krijo një Poligon"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Krijo një Poligon"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8402,7 +8458,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9510,11 +9566,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Skedari nuk egziston."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9522,11 +9585,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10179,6 +10242,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Versioni Aktual:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10214,7 +10282,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10243,10 +10311,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10256,11 +10320,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10279,6 +10343,15 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Karakteret e lejuar:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10735,7 +10808,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10837,6 +10910,10 @@ msgstr "U Shkëput"
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10887,10 +10964,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -722,8 +722,9 @@ msgid "Line Number:"
|
|||
msgstr "Број линије:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Замени %d појаве/а."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Замени..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -6152,12 +6153,13 @@ msgid "Mesh is empty!"
|
|||
msgstr "Мрежа је празна!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Направи статичо тело од троуглова"
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Направи троугластог сударног брата"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgstr "Направи конвексно статичко тело"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr "Направи статичо тело од троуглова"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "This doesn't work on scene root!"
|
||||
|
@ -6169,12 +6171,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr "Направи фигуру од троуглова"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Направи конвексну фигуру"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Неуспех при прављењу директоријума."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Направи конвексну фигуру"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6225,19 +6245,57 @@ msgstr "Мрежа"
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr "Направи троугласто статично тело"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr "Направи троугластог сударног брата"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Направи конвексног сударног брата"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Направи конвексног сударног брата"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr "Направи ивичну мрежу..."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -8819,7 +8877,7 @@ msgstr "TileSet..."
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Грешка"
|
||||
|
||||
|
@ -9977,11 +10035,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Путања не постоји."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9989,11 +10054,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10659,6 +10724,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Постави правоугаони регион"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10699,7 +10769,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10729,10 +10799,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10742,11 +10808,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10768,6 +10834,15 @@ msgstr "Велика слова"
|
|||
msgid "Reset"
|
||||
msgstr "Ресетуј увеличање"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Важећа слова:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -11239,7 +11314,7 @@ msgstr ""
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Анимационо дрво је важеће."
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11351,6 +11426,10 @@ msgstr "Веза прекинута"
|
|||
msgid "Copy Error"
|
||||
msgstr "Учитај грешке"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11401,10 +11480,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12981,6 +13056,12 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Замени %d појаве/а."
|
||||
|
||||
#~ msgid "Create Static Convex Body"
|
||||
#~ msgstr "Направи конвексно статичко тело"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
|
|
|
@ -696,7 +696,7 @@ msgid "Line Number:"
|
|||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgid "%d replaced."
|
||||
msgstr ""
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
|
@ -5718,11 +5718,11 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5734,11 +5734,27 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -5789,19 +5805,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Napravi"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Napravi"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "View UV1"
|
||||
msgstr ""
|
||||
|
@ -8219,7 +8273,7 @@ msgstr ""
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
|
@ -9320,11 +9374,16 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9332,11 +9391,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9985,6 +10044,10 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Advanced Options"
|
||||
msgstr ""
|
||||
|
@ -10020,7 +10083,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10049,10 +10112,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10062,11 +10121,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10085,6 +10144,14 @@ msgstr ""
|
|||
msgid "Reset"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "At character %s"
|
||||
msgstr ""
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr ""
|
||||
|
@ -10529,7 +10596,7 @@ msgid "Invalid inherited parent name or path."
|
|||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -10622,6 +10689,10 @@ msgstr ""
|
|||
msgid "Copy Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -10671,10 +10742,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
|
|
@ -709,8 +709,9 @@ msgid "Line Number:"
|
|||
msgstr "Radnummer:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replaced %d occurrence(s)."
|
||||
msgstr "Ersatte %d förekomst(er)."
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Ersätt..."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -6069,11 +6070,12 @@ msgid "Mesh is empty!"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Kunde inte skapa mapp."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Convex Body"
|
||||
msgid "Create Static Trimesh Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6085,12 +6087,30 @@ msgid "Create Trimesh Static Shape"
|
|||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Failed creating shapes!"
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Shape(s)"
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Skapa Ny"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Kunde inte skapa mapp."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Shapes"
|
||||
msgstr "Skapa Ny"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
|
@ -6141,19 +6161,57 @@ msgstr ""
|
|||
msgid "Create Trimesh Static Body"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||||
"automatically.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Trimesh Collision Sibling"
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Convex Collision Sibling(s)"
|
||||
msgid "Create Single Convex Collision Siblings"
|
||||
msgstr "Skapa Prenumeration"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a single convex collision shape.\n"
|
||||
"This is the fastest (but least accurate) option for collision detection."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Multiple Convex Collision Siblings"
|
||||
msgstr "Skapa Prenumeration"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a polygon-based collision shape.\n"
|
||||
"This is a performance middle-ground between the two above options."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Outline Mesh..."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid ""
|
||||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||||
"flipped automatically.\n"
|
||||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||||
"that property isn't possible."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "View UV1"
|
||||
|
@ -8669,7 +8727,7 @@ msgstr "TileSet..."
|
|||
msgid "No VCS addons are available."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||||
#: editor/plugins/version_control_editor_plugin.cpp
|
||||
msgid "Error"
|
||||
msgstr "Fel"
|
||||
|
||||
|
@ -9797,11 +9855,18 @@ msgid "Export With Debug"
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "The path does not exist."
|
||||
#, fuzzy
|
||||
msgid "The path specified doesn't exist."
|
||||
msgstr "Sökvägen finns inte."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||||
#, fuzzy
|
||||
msgid "Error opening package file (it's not in ZIP format)."
|
||||
msgstr "Fel vid öppning av paketetfil, inte i zip-format."
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid ""
|
||||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -9809,11 +9874,11 @@ msgid "Please choose an empty folder."
|
|||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
msgid "Directory already contains a Godot project."
|
||||
msgid "This directory already contains a Godot project."
|
||||
msgstr ""
|
||||
|
||||
#: editor/project_manager.cpp
|
||||
|
@ -10480,6 +10545,11 @@ msgstr ""
|
|||
msgid "Suffix"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Use Regular Expressions"
|
||||
msgstr "Nuvarande Version:"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Advanced Options"
|
||||
|
@ -10520,7 +10590,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Per Level counter"
|
||||
msgid "Per-level Counter"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10550,10 +10620,6 @@ msgid ""
|
|||
"Missing digits are padded with leading zeros."
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expressions"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Post-Process"
|
||||
msgstr ""
|
||||
|
@ -10563,11 +10629,11 @@ msgid "Keep"
|
|||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "CamelCase to under_scored"
|
||||
msgid "PascalCase to snake_case"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "under_scored to CamelCase"
|
||||
msgid "snake_case to PascalCase"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
|
@ -10589,6 +10655,15 @@ msgstr "Versaler"
|
|||
msgid "Reset"
|
||||
msgstr "Återställ Zoom"
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
msgid "Regular Expression Error"
|
||||
msgstr ""
|
||||
|
||||
#: editor/rename_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "At character %s"
|
||||
msgstr "Giltiga tecken:"
|
||||
|
||||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||||
msgid "Reparent Node"
|
||||
msgstr "Byt Förälder-Node"
|
||||
|
@ -11062,7 +11137,7 @@ msgstr ""
|
|||
|
||||
#: editor/script_create_dialog.cpp
|
||||
#, fuzzy
|
||||
msgid "Script is valid."
|
||||
msgid "Script path/name is valid."
|
||||
msgstr "Skript giltigt"
|
||||
|
||||
#: editor/script_create_dialog.cpp
|
||||
|
@ -11169,6 +11244,10 @@ msgstr "Barnprocess Ansluten"
|
|||
msgid "Copy Error"
|
||||
msgstr "Fel"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video RAM"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
#, fuzzy
|
||||
msgid "Skip Breakpoints"
|
||||
|
@ -11218,10 +11297,6 @@ msgstr ""
|
|||
msgid "Total:"
|
||||
msgstr "Totalt:"
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Video Mem"
|
||||
msgstr ""
|
||||
|
||||
#: editor/script_editor_debugger.cpp
|
||||
msgid "Resource Path"
|
||||
msgstr ""
|
||||
|
@ -12822,6 +12897,9 @@ msgstr ""
|
|||
msgid "Constants cannot be modified."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Replaced %d occurrence(s)."
|
||||
#~ msgstr "Ersatte %d förekomst(er)."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||||
|
|
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Reference in a new issue