Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes
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9167cd45bb
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24bd472a4a
2 changed files with 12 additions and 27 deletions
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@ -3,7 +3,7 @@
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#include "scene/main/node.h"
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#include "os/os.h"
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#include "globals.h"
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#define SCRIPT_VARIABLES_PREFIX "script_variables/"
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//used by editor, this is not really saved
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@ -615,8 +615,6 @@ void VisualScript::add_variable(const StringName& p_name,const Variant& p_defaul
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v._export=p_export;
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variables[p_name]=v;
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script_variable_remap[SCRIPT_VARIABLES_PREFIX+String(p_name)]=p_name;
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#ifdef TOOLS_ENABLED
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_update_placeholders();
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@ -633,7 +631,6 @@ void VisualScript::remove_variable(const StringName& p_name) {
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ERR_FAIL_COND(!variables.has(p_name));
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variables.erase(p_name);
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script_variable_remap.erase(SCRIPT_VARIABLES_PREFIX+String(p_name));
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#ifdef TOOLS_ENABLED
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_update_placeholders();
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@ -928,7 +925,7 @@ void VisualScript::_update_placeholders() {
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continue;
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PropertyInfo p = E->get().info;
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p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
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p.name=String(E->key());
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pinfo.push_back(p);
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values[p.name]=E->get().default_value;
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}
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@ -964,7 +961,7 @@ ScriptInstance* VisualScript::instance_create(Object *p_this) {
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continue;
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PropertyInfo p = E->get().info;
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p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
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p.name=String(E->key());
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pinfo.push_back(p);
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values[p.name]=E->get().default_value;
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}
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@ -1062,10 +1059,10 @@ void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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bool VisualScript::get_property_default_value(const StringName& p_property,Variant& r_value) const {
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if (!script_variable_remap.has(p_property))
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if (!variables.has(p_property))
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return false;
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r_value=variables[ script_variable_remap[p_property] ].default_value;
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r_value=variables[ p_property ].default_value;
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return true;
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}
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void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
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@ -1402,12 +1399,10 @@ VisualScript::~VisualScript() {
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bool VisualScriptInstance::set(const StringName& p_name, const Variant& p_value) {
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const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
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if (!remap)
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return false;
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Map<StringName,Variant>::Element *E=variables.find(remap->get());
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ERR_FAIL_COND_V(!E,false);
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Map<StringName,Variant>::Element *E=variables.find(p_name);
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if (!E)
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return false;
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E->get()=p_value;
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@ -1417,13 +1412,10 @@ bool VisualScriptInstance::set(const StringName& p_name, const Variant& p_value)
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bool VisualScriptInstance::get(const StringName& p_name, Variant &r_ret) const {
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const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
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if (!remap)
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const Map<StringName,Variant>::Element *E=variables.find(p_name);
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if (!E)
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return false;
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const Map<StringName,Variant>::Element *E=variables.find(remap->get());
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ERR_FAIL_COND_V(!E,false);
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return E->get();
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}
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void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const{
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@ -1433,21 +1425,15 @@ void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
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if (!E->get()._export)
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continue;
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PropertyInfo p = E->get().info;
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p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
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p.name=String(E->key());
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p_properties->push_back(p);
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}
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}
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Variant::Type VisualScriptInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const{
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const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
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if (!remap) {
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if (r_is_valid)
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*r_is_valid=false;
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return Variant::NIL;
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}
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const Map<StringName,VisualScript::Variable>::Element *E=script->variables.find(remap->get());
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const Map<StringName,VisualScript::Variable>::Element *E=script->variables.find(p_name);
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if (!E) {
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if (r_is_valid)
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*r_is_valid=false;
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@ -227,7 +227,6 @@ friend class VisualScriptInstance;
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Map<StringName,Function> functions;
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Map<StringName,Variable> variables;
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Map<StringName,StringName> script_variable_remap;
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Map<StringName,Vector<Argument> > custom_signals;
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Map<Object*,VisualScriptInstance*> instances;
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