Update warning about C# support

This commit is contained in:
Rémi Verschelde 2018-02-21 22:46:04 +01:00
parent 7cd867c3fe
commit 24cf4fe062

View file

@ -278,10 +278,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
String about_text =
String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
"It is at the alpha stage and thus not suitable for use in production.\n\n" +
"As of Godot 3.0, C# support is not feature-complete and can crash in some situations. " +
"Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases.\n" +
"As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " +
"Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " +
"including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
"but not to share them as standalone binaries. This feature is of course high on the priority list and should be available in 3.0.1.\n\n" +
"but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";