Fix threaded update for textures
* Previews and other stuff now works again. * Not the best solution, will have to be improved in the future usinc async queues where supported.
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3 changed files with 10 additions and 7 deletions
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@ -2032,7 +2032,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
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if (p_data.size()) {
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for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
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texture_update(id, i, p_data[i]);
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_texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
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}
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}
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return id;
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@ -2279,10 +2279,14 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
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}
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Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
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return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
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}
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Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER,
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"Updating textures in is forbidden during creation of a draw or compute list");
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ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
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"Updating textures is forbidden during creation of a draw or compute list");
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Texture *texture = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
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@ -2323,7 +2327,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
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const uint8_t *r = p_data.ptr();
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VkCommandBuffer command_buffer = p_post_barrier ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
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VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
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//barrier to transfer
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{
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@ -2376,7 +2380,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
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to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
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uint32_t alloc_offset, alloc_size;
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Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_post_barrier);
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Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue);
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ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
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uint8_t *write_ptr;
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@ -156,6 +156,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t texture_upload_region_size_px = 0;
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Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
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Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue);
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/*****************/
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/**** SAMPLER ****/
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@ -1602,8 +1602,6 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p
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} else {
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_material_queue_update(material, true, true);
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}
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print_line("set parameter: " + String(p_param));
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}
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Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
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