From 252d089e6f8905f00f5ef574a3667495163f383e Mon Sep 17 00:00:00 2001 From: groud Date: Thu, 4 Oct 2018 12:51:45 +0200 Subject: [PATCH] Fixes AnimatedSprite2D animation_finished signal triggering too early --- scene/2d/animated_sprite.cpp | 10 +++++++--- scene/2d/animated_sprite.h | 1 + 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index a33fc844a5d..8a5910c10e4 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -395,15 +395,17 @@ void AnimatedSprite::_notification(int p_what) { int fc = frames->get_frame_count(animation); if (frame >= fc - 1) { if (frames->get_animation_loop(animation)) { + emit_signal(SceneStringNames::get_singleton()->animation_finished); frame = 0; } else { + if (!is_over) { + emit_signal(SceneStringNames::get_singleton()->animation_finished); + is_over = true; + } frame = fc - 1; } } else { frame++; - if (frame == fc - 1) { - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } } update(); @@ -625,6 +627,7 @@ void AnimatedSprite::_reset_timeout() { return; timeout = _get_frame_duration(); + is_over = false; } void AnimatedSprite::set_animation(const StringName &p_animation) { @@ -712,4 +715,5 @@ AnimatedSprite::AnimatedSprite() { playing = false; animation = "default"; timeout = 0; + is_over = false; } diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index cc49465403e..7270ee4d0e7 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -135,6 +135,7 @@ class AnimatedSprite : public Node2D { bool centered; Point2 offset; + bool is_over; float timeout; bool hflip;