Fix crash when using a Scalar Uniform node to GraphShader
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a5ebb52500
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25324aa506
1 changed files with 4 additions and 4 deletions
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@ -2196,7 +2196,6 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
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case RGB_OP_DIFFERENCE: {
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code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n";
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print_line(OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n");
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} break;
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case RGB_OP_DARKEN: {
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@ -2545,9 +2544,6 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
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}break;
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case NODE_SCALAR_INPUT: {
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DEF_SCALAR(0);
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DEF_SCALAR(1);
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DEF_SCALAR(2);
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String name = p_node->param1;
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float dv=p_node->param2;
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code +="uniform float "+name+"="+rtos(dv)+";\n";
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@ -2631,4 +2627,8 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
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}
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}
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#undef DEF_SCALAR
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#undef DEF_COLOR
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#undef DEF_MATRIX
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#undef DEF_VEC
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}
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